@Dessix , you should definitely add a way to automatically get the weapon cone :P
DS Nospread Module
It is highly (Read "Entirely") dependent upon which scripted (Or otherwise) weapon base was used to implement it, so this would be nonconstructive if not irritating in how the code would need structured in order to properly use it and compensate for unsupported weapon bases and gamemode accuracy modifications.
Couldn't garry blacklist this module? I thought that was pretty much what VAC was for on garry's mod.
Eventually, but while he hasn't it's free game. For an example of his reaction time- look at CVar3, the only source of bypasses for the majority of the public at the moment.
CVar3 is a bad example. It was released with positive intentions and was only manipulated to be used as a bypasser. Garry couldn't blacklist CVar3 even if he wanted to because in the process he would ban legitimate players, not just hackers.
Since this no spread is intended for malicious use Garry could easily blacklist it without worrying about banning any legitimate players.
Since this no spread is intended for malicious use Garry could easily blacklist it without worrying about banning any legitimate players.
I find it weird how it seems this generation of hackers has forgotten that everything has been done before (properly) yet they insist on trying to start from scratch. Converting GM12 things is pretty simple and would yield better hacks then there is here already.
For example:
[Lua] gmcl_deco nospread - Pastebin.com
For example:
[Lua] gmcl_deco nospread - Pastebin.com
Regardless of the public viewable convars every cheat I've come across here is detectable by a basic AC so its unlikely to have an impact on the security - though randomizing the cvar would be simple.
The performance impact would be so miniscule that its not really worth mentioning, being Based off baconbot isn't a bad thing... And being a third year Computer Science student I probably know more on computational complexity theory then you...
The performance impact would be so miniscule that its not really worth mentioning, being Based off baconbot isn't a bad thing... And being a third year Computer Science student I probably know more on computational complexity theory then you...
I was always looking for one of these and I only found the source. No spread is real for anyone who doesn't believe! I have used it for myself
I hope this one is real, thanks!
I hope this one is real, thanks!Just gonna go ahead and warn you before any flaming starts.
Flaming here is now equal to getting banned.
Flaming here is now equal to getting banned.
I recently implemented this into my hack but before i did that i wanted to make sure it worked. Then i figured i would release the little test i made so other people could try it out and developers could look at how its done. I didn't really do any error handling in this, it was just a quick test i threw together but i hope it helps someone understand how this module works. So here it is.
Type Activate in console and you'll lock on to whatever you're looking at. Also note that this does not work with the default HL2 weapons that you'll spawn with in sandbox, i recommend starting a TTT game and grabbing a random weapon off the map.
Code:
require("spreadthebutter")
local active = false
local pos = Vector(0, 0, 0)
hook.Add("CreateMove", "NoSpread", function(cmd)
local ply = LocalPlayer()
if active then
local weapon = ply:GetActiveWeapon()
if IsValid(weapon) then
local ang = (pos - ply:GetShootPos()):Angle()
local vecCone = Vector(-weapon.Primary.Cone, -weapon.Primary.Cone, 0)
ang = DS_manipulateShot(DS_md5PseudoRandom(DS_getUCMDCommandNumber(cmd)), ang:Forward(), vecCone):Angle()
cmd:SetViewAngles(ang)
end
end
end)
concommand.Add("Activate", function(ply)
active = not active
pos = ply:GetEyeTrace().HitPos
end)
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