Thanks for taking a look nilly. Yeah, it's a bit of a silly question to ask when you have a proxy, but I never noticed the value get set to anything else when I was using the client. (Which, when looking back, probably means that setting the value to 1 is correct because that's obviously what the client is sending). Anyway, the error actually ended up being that I was trying to spell-bomb monsters that were too far away because the proxy incorrectly interpolated the player's position. It works great now.