❓ Parameters for Enemy Behaviors
Code:
Cooldown.Instance(400, MultiAttack.Instance(10, 210 * (float)Math.PI / 330, 20, projectileIndex: 0)),
Cooldown.Instance(370, MultiAttack.Instance(10, 30 * (float)Math.PI / 150, 20, projectileIndex: 0))

I would love it if someone could explain the parameters of the MultiAttack logic (and other attack logics if you know them). Thanks!
