LightbulbWeapon Teleport - WallHack Memory

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Weapon Teleport - WallHack Memory
Code:
void WallHack()
{
	if(!WallHackArray)
	{
		WallHackArray = FindPattern(0x400000,0xFFFFFF,(BYTE *)"\x75\xFF\x83\x0D\xFF\xFF\xFF\xFF\x01\xB8\xFF\xFF\xFF\xFF\xE8","x?xx????xx????x");
	}
	else
	{
		if(!SeeGhostPoint)
		{
			SeeGhostPoint = *(DWORD *)(WallHackArray + 0xA) + 0xB8;
		}
		else
		{
			if(SeeGhost)
			{
				*(DWORD *)(SeeGhostPoint) = 14;
			}
			else
			{
				*(DWORD *)(SeeGhostPoint) = 5;
			}
		}

		if(!WallHackPoint)
		{
			WallHackPoint = *(DWORD *)(WallHackArray  + 0xA ) + 0xA4 + 0x68;
		}
		else
		{
			if(HackWall) 
			{
				*(BYTE *)(WallHackPoint) = 8;
			}
			else
			{
				*(BYTE *)(WallHackPoint) = 4;
			}
		}
	}		
}
Code:
void GetVa()
{
	if(readyteleport)
	{
		if( *(DWORD *)(hShell + GUNBASE) )
		{
			MyObject = *(_Object **)(*(DWORD *)(hShell + GUNBASE) + 0x144); //CurentObject
			*(D3DXVECTOR3 *)(WeaponObject) = GetBonePosition(MyObject,6);
		}
	}
}

__declspec( naked ) VOID WINAPI WeaponTeleport()
{
	_asm PUSHAD;
	_asm mov WeaponObject,edx;
	_asm call GetVa;
	_asm POPAD;
	_asm MOV EDX,DWORD PTR SS:[ESP+0xA4];
	_asm PUSH ESI;
	_asm PUSH EDX;
	_asm MOV ECX,EAX;
	_asm jmp BackHook;
}

Code:
void HookWeaponDROP()
{
	do
	{
		hShell = hShellModule();
	}while(!hShell);


	if(!hookweapondrop)
	{
		DWORD WeaponHook = FindPattern(hShell, 0xFFFFFF, (PBYTE)"\xE8\x00\x00\x00\x00\x8B\xF8\xEB\x02\x33\xFF\x6A\x00\x57\xC7\x84\x24", "x????xxxxxxx?xxxx");
		BackHook = WeaponHook;
		hookweapondrop = true;
	}
}
Thanks For Sharing!
Quote Originally Posted by CoderCf View Post
Can you post the full source for WeaponTeleport ready to c&P
Just define :v
What Is WeaponObject ?
Quote Originally Posted by OneCa View Post
What Is WeaponObject ?
can define with dword type :3
Quote Originally Posted by OneCa View Post
What Is WeaponObject ?
Define Him.
Code:
void *WeaponObject;
Stuff:
Code:
HookWeaponDROP();
Add to ur MENU or HotKey:
Code:
void GetVa()
{
	if(readyteleport) // Add to Menu or HotKey for Enable.
	{
		if( *(DWORD *)(hShell + GUNBASE) )
		{
			MyObject = *(_Object **)(*(DWORD *)(hShell + GUNBASE) + 0x144); //CurentObject
			*(D3DXVECTOR3 *)(WeaponObject) = GetBonePosition(MyObject,6);
		}
	}
}
Quote Originally Posted by ***** View Post
Define Him.
Code:
void *WeaponObject;
Stuff:
Code:
HookWeaponDROP();
Add to ur MENU or HotKey:
Code:
void GetVa()
{
	if(readyteleport) // Add to Menu or HotKey for Enable.
	{
		if( *(DWORD *)(hShell + GUNBASE) )
		{
			MyObject = *(_Object **)(*(DWORD *)(hShell + GUNBASE) + 0x144); //CurentObject
			*(D3DXVECTOR3 *)(WeaponObject) = GetBonePosition(MyObject,6);
		}
	}
}
Thanks For Sharing!
i am sure you can do it without all that hooking :|
Quote Originally Posted by kmanev073 View Post
i am sure you can do it without all that hooking :|
yup i can
Quote Originally Posted by lucifereviluser View Post
yup i can
Just some 1 reversed my first hack with new way mem base and start release hacks.. And the wallhack way shared

All credits wallhack going to UltraPGNoob


---------- Post added at 10:23 AM ---------- Previous post was at 10:21 AM ----------

Quote Originally Posted by ***** View Post
Define Him.
Code:
void *WeaponObject;
Stuff:
Code:
HookWeaponDROP();
Add to ur MENU or HotKey:
Code:
void GetVa()
{
	if(readyteleport) // Add to Menu or HotKey for Enable.
	{
		if( *(DWORD *)(hShell + GUNBASE) )
		{
			MyObject = *(_Object **)(*(DWORD *)(hShell + GUNBASE) + 0x144); //CurentObject
			*(D3DXVECTOR3 *)(WeaponObject) = GetBonePosition(MyObject,6);
		}
	}
}
Iknow where u get wallhack code
Weapon teleport is patched
Thanks for sharing!!!
Quote Originally Posted by CoderCf View Post
Can you post the full source for WeaponTeleport ready to c&P
you must know about C++ first
Quote Originally Posted by Ryuesi View Post

you must know about C++ first
One more thing he can't make it work with just copy and paste.
@lucifereviluser can you explain how does the memory wallhack and see ghost work ? i dont get it at all :/ what are these address for ? what are you modyfing ?
Posts 115 of 31 · Page 1 of 3

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