LightbulbWeapon Teleport - WallHack Memory

Posts 1630 of 31 · Page 2 of 3
@lucifereviluser
@*****
question please :
GUNBASE = weaponmgr right?
GetbonePosition<- how to find this ??

A tuan', a h.a.x.l.i.b giup e voi, e chua hiu~ doan. do' :-? :-?
Quote Originally Posted by minhvip2 View Post
@lucifereviluser
@*****
question please :
GUNBASE = weaponmgr right?
GetbonePosition<- how to find this ??

A tuan', a h.a.x.l.i.b giup e voi, e chua hiu~ doan. do' :-? :-?
@minhvip2
GUNBASE = wPlayerPointer + 0x54
GetbonePosition = BoneBaseAddress for esp. Search in Cshell
Quote Originally Posted by ***** View Post
@minhvip2
GUNBASE = wPlayerPointer + 0x54
GetbonePosition = BoneBaseAddress for esp. Search in Cshell
Thanks
/msg2s
@kmanev073

i bypassed xtrap then scan it with cheat engine, i think i modified some small stack on it :v
Quote Originally Posted by ***** View Post
Define Him.
Code:
void *WeaponObject;
Stuff:
Code:
HookWeaponDROP();
Add to ur MENU or HotKey:
Code:
void GetVa()
{
	if(readyteleport) // Add to Menu or HotKey for Enable.
	{
		if( *(DWORD *)(hShell + GUNBASE) )
		{
			MyObject = *(_Object **)(*(DWORD *)(hShell + GUNBASE) + 0x144); //CurentObject
			*(D3DXVECTOR3 *)(WeaponObject) = GetBonePosition(MyObject,6);
		}
	}
}
Thanks I used MakeJmp In HookWeaponDROP to call WeaponTeleport
Code:
MakeJMP((BYTE*)WeaponHook,(DWORD)WeaponTeleport,0x5);
but crash When I join game :S
Quote Originally Posted by lucifereviluser View Post

Code:
void GetVa()
{
	if(readyteleport)
	{
		if( *(DWORD *)(hShell + GUNBASE) )
		{
			MyObject = *(_Object **)(*(DWORD *)(hShell + GUNBASE) + 0x144); //CurentObject
			*(D3DXVECTOR3 *)(WeaponObject) = GetBonePosition(MyObject,6);
		}
	}
}

__declspec( naked ) VOID WINAPI WeaponTeleport()
{
	_asm PUSHAD;
	_asm mov WeaponObject,edx;
	_asm call GetVa;
	_asm POPAD;
	_asm MOV EDX,DWORD PTR SS:[ESP+0xA4];
	_asm PUSH ESI;
	_asm PUSH EDX;
	_asm MOV ECX,EAX;
	_asm jmp BackHook;
}

Code:
void HookWeaponDROP()
{
	do
	{
		hShell = hShellModule();
	}while(!hShell);


	if(!hookweapondrop)
	{
		DWORD WeaponHook = FindPattern(hShell, 0xFFFFFF, (PBYTE)"\xE8\x00\x00\x00\x00\x8B\xF8\xEB\x02\x33\xFF\x6A\x00\x57\xC7\x84\x24", "x????xxxxxxx?xxxx");
		BackHook = WeaponHook;
		hookweapondrop = true;
	}
}
Where in the hell is my credit? Granted you didn't use my hook, but I know for a fact this is my byte sig. This is a server message that gets sent to the client so there is no fucking way you scanned it with cheatengine.. post credits where credits are due, that's all I'm saying.

p.s~
I bet you don't have my hook and that's why you didn't use it & the reason you used a __declspec( naked ) modifier is because you couldn't figure out the calling convention because you weren't the one to find this, I was.
Quote Originally Posted by ~FALLEN~ View Post
Where in the hell is my credit? Granted you didn't use my hook, but I know for a fact this is my byte sig. This is a server message that gets sent to the client so there is no fucking way you scanned it with cheatengine.. post credits where credits are due, that's all I'm saying.

p.s~
I bet you don't have my hook and that's why you didn't use it & the reason you used a __declspec( naked ) modifier is because you couldn't figure out the calling convention because you weren't the one to find this, I was.
man i love everytime when you reply to someone who posted your source... xDDD everytime you are making war... now i am interested in what the VN guys will say
Quote Originally Posted by ~FALLEN~ View Post
Where in the hell is my credit? Granted you didn't use my hook, but I know for a fact this is my byte sig. This is a server message that gets sent to the client so there is no fucking way you scanned it with cheatengine.. post credits where credits are due, that's all I'm saying.

p.s~
I bet you don't have my hook and that's why you didn't use it & the reason you used a __declspec( naked ) modifier is because you couldn't figure out the calling convention because you weren't the one to find this, I was.
i have nothing to say bro :3

---------- Post added at 06:38 AM ---------- Previous post was at 06:32 AM ----------

Quote Originally Posted by kmanev073 View Post
man i love everytime when you reply to someone who posted your source... xDDD everytime you are making war... now i am interested in what the VN guys will say
why are we making war ? :3 i have nothing to say, let sure i get the pattern from @fallen and let think i couldnot figure it
Quote Originally Posted by kmanev073 View Post
man i love everytime when you reply to someone who posted your source... xDDD everytime you are making war... now i am interested in what the VN guys will say
I don't give a shit dude, I'm sick of people taking my shit without even giving me a mention.. seriously its not hard to do "@~FALLEN~"

Quote Originally Posted by lucifereviluser View Post
i have nothing to say bro :3

---------- Post added at 06:38 AM ---------- Previous post was at 06:32 AM ----------



why are we making war ? :3 i have nothing to say, let sure i get the pattern from @fallen and let think i couldnot figure it
No one knew about that function or even what it did before I found out about it over two years ago.. you didn't find it, don't act like you did.
I still wondering how he got it with cheat engine.. i mea even if he did.... its a option for pp who dont know how to use things like ollydbg, and if u dont know that then how did you discovered this? is theorically impossible to find it with cheat engine..
Thank you man... awesome
Thanks, it's work for me
Tele Weapons Crash
Code:
void HookWeaponDROP()
{
	do
	{
		hShell = hShellModule();
	}while(!hShell);


	if(!hookweapondrop)
	{
		DWORD WeaponHook = FindPattern(hShell, 0xFFFFFF, (PBYTE)"\xE8\x00\x00\x00\x00\x8B\xF8\xEB\x02\x33\xFF\x6A\x00\x57\xC7\x84\x24", "x????xxxxxxx?xxxx");
		BackHook = WeaponHook;
                MakeJMP((BYTE*)WeaponHook,(DWORD)WeaponTeleport,0x8);
		hookweapondrop = true;
	}
}
crash
@lucifereviluser
@*****
Posts 1630 of 31 · Page 2 of 3

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