#include <Windows.h>
#define WeaponMgr 0xEA06A4//
#define BasicPlayerInfo 0xE393D8//
#define knifeOHK 0xBA4//
#define CrouchSpeed 0xC//
void UndetectedBase()
{
DWORD CShell = (DWORD)GetModuleHandleA("CShell.dll");
if (GetModuleHandleA("ClientFx.fxd")&&GetModuleHandleA("CShell.dll"))
{
if (CShell + WeaponMgr)
for(int i=0; i<700; i++)
{
if((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr))+(4*i)) ) != NULL)
{
for (int j=0; j<10 ; j++)
{
*(float*)((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr)) +(4*i))) + knifeOHK+j*4) = 2000;
*(float*)((*(DWORD*)((*(DWORD*)(CShell+BasicPlayerInfo)) +(4*i))) + CrouchSpeed+j*4) = 2;
}
}
}
}
Sleep(151);
}
void Base()
{
for(;;)UndetectedBase();
}
BOOL WINAPI DllMain(HMODULE hDll, DWORD dwReason, LPVOID lpReserved)
{
if (dwReason == DLL_PROCESS_ATTACH)
{
DisableThreadLibraryCalls(hDll);
CreateThread(NULL, NULL, (LPTHREAD_START_ROUTINE)Base, NULL, NULL, NULL);
}
return TRUE;
}

1>------ Build started: Project: CFAL UnD AutoOn, Configuration: Debug Win32 ------ 1> Main.cpp 1> CFAL UnD AutoOn.vcxproj -> C:\Users\***\Documents\Visual Studio 2010\Projects\*******\Debug\AutoOn.dll ========== Build: 1 succeeded, 0 failed, 0 up-to-date, 0 skipped ==========