if(GuiIngame.Fly)
{
onGround = true;
motionX = 0.0D;
motionY = 0.0D;
motionZ = 0.0D;
mc.thePlayer.landMovementFactor = 1F;
mc.thePlayer.jumpMovementFactor = 1F;
/*if(Keyboard.isKeyDown(Keyboard.KEY_UP))
{
motionX++;
}else
if(Keyboard.isKeyDown(Keyboard.KEY_DOWN))
{
motionX--;
}*/
if(Keyboard.isKeyDown(Keyboard.KEY_SPACE))
{
motionY++;
}else
if(Keyboard.isKeyDown(Keyboard.KEY_LSHIFT))
{
motionY--;
}
}

(space jumps, levitating (gets kicked off imediately), etc) if(Variables.fly)
{
this.flyToggleTimer = 10;
mc.thePlayer.capabilities.isFlying = true;
}else
mc.thePlayer.capabilities.isFlying = false;

if (checkKey(Keyboard.KEY_U))
{
Flight = !Flight;
if(!Flight)
{
mc.thePlayer.capabilities.isFlying = false;
}
}
if (Flight)
{
mc.thePlayer.capabilities.isFlying = true;
}
