Undetectable Fly

Posts 111 of 11 · Page 1 of 1
Fly
Hello there is some undetected feature but is not complete

Code:
if(GuiIngame.Fly)
    	{
    		onGround = true;
    		motionX = 0.0D;
    		motionY = 0.0D;
    		motionZ = 0.0D;
    		mc.thePlayer.landMovementFactor = 1F;
    		mc.thePlayer.jumpMovementFactor = 1F;
    		/*if(Keyboard.isKeyDown(Keyboard.KEY_UP))
    		{
    		motionX++;
    		}else
    		if(Keyboard.isKeyDown(Keyboard.KEY_DOWN))
    		{
    		motionX--;	
    		}*/
    		if(Keyboard.isKeyDown(Keyboard.KEY_SPACE))
    		{
    		motionY++;
    		}else
    		if(Keyboard.isKeyDown(Keyboard.KEY_LSHIFT))
    		{
    		motionY--;
    		}
    		
    	}
If someone know how to be more fast when you press W A S D that will be nice now when you press SPACE player going more Y if you want to move in air forward,backward or sideways is very slow so if some know just type in comment thanks
That's no-where near undetectable. Every fly is highly detectable. Even vanilla servers detect flying.
Almost Every Fly Is Detectable... If You Are Falling For A Certain Amount Of Time, It Gets Detected As Flying. Therefore If Your Are In The Sky Or Off The Ground For A Specific Amount Of Time It Will Be Detected...
aham ok thx can some give me a Flight code ?
Kufalov, you can use:
mc.thePlayer.capabilities.isFlying = true;

That'll enable the smooth fly you usually get in creative.

Alternatively you could continue in the style of your current fly but modify it's speed to make it more well-rounded (I'm not sure entirely how to do that off the top of my head) or you could copy and paste the Creative Fly's code and speed it up a bit. If you did that then you'd end up with a really smooth fly hack with and decent speed.
Quote Originally Posted by RandomAmazingGuy View Post
Kufalov, you can use:
mc.thePlayer.capabilities.isFlying = true;

That'll enable the smooth fly you usually get in creative.

Alternatively you could continue in the style of your current fly but modify it's speed to make it more well-rounded (I'm not sure entirely how to do that off the top of my head) or you could copy and paste the Creative Fly's code and speed it up a bit. If you did that then you'd end up with a really smooth fly hack with and decent speed.
I set that up to fly like that when fly is enabled, but now I can only fly when i have the fly hack enabled. Double jumping (in creative) doesn't fly. I need to have it enabled at all times to fly.. even /fly doesn't work.
Code:
            if(Variables.fly)
            {
                this.flyToggleTimer = 10;
            	mc.thePlayer.capabilities.isFlying = true;
            }else
            	mc.thePlayer.capabilities.isFlying = false;
That's my code, any help appreciatd
Quote Originally Posted by menotyoulol View Post
I set that up to fly like that when fly is enabled, but now I can only fly when i have the fly hack enabled. Double jumping (in creative) doesn't fly. I need to have it enabled at all times to fly.. even /fly doesn't work.
Code:
            if(Variables.fly)
            {
                this.flyToggleTimer = 10;
            	mc.thePlayer.capabilities.isFlying = true;
            }else
            	mc.thePlayer.capabilities.isFlying = false;
That's my code, any help appreciatd
Try something like:
Code:
if (checkKey(Keyboard.KEY_U))
            {
                Flight = !Flight;
				
				if(!Flight)
				{
				mc.thePlayer.capabilities.isFlying = false;
				}
            }
		
		if (Flight)
		{
		mc.thePlayer.capabilities.isFlying = true;
		}
It's really awkward using the standard creative fly, which is why I'd advize using an independent one.
IM BACK! (for few mins...) uhm... ncp uses checks using the last tick methods which compare the before and after pos. The only way a fly hack would be possible is by using "magic carpet" thing (places blocks underneath you) but yet again.. all of these are seriously unbypassable.. (big fat things pretending to be sneaky ninjas) :{ adios mpgh.. summer night ahead

Woooo!
Use the xyz motion to speed it up... mess around with these and you could find out something really fun (space jumps, levitating (gets kicked off imediately), etc)
If your X, Y, or Z coordinates change drastically without the interation of a block you get hit by anti-cheat.
Also xyz momentum gets hit by anticheat but slight alterations can cause glitches
Posts 111 of 11 · Page 1 of 1

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