Some PlayerPointer Features
Here some PlayerPointer Features 
Offsets:
pPlayerPointer:
NoReload/NoGrenadeDelay/NoChangeDelay/NoSniperDelay:
SuperJump:
WalkInAir:
I Hope, you have fun with it 
Creditz:
@-[I]fLuX
@lucifereviluser
@CFHackerExtreme

Offsets:
Code:
#define Reload 0x340 #define SupperJump 0x299 #define WalkInAir 0x64C
Code:
DWORD pPlayerPointer = *(DWORD*)(CShell + PlayerPointer + 0x54);
Code:
*(DWORD*)(pPlayerPointer + Reload) = 500;
Code:
*(float*)(pPlayerPointer + SupperJump) = -1050;
Code:
*(float*)(pPlayerPointer + WalkInAir = -1.9; //Original Value = 1

Creditz:
@-[I]fLuX
@lucifereviluser
@CFHackerExtreme




