
#define Reload 0x340 #define SupperJump 0x299 #define WalkInAir 0x64C
DWORD pPlayerPointer = *(DWORD*)(CShell + PlayerPointer + 0x54);
*(DWORD*)(pPlayerPointer + Reload) = 500;
*(float*)(pPlayerPointer + SupperJump) = -1050;
*(float*)(pPlayerPointer + WalkInAir = -1.9; //Original Value = 1


