Some PlayerPointer Features
#define Reload 0x340
DWORD pPlayerPointer = *(DWORD*)(CShell + PlayerPointer + 0x54);
if(pPlayerPointer)
{
*(DWORD*)(pPlayerPointer + Reload) = 100;
}
is not working too ?
1. MFC Application e.t.c
2. XTrap WerFoult.exe ...
DWORD pPlayerPointer = *(DWORD*)(CShell + PlayerPointer + 0x54);
if(pPlayerPointer)
{
*(DWORD*)(pPlayerPointer + Reload) = 100;
}
is not working too ?
1. MFC Application e.t.c
2. XTrap WerFoult.exe ...
i was using that in 2012 "still working" 

Code:
{
if(CShell+ WeaponMgr)
{
{
if((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr))+(4*I)) ) != NULL &&((!IsMG) || (!IsMG)))
{
*(char*)((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr)) +(4*I)) + addy)) = value;
}
if((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr))+(4*I)) ) != NULL &&((IsSniper) || (IsMG)))
{
*(char*)((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr)) +(4*I))) + addy) = value;
}
}
}
}
Thanks man, I'm going to start working with this soon.
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12


0x340 is the NoReload PlayerPointer offset for EU/NA/IN 

Egyptian Fail ^^ Thats the normal WeaponMgr NoReload ^^