
{
if(CShell+ WeaponMgr)
{
{
if((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr))+(4*I)) ) != NULL &&((!IsMG) || (!IsMG)))
{
*(char*)((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr)) +(4*I)) + addy)) = value;
}
if((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr))+(4*I)) ) != NULL &&((IsSniper) || (IsMG)))
{
*(char*)((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr)) +(4*I))) + addy) = value;
}
}
}
}