Funny you brought this up just now. I just got of usw2 with my characters (multiboxing). I was testing a new /follow command that I've made to help with multibox synchronization. It is pretty primitive. It just calculates the angle needed to walk to some chosen player and walks that direction till it's within a short distance the player. It does the job well as I don't have to spam the teleport hotkey all the time. I'm going to do some work with a proxy I have working to send updates to all the clients I have running as to the where abouts of my character (to cut down on the client to server to follower client delay). I'm thinking about making a new packet type in the client which the proxy will use to send updates of my leader's position.