MMOE Revoltuinary Source Code

Posts 7679 of 79 · Page 6 of 6
Quote Originally Posted by Trapped View Post
Ah ( @Lunati ), since you now have the code, you have my pet code too. I'll quickly explain you how it works: I've added a property (serverside only) to the entities (PlayerOwner), that gets set when the player uses an item with the <Activate>PermaPet (or just Pet). That property is then used by the pet entities' FollowPlayer() behavior, to instantiate a modified Chase behavior. The point is that pets (and drakes) are just simple entities, and that you can easily add behaviors to them.
And the rest is just simple heal behaviors from the fountains and playershootpacket attacks I take it?

That's much simpler than I expected.
Quote Originally Posted by Lunati View Post
And the rest is just simple heal behaviors from the fountains and playershootpacket attacks I take it?

That's much simpler than I expected.
Well, yes, I'm not sure on how to make them shoot'n'stuff, but I think you can find something for sure.
Quote Originally Posted by nilly View Post
MMOE threatening legal action again... The whole thing is becoming a joke.
it's a waste of time to even think about it
This is interesting. Joshy seems a bit butthurt that he got his helper rank taken away on MMOE...
Posts 7679 of 79 · Page 6 of 6

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