I would just like to say:
What's best for you might not necessarily be best for the team. C++ programmers are few and far between, especially good ones. Realize that switching to a lesser used language diminishes the pool of potential programmers that might volunteer their time. Also, it's very hard to jump straight into, so recruiting those without C++ experience would be a very grueling ordeal.
Learning to read code other than your own is an essential skill to have. At the very least try to get a very good understanding of the existing code before you write your own. Someone already went out and did the work for you. At the very least consider one solution to the problem, and think about how you could improve on it, rather than going in blind.
The fact that you say you don't like using other people's work is quite funny, so I thought I would just point that out. The entire copyrighted rotmg client as well as the protocol it uses comes to mind.
Finally, users don't care what language a server is written in. They care about gameplay. I personally suffer from this a lot, where I just enjoy writing the tools and not the actual game, so it's just something to keep in mind.
Again, not trying to give you a hard time, but just trying to offer some advice.
What's best for you might not necessarily be best for the team. C++ programmers are few and far between, especially good ones. Realize that switching to a lesser used language diminishes the pool of potential programmers that might volunteer their time. Also, it's very hard to jump straight into, so recruiting those without C++ experience would be a very grueling ordeal.
Learning to read code other than your own is an essential skill to have. At the very least try to get a very good understanding of the existing code before you write your own. Someone already went out and did the work for you. At the very least consider one solution to the problem, and think about how you could improve on it, rather than going in blind.
The fact that you say you don't like using other people's work is quite funny, so I thought I would just point that out. The entire copyrighted rotmg client as well as the protocol it uses comes to mind.
Finally, users don't care what language a server is written in. They care about gameplay. I personally suffer from this a lot, where I just enjoy writing the tools and not the actual game, so it's just something to keep in mind.
Again, not trying to give you a hard time, but just trying to offer some advice.

and considering c++ is much harder to learn than C#, vb, etc, you can't do it in a timely manner.

But moving to c++ doesn't sound right to me. I would really like to get known around here and I know everyone in this post knows me (as the wannabe mmoe kid. ._.) I would like to be known and maybe work on a big Realm of the Mad God server so I can continue my understanding of c# and maybe get known and post some behaviors and well. Get some friends at least