D187 Stuff

Posts 1–5 of 5 · Page 1 of 1
D187 Stuff
Credits to Str1k3r21

No Fog
Code:
PushToConsole(	"FogEnable",		0.0f	);
PushToConsole(	"SkyFogEnable",		0.0f	);
No Sky
Code:
PushToConsole(	"DrawSky",			0.0f	);
No Snow
Code:
PushToConsole(	"SnowEnable",		0.0f	);
No Recoil
Code:
PushToConsole(	"RecoilEnable",		0.0f	);
PushToConsole(	"ZoomInRecoil",		0.0f	);
PushToConsole(	"RecoilEnable",		0.0f	);
PushToConsole(	"ZoomInRecoil",		0.0f	);
No Sway
Code:
PushToConsole(	"WeaponSway",		0.0f	);
No Spread
Code:
if( (ADDR_WEAPON + 0x20) != NULL )
	*(float*)(ADDR_WEAPON + 0x20) = 0.0f;
if( (ADDR_WEAPON + 0x24) != NULL )
	*(float*)(ADDR_WEAPON + 0x24) = 0.0f;
if( (ADDR_WEAPON + 0x28) != NULL )
	*(float*)(ADDR_WEAPON + 0x28) = 0.0f;
if( (ADDR_WEAPON + 0x2C) != NULL )
	*(float*)(ADDR_WEAPON + 0x2C) = 0.0f;
if( (ADDR_WEAPON + 0x1C) != NULL )
	*(float*)(ADDR_WEAPON + 0x1C) = 0.0f;
if( (ADDR_WEAPON + 0x34) != NULL )
	*(float*)(ADDR_WEAPON + 0x34) = 1.0f;
if( (ADDR_WEAPON + 0x38) != NULL )
	*(float*)(ADDR_WEAPON + 0x38) = 1.0f;
Addresses
Code:
#define ADDR_ILTCLIENT			0x10509A58
#define ADDR_WEAPON				0x105083CC
#define ADDR_ILTCLIENT_TR		0x10514C88
#define ADDR_PLAYERMGR			0x104FA0FC
#define ADDR_GETPLAYER			0x101CCE50
Extra Info
Code:
/// -----------------------------------------------------------------------------------------------------------
///						HOW TO FIND THE NEW ADDRESSES |  NO SPREAD + ILTCLIENT + GETPLAYER
/// -----------------------------------------------------------------------------------------------------------
/// Search in IDA for this Pattern 
/// -----------------------------------------------------------------------------------------------------------
/// 8B 0D ? ? ? ? 56 57 33 FF 89 3D ? ? ? ? 89 3D ? ? ? ? 89 3D ? ? ? ? 8B 01 8B 90 ? ? ? ? 68 ? ? ? ? 8B
///  ----------------------------------------------------------------------------------------------------------
/// .text:1000A0B0 8B 0D 58 9A 50 10                             mov     ecx, ADDR_ILTCLIENT
/// .text:1000A0B6 56                                            push    esi
/// .text:1000A0B7 57                                            push    edi
/// .text:1000A0B8 33 FF                                         xor     edi, edi
/// .text:1000A0BA 89 3D C4 83 50 10                             mov     dword_105083C4, edi
/// .text:1000A0C0 89 3D C8 83 50 10                             mov     dword_105083C8, edi
/// .text:1000A0C6 89 3D CC 83 50 10                             mov     dword_105083CC, edi
/// .text:1000A0CC 8B 01                                         mov     eax, [ecx]
/// .text:1000A0CE 8B 90 2C 01 00 00                             mov     edx, [eax+12Ch]
/// .text:1000A0D4 68 70 6E 48 10                                push    offset aFastturnrate ; "FastTurnRate"
/// ----------------------------------------------------------------------------------------------------------
///	NEW WEAPON ADDRESS = dword_105083CC
/// ----------------------------------------------------------------------------------------------------------
/// ADDR_GETPLAYER IDA Search Pattern
/// ----------------------------------------------------------------------------------------------------------
/// 8B 91 ? ? ? ? 8B 0A 56 57 3B CA 74 5D 8B 74 24 0C 
/// ----------------------------------------------------------------------------------------------------------
/// .text:101CCE50 <--
/// .text:101CCE50 <--                              ; =============== S U B R O U T I N E =======================================
/// .text:101CCE50
/// .text:101CCE50
/// .text:101CCE50                               GetPlayer       proc near               ; CODE XREF: sub_100279B0+65p
/// .text:101CCE50                                                                       ; sub_100280A0+175p ...
/// .text:101CCE50
/// .text:101CCE50                               arg_0           = dword ptr  4
/// .text:101CCE50 <--
/// .text:101CCE50 8B 91 B4 00 00 00                             mov     edx, [ecx+0B4h]
/// .text:101CCE56 8B 0A                                         mov     ecx, [edx]
/// .text:101CCE58 56                                            push    esi
/// .text:101CCE59 57                                            push    edi
/// .text:101CCE5A 3B CA                                         cmp     ecx, edx
/// .text:101CCE5C 74 5D                                         jz      short loc_101CCEBB
/// .text:101CCE5E 8B 74 24 0C                                   mov     esi, [esp+8+arg_0]
/// ----------------------------------------------------------------------------------------------------------
/// NEW ADDR_GETPLAYER is  -> 101CCE50
/// ----------------------------------------------------------------------------------------------------------
Signatures for ILTCLIENT
Code:
/// District187 NA ///
/* 10509a58 */// \x0\x0\x87\x4\xC4\x0\x87\x00\x00\x00\x00\xA7\x4E\x46\x0\x0 xxxxxxx????xxxx

/// District187 TURKISH ///
/* 10514c88 */ // \x0\x0\x0\x0\x0\x0\x0\x0\x64\x9B\x17\x9B\x69\x3\x00\x00\x00\x00 xxxxxxxxxxxxxx???
Code:
class CLTClient
{
public:

	virtual void Function0(); //
	virtual void Function1(); //
	virtual void Function2(); //
	virtual void Function3(); //
	virtual void Function4(); //
	virtual void Function5(); //
	virtual void Function6(); //
	virtual void Function7(); //
	virtual void Function8(); //
	virtual void Function9(); //
	virtual void Function10(); //
	virtual void Function11(); //
	virtual void Function12(); //
	virtual void Function13(); //
	virtual void Function14(); //
	virtual void Function15(); //
	virtual void Function16(); //
	virtual void Function17(); //
	virtual void Function18(); //
	virtual void Function19(); //
	virtual void Function20(); //
	virtual void Function21(); //
	virtual void Function22(); //
	virtual void Function23(); //
	virtual void Function24(); //
	virtual void Function25(); //
	virtual void Function26(); //
	virtual void Function27(); //
	virtual void Function28(); //
	virtual void Function29(); //
	virtual void Function30(); //
	virtual void Function31(); //
	virtual void Function32(); //
	virtual void Function33(); //
	virtual void Function34(); //
	virtual void Function35(); //
	virtual void Function36(); //
	virtual void Function37(); //
	virtual void Function38(); //
	virtual void Function39(); //
	virtual void Function40(); //
	virtual void Function41(); //
	virtual void Function42(); //
	virtual void Function43(); //
	virtual void Function44(); //
	virtual void Function45(); //
	virtual void Function46(); //
	virtual void Function47(); //
	virtual void Function48(); //
	virtual void Function49(); //
	virtual void Function50(); //
	virtual void Function51(); //
	virtual void Function52(); //
	virtual void Function53(); //
	virtual void Function54(); //
	virtual void Function55(); //
	virtual void Function56(); //
	virtual void Function57(); //
	virtual void Function58(); //
	virtual void Function59(); //
	virtual void Function60(); //
	virtual void Function61(); //
	virtual void Function62(); //
	virtual void Function63(); //
	virtual void Function64(); //
	virtual void Function65(); //
	virtual void Function66(); //
	virtual void Function67(); //
	virtual void Function68(); //
	virtual void Function69(); //
	virtual void Function70(); //
	virtual void Function71(); //
	virtual void Function72(); //
	virtual void Function73(); //
	virtual void Function74(); //
	virtual void RegisterConsoleCommand(const char *pCommand); // 0x130
	virtual void Function76(); //
	virtual void Function77(); //
	virtual void PushToConsole(const char *pCommand, float Value); // 0x138
	virtual void Function79(); //
	virtual void Function80(); //
	virtual void Function81(); //
	virtual void Function82(); //
	virtual void Function83(); //
	virtual void Function84(); //
	virtual void Function85(); //
	virtual void Function86(); //
	virtual void Function87(); //
	virtual void Function88(); //
	virtual void Function89(); //
	virtual void Function90(); //
	virtual void Function91(); //
};

class ILTClient
{
public:
    CLTClient* pClient; //0x0000 
    DWORD pRenderer; //0x0004 
char _0x0008[8];
    DWORD pDrawPrim; //0x0010 
char _0x0014[100];
    DWORD pClientShell; //0x0078 
char _0x007C[32]; 
    DWORD ResX; //0x009C
    DWORD ResY; //0x00A4 
};
Best Player Strides So Far ( not Perfect )
Code:
if( Stride == 72 || Stride == 62 || NumVertices == 262 || NumVertices == 243 || PrimitiveCount == 377 || Stride == 72 || NumVertices == 784 || PrimitiveCount == 1317 || NumVertices == 3286 || PrimitiveCount == 2989 || NumVertices == 794 || PrimitiveCount == 1324 || NumVertices == 609 || PrimitiveCount == 920 || NumVertices == 79 || PrimitiveCount == 101 || NumVertices == 784 || PrimitiveCount == 1317 || NumVertices == 638 || PrimitiveCount == 934 || NumVertices == 875 || PrimitiveCount == 764 || NumVertices == 405 || PrimitiveCount == 321) {
Enjoy
poise como assim so com codigos? teria como postarum download nao?:
Thx, Address Updated?
Quote Originally Posted by 6ixth View Post
Thx, Address Updated?
adress is release
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