Large Lua-Script Pack

Posts 112 of 12 · Page 1 of 1
Large Lua-Script Pack
Hey guys.

Wanted to post this here as it will assist in the embedding of future Lua-Hacks for Payday 2.

It's a pack of over 800 Lua Scripts that the Payday 2 Game is running day in and day out. This may seem useless to many of you, but for those that are a bit experienced in Lua Scripting and how it works, or are just interested in expanding the current pool of available Hacks, this is the pack for you.
Why? Because you can open up any of these Scripts, read them, and get A LOT of useful functions out of them, which can thereafter be used in the game by using your Script.lua file (Add more functions & callings to it!).


I already used some of these things myself, tested some stuff out, and most of it works out quite well. You can even go from Day 1 to Day 3 instantly on any mission/job by using these Functions found in the scripts. For example RATS Day 1 -> RATS Day 3 by pressing INSERT. Also plenty of other things, like Spawning Allies to fight alongside you (Based of Mastermind's Skill function), instant Drilling, etc. Plenty good stuff!

I'd post VirusTotal, but not only is it just Lua Scripts, I am also not allowed to post links..

Anyway, Have fun!

(All Credits go to Distiny)
Scripts_mpgh.net.rar1.7 MB · 1,149 downloads Scanning…
best scipt ive eer used good job keep up the good work!
Is it possible to get the WeaponTweakData file? I'm really interested in seeing all the weapon stats.
What`s the name of the day skipper script?
Looking good!
Is there any infinite ammo snippet without getting insane firerate or 99999 bullets in a pistol?

I was trying to overwrite the function for armor regeneration to replenish my ammo but it turns out im to bad at lua scripting

edit: nvm just a typo
i cant find instant drill , pls help!
So uh, how exactly do we utilize these wonderful scripts? Just run them while we're ingame?
where i put this script pack ???
good..................
Code:
function BaseInteractionExt:init( unit )
	self._unit = unit
	self._unit:set_extension_update_enabled( Idstring( "interaction" ), false )
what if you set this to true?
Posts 112 of 12 · Page 1 of 1
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