16.0 Hacks source -Started-

Posts 3145 of 49 · Page 3 of 4
Do you guys know the source code for disabling server-side debuffs? since the old ones do not work (DONT_TAKE_HIT etc.) :/
Brilliant thanks Cyclops man, will get to work on this now. Was messing round with the old 14.0 version and if you just dont update the names but still put the rest of the code in it still works, just chat bugs, blue and black screens around the edges etc, so its still workable, but this updated version is much nicer .

Quote Originally Posted by Goatle View Post
Do you guys know the source code for disabling server-side debuffs? since the old ones do not work (DONT_TAKE_HIT etc.) :/
Shouldn't really release these since they are rather game breaking, but if you know what you were doing they aren't hard to find.
anyway here:

Same class as usual. (projectile)

PackageNamespace Update name
_-7O

First update name in MultinameL
_-fl

second update name in MultinameL
_-0uk

You should know what each one is and where it goes using the code from 14.0.
Also, I know this is long and winded, but it cuts down on the leeching and allows only people that know what they're doing to do it.
Quote Originally Posted by c2k8s View Post
Brilliant thanks Cyclops man, will get to work on this now. Was messing round with the old 14.0 version and if you just dont update the names but still put the rest of the code in it still works, just chat bugs, blue and black screens around the edges etc, so its still workable, but this updated version is much nicer .



Shouldn't really release these since they are rather game breaking, but if you know what you were doing they aren't hard to find.
anyway here:

Same class as usual. (projectile)

PackageNamespace Update name
_-7O

First update name in MultinameL
_-fl

second update name in MultinameL
_-0uk

You should know what each one is and where it goes using the code from 14.0.
Also, I know this is long and winded, but it cuts down on the leeching and allows only people that know what they're doing to do it.
Thanks, Im not going to release them dont worry
Quote Originally Posted by c2k8s View Post
Brilliant thanks Cyclops man, will get to work on this now. Was messing round with the old 14.0 version and if you just dont update the names but still put the rest of the code in it still works, just chat bugs, blue and black screens around the edges etc, so its still workable, but this updated version is much nicer .



Shouldn't really release these since they are rather game breaking, but if you know what you were doing they aren't hard to find.
anyway here:

Same class as usual. (projectile)

PackageNamespace Update name
_-7O

First update name in MultinameL
_-fl

second update name in MultinameL
_-0uk

You should know what each one is and where it goes using the code from 14.0.
Also, I know this is long and winded, but it cuts down on the leeching and allows only people that know what they're doing to do it.
You sure about _-fl? I'm using _-0A4 and its working =D.
Quote Originally Posted by c2k8s View Post
Brilliant thanks Cyclops man, will get to work on this now. Was messing round with the old 14.0 version and if you just dont update the names but still put the rest of the code in it still works, just chat bugs, blue and black screens around the edges etc, so its still workable, but this updated version is much nicer .



Shouldn't really release these since they are rather game breaking, but if you know what you were doing they aren't hard to find.
anyway here:

Same class as usual. (projectile)

PackageNamespace Update name
_-7O

First update name in MultinameL
_-fl

second update name in MultinameL
_-0uk

You should know what each one is and where it goes using the code from 14.0.
Also, I know this is long and winded, but it cuts down on the leeching and allows only people that know what they're doing to do it.
I probably wouldn't have given even that much detail, you were able to work it from what I wrote, so should they realistically, plus you already wrote which names to update in your reply, goes to show people don't read before asking questions...
Can you give me a Standalone 16.0 client? 16.2 hasn't the same folders as 16.0 so I can't do much... (Prod connection folder isn't there)
such a helpful thread, thanks.
can anyone explain how to get those random codes?
random codes => confused = _-0qJ/ Hallucinating = _-Ym i.e.
There is a far easier method to find the client side condition effects, open the com/company/assembleegameclient/util/ConditionEffect.class.asasm
and there you will find the static variables of every condition effect.
Quote Originally Posted by Discombobulator View Post
There is a far easier method to find the client side condition effects, open the com/company/assembleegameclient/util/ConditionEffect.class.asasm
and there you will find the static variables of every condition effect.
Thats only client side, SS debuffs are where its at.
Quote Originally Posted by c2k8s View Post
Thats only client side, SS debuffs are where its at.
I made a mistake with fsv2, its works in nexus but when you try to enter a realm... only a black screen and peoples chats. I manage to find a work around for it though, but still stuck on what name that red bag is? and how do I move the quest box to the outside so its not in the way of view or accidentally mouse clicking on it?
Quote Originally Posted by Cyeclops View Post
I made a mistake with fsv2, its works in nexus but when you try to enter a realm... only a black screen and peoples chats. I manage to find a work around for it though, but still stuck on what name that red bag is? and how do I move the quest box to the outside so its not in the way of view or accidentally mouse clicking on it?
The quest box is buggy in the 14.0 to 16.2 fsv2 "quick fix" it will go behind the stat/inv/hp sidebar, so unless you have camera rotation sometimes you can lose the quest, I guess the best thing would be to just use 14.0's until the code is fixed, I wouldn't know the specific string either so I can't help.
As for red bag, did you try what someone mentioned earlier?
"PackageButton" "_-wU"
Again if you used 14.0 it gets rid when you go into a realm, but is there when in nexus.
@Cyeclops or anyone else, do these sources still work for 16.2?
Quote Originally Posted by Yotsuba View Post
@Cyeclops or anyone else, do these sources still work for 16.2?
Which sources are you referring to? the ones at the start of this thread are for 16.0 and wont work for the current 16.2 build, all need to re-updated.
Just wondering, will you release a mod-selector with all these specified hacks?
Posts 3145 of 49 · Page 3 of 4

Post a Reply

Similar Threads

Tags for this Thread

None

Need help?