16.0 Hacks source -Started-

Posts 4649 of 49 · Page 4 of 4
Quote Originally Posted by Cyeclops View Post
My best advice if you have no clue (like me) would be to look through a Mod Selector for files, codes to update etc. a bit of a tedious one, but same as above with autoaim:

Also ModSelector 14.0 codes, and again not sure if these are the ones still used, just the ones I had saved...

Fullscreen v2

<!-- Don't scale screen with window size adjustment [EXACT_FIT]-->
<code file2mod="WebMain.class.asasm"
line="209">
fsv2_1.txt
Code:
pop
getlex QName(PackageNamespace("flash.display"), "StageScaleMode")
getproperty QName(PackageNamespace(""), "NO_SCALE")
<code file2mod="com/company/assembleegameclient/engine3d/Face3D.class.asasm"
line="945">
fsv2_2.txt
Code:
pop
pushfalse
<!-- Increase view distance (part 2) -->
<code file2mod="com/company/assembleegameclient/map/_-07l.class.asasm"
line="1252">
fsv2_3.txt
Code:
pop
pushbyte 16
<!-- Remove black gradient by side bar -->
<code file2mod="com/company/util/_-0-.class.asasm"
line="277">
fsv2_4.txt
Code:
pushnull
returnvalue
<!-- Remove ugly blue screen -->
<code file2mod="_-1-S/NexusBackground.class.asasm"
line="166">
fsv2_5.txt
Code:
returnvoid
<!-- Minimap teleport menu fix (part 1) -->
<code file2mod="_-1R2/Menu.class.asasm"
line="825">
fsv2_6.txt
Code:
returnvoid
<!-- Minimap teleport menu fix (part 2) -->
<code file2mod="_-0cS/_-oT.class.asasm"
line="906">
fsv2_7.txt
Code:
returnvoid
<!-- Repositioning of side bar -->
<code file2mod="com/company/assembleegameclient/game/GameSprite.class.asasm"
line="3351">
14.0.0_fsv2_8.txt
Code:
getlocal0
getproperty         QName(PackageNamespace(""), "hudView")
pushshort            200
getlex              QName(PackageNamespace(""), "stage")
getproperty         QName(PackageNamespace(""), "stageWidth")
convert_d
pushbyte            2
convert_d
divide
add
setproperty         QName(PackageNamespace(""), "x")
<!-- Repositioning of textbox -->
<code file2mod="com/company/assembleegameclient/game/GameSprite.class.asasm"
line="3351">
14.0.0_fsv2_12.txt
Code:
getlocal0
getproperty         QName(PackageNamespace(""), "_-1dp")
dup
pushshort            400
getlex              QName(PackageNamespace(""), "stage")
getproperty         QName(PackageNamespace(""), "stageWidth")
convert_d
pushbyte            2
convert_d
divide
subtract
setproperty         QName(PackageNamespace(""), "x")
getlex              QName(PackageNamespace(""), "stage")
getproperty         QName(PackageNamespace(""), "stageHeight")
convert_d
pushbyte            2
convert_d
divide
pushshort            0
subtract
setproperty         QName(PackageNamespace(""), "y")
<!-- Repositioning of rank -->
<code file2mod="com/company/assembleegameclient/game/GameSprite.class.asasm"
line="3616">
fsv2_9.txt
Code:
dup
dup
pushshort            408
getlex              QName(PackageNamespace(""), "stage")
getproperty         QName(PackageNamespace(""), "stageWidth")
convert_d
pushbyte            2
convert_d
divide
subtract
setproperty         QName(PackageNamespace(""), "x")
pushshort            304
getlex              QName(PackageNamespace(""), "stage")
getproperty         QName(PackageNamespace(""), "stageHeight")
convert_d
pushbyte            2
convert_d
divide
subtract
setproperty         QName(PackageNamespace(""), "y")
<!-- Repositioning of guild -->
<code file2mod="com/company/assembleegameclient/game/GameSprite.class.asasm"
line="3622">
fsv2_10.txt
Code:
dup
dup
pushshort              464
getlex              QName(PackageNamespace(""), "stage")
getproperty         QName(PackageNamespace(""), "stageWidth")
convert_d
pushbyte              2
convert_d
divide
subtract
setproperty         QName(PackageNamespace(""), "x")
pushshort              306
getlex              QName(PackageNamespace(""), "stage")
getproperty         QName(PackageNamespace(""), "stageHeight")
convert_d
pushbyte              2
convert_d
divide
subtract
setproperty         QName(PackageNamespace(""), "y")
<!-- Repositioning of gold fame -->
<code file2mod="com/company/assembleegameclient/game/GameSprite.class.asasm"
line="3589">
fsv2_11.txt
Code:
dup
dup
pushshort            194
getlex              QName(PackageNamespace(""), "stage")
getproperty         QName(PackageNamespace(""), "stageWidth")
convert_d
pushbyte            2
convert_d
divide
add
setproperty         QName(PackageNamespace(""), "x")
pushshort            300
getlex              QName(PackageNamespace(""), "stage")
getproperty         QName(PackageNamespace(""), "stageHeight")
convert_d
pushbyte            2
convert_d
divide
subtract
setproperty         QName(PackageNamespace(""), "y")
Yes I'm a cheating copy pasting whore, I also got shit for copying and tracing pictures when I was young, but without these fundamentals I wouldn't be able to draw half the cool shit I can today ... so fuck em!
oO
You see now why i find updating FS is boring and time consuming?
Quote Originally Posted by JustAnoobROTMG View Post
oO
You see now why i find updating FS is boring and time consuming?
With the new patch, I had a chance to test out my auto updater that updates the .zip files used by the mod selector. It still needs some work but I managed to update all 49 mod files that I have with it to 16.2. I expect, with a few changes, I'll be able to update my mods to a new patch within an hour.
Quote Originally Posted by Yotsuba View Post
Just wondering, will you release a mod-selector with all these specified hacks?
No, I'm on a Mac so I can't use Modselector
Posts 4649 of 49 · Page 4 of 4

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