rotmg spam bots allowed?

Posts 115 of 61 · Page 1 of 5
rotmg spam bots allowed?
Hey guys

I am working on a new client in the c programming language, it’s extremely light weight, and highly optimized for speed, allowing for 100+ bots to be connected with very low memory usage(around 5mb per bot), and very low cpu usage.

right now it only connects to the us west server and remains connected

I am looking to add spam bot behaviour and then release it to the public for free, with the added ability to change the rotmg build version within the GUI.

My question is are rotmg spam bots allowed to be released on mpgh?
Allowed, perhaps, but you will be stupid to release it here
* Good spam bots are SOLD to shops, not given for free
* As a player, i hate spams, and i suppose if you release it you 'll get so much hate...
Quote Originally Posted by JustAnoobROTMG View Post
Allowed, perhaps, but you will be stupid to release it here
* Good spam bots are SOLD to shops, not given for free
* As a player, i hate spams, and i suppose if you release it you 'll get so much hate...
ok but it’s allowed ? I choose spam bots because there the easiest thing to program.

my source code is extremely optimized, possibly the fastest bots ever to be released
connecting to the us west server takes less then 1 sec, cpu usage is at 0 for the duration of the session

haters are going to hate, my intensions are to improve my base code to create a highly optimized stable framework for creating rotmg hacks, with the possibility of releasing it as open source later on.
Quote Originally Posted by BinaryCoder View Post
ok but it’s allowed ? I choose spam bots because there the easiest thing to program.

my source code is extremely optimized, possibly the fastest bots ever to be released
connecting to the us west server takes less then 1 sec, cpu usage is at 0 for the duration of the session

haters are going to hate, my intensions are to improve my base code to create a highly optimized stable framework for creating rotmg hacks, with the possibility of releasing it as open source later on.
You can always release the source code without the spam feature. People interested in spamming and having the skill can easily implement a spam feature (i have done it on a proxy, but for spamming a trade message) but all random dude will be NOT be able to spam.

I think eveyone here would be interested in a client source (even with no graphical rendering, which is perfect for bots)
Quote Originally Posted by JustAnoobROTMG View Post
You can always release the source code without the spam feature. People interested in spamming and having the skill can easily implement a spam feature (i have done it on a proxy, but for spamming a trade message) but all random dude will be NOT be able to spam.

I think eveyone here would be interested in a client source (even with no graphical rendering, which is perfect for bots)
Well, I made a client library (DLL) in C#, however I won't release it until it's decompile-safe (I'm rewriting it in C++, boring stuff).
A spam bot is nothing to brag about, you'd have to be stupid to make one use more than 0-1% CPU.
And yeah it's allowed but theirs absolutely no point of releasing it here since you'll get a large amount of hate and so the opposite of building a rep.
Quote Originally Posted by krazyshank View Post
A spam bot is nothing to brag about, you'd have to be stupid to make one use more than 0-1% CPU.
And yeah it's allowed but theirs absolutely no point of releasing it here since you'll get a large amount of hate and so the opposite of building a rep.
Right it’s allowed, not looking for rep or thanks, couldn’t care less for peer approval, only want to know if rotmg spam bots are allowed on mpgh?, i am only interested in my software and getting constructive user feedback, everything else will be ignored.
Quote Originally Posted by JustAnoobROTMG View Post
You can always release the source code without the spam feature. People interested in spamming and having the skill can easily implement a spam feature (i have done it on a proxy, but for spamming a trade message) but all random dude will be NOT be able to spam.

I think eveyone here would be interested in a client source (even with no graphical rendering, which is perfect for bots)
The source code is incomplete at this time, I am not looking to share source code here, only interested in using mpgh as a method for distributing my software.
Quote Originally Posted by BinaryCoder View Post
Right it’s allowed, not looking for rep or thanks, couldn’t care less for peer approval, only want to know if rotmg spam bots are allowed on mpgh?, i am only interested in my software and getting constructive user feedback, everything else will be ignored.
You sound super cocky like your code is written by god.
But as I said, it's allowed. As long as your creation has so my hing to do with rotmg and isn't a virus, you can post it here.
Yes, they are allowed.
I hope what you have is indeed good because even if it seems like I think you're an idiot at the moment we DO need more coders.
I hope you're posting the source with it because a lot of people won't trust non-decompilable code from a "unknown" person.
Quote Originally Posted by krazyshank View Post
You sound super cocky like your code is written by god.
But as I said, it's allowed. As long as your creation has so my hing to do with rotmg and isn't a virus, you can post it here
The code is written by me, I’ve used a lot of tricks to make a bare minimal framework yet it runs very fast

The updated packet is heavily modified, to only read the bots stats, it takes less then 1 milliseconds to execute each updated packet
A ton of packets are simply discarded to save any processing on them
Tracking of other objects isn’t implemented and isn’t needed for any normal bot, like spam, trading, auto loot(excepted loot bags ).

I uploaded the current build to test it with online virus scanner , both online scanners return zero virus found
https://www.virustotal.com/en/file/e...is/1377798347/
rotmg_spam_bots.exe - Jotti's malware scan
Quote Originally Posted by BinaryCoder View Post
The code is written by me, I’ve used a lot of tricks to make a bare minimal framework yet it runs very fast

The updated packet is heavily modified, to only read the bots stats, it takes less then 1 milliseconds to execute each updated packet
A ton of packets are simply discarded to save any processing on them
Tracking of other objects isn’t implemented and isn’t needed for any normal bot, like spam, trading, auto loot(excepted loot bags ).

I uploaded the current build to test it with online virus scanner , both online scanners return zero virus found
https://www.virustotal.com/en/file/e...is/1377798347/
rotmg_spam_bots.exe - Jotti's malware scan
Yeah but I can bypass those scanners like remembering to count to three, you probably can too
Regardless, keep us updated.
No one here is going to stop you from releasing anything. I wonder though, what is it that you're trying to achieve in doing so?
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