100 % Subdue Lua Code

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100 % Subdue Lua Code
Hey !

Since this matter is popular, I decided to open a new thread for it.

Has anyone succeeded in finding the lua code for making 100 % submission to cops and swat etc ?
Please. Read the rules before you make a new thread.

It clearly says "-Don't beg or request hacks."
Quote Originally Posted by bullpop View Post
Please. Read the rules before you make a new thread.

It clearly says "-Don't beg or request hacks."
/thread
also, making yourself a female wont make us want to help you, just wonder how desperate you are.
Quote Originally Posted by xHirox View Post
/thread
also, making yourself a female wont make us want to help you, just wonder how desperate you are.
Agree on your statment aswell.
Quote Originally Posted by bullpop View Post
Please. Read the rules before you make a new thread.

It clearly says "-Don't beg or request hacks."
Read too fast?
Never begged or requested, just asked.

Quote Originally Posted by xHirox View Post
/thread
also, making yourself a female wont make us want to help you, just wonder how desperate you are.
lol tryhard. OP never mentioned 'em being female, it's just in profile. didn't even brag about it. AHAHAHA you guys deserve my title
Quote Originally Posted by AtoZ View Post


Read too fast?
Never begged or requested, just asked.
It's still against the rules.
Code:
 -- Instant intimidations
if not _upgradeValueIntimidate then _upgradeValueIntimidate = PlayerManager.upgrade_value end 
function PlayerManager:upgrade_value( category, upgrade, default ) 
	if category == "player" and upgrade == "convert_enemies" then
		return true
	elseif category == "player" and upgrade == "convert_enemies_max_minions" then
		return 500
	elseif category == "player" and upgrade == "convert_enemies_health_multiplier" then   
		return 0.25
	elseif category == "player" and upgrade == "convert_enemies_damage_multiplier" then
		return 4.5
	else 
		return _upgradeValueIntimidate(self, category, upgrade, default) 
	end 
end
function CopLogicIdle.on_intimidated( data, amount, aggressor_unit )
	if not managers.groupai:state():is_enemy_special( data.unit ) then
		CopLogicIdle._surrender( data, amount )
		return true
	end
	return false
end
CopLogicAttack.on_intimidated = CopLogicIdle.on_intimidated
CopLogicArrest.on_intimidated = CopLogicIdle.on_intimidated


Try that script it should work.
Thanks fapdarklord and jreynolds552, confirmed working.
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