Payday 2 Hacking FAQ

Posts 16–30 of 135 · Page 2 of 9
If I run with all the Skills ( on all skill trees ) but I play only with my friends, is there any chance I'll be detected ?
How do I change the amount of money / skill points if I over used it?
Quote Originally Posted by Warcrafto View Post
How do I change the amount of money / skill points if I over used it?
Quote Originally Posted by Warcrafto View Post
If I run with all the Skills ( on all skill trees ) but I play only with my friends, is there any chance I'll be detected ?
1. 0% chance of being detected if you only play with your friends, as long as they don't report you, that is.
2.
Code:
managers.skilltree:_set_points(0) -- skill points
managers.money:_add_to_total(0) -- money
Quote Originally Posted by ERHGAERHAERHEARher View Post
Cant Find It Anywhere.
I know I read it, but ffs searching ARMOR and "show posts" isn't getting it. sigh... maybe its not posted "armor" but that'd be silly. I know I read it somewhere.

- unlocking all armor.
How do I dump the Lua scripts from the game's bundle files. So I can write my own scripts and edit things.
question i want a NORMAL lvl like my original 58 , but how i cant remove the lvl 100 ????
Quote Originally Posted by Gray View Post
I don't get why it's a fucking argument in each and every single thread I enter in the steam section and all it sub-categories.
Don't like what this website has to offer and enjoy others more, then fuck off and join those instead.


+1 Always love an honest opinion thats true
Updated thread, waiting on mod to approve.
Hello i wanted to know where i can find script that spawn Spooks?

Or also known as Cloakers in Payday 1, i seen alot ppl posting screenshot with Spooks in-game, im really interested
Quote Originally Posted by b60494651b236325 View Post
Hello i wanted to know where i can find script that spawn Spooks?

Or also known as Cloakers in Payday 1, i seen alot ppl posting screenshot with Spooks in-game, im really interested
This should work;

Code:
function FollowUnit()

local new_objective

local valid_criminals = {}
for pl_key, pl_record in pairs( managers.groupai:state():all_player_criminals() ) do
if pl_record.status ~= "dead" then
table.insert( valid_criminals, pl_key )
end
end

if #valid_criminals > 0 then
local follow_unit = managers.groupai:state():all_player_criminals()[ valid_criminals[ math.random( #valid_criminals ) ] ].unit -- pick a random player
new_objective = { 
type = "follow",
follow_unit = follow_unit,
scan = true,
is_default = true
}
end
return new_objective
end


function SpawnMob()

local spawn_point = managers.network:game():get_next_spawn_point()

local spawn_pos = spawn_point.pos_rot[1]
local spawn_rot = spawn_point.pos_rot[2]

local unit_name = Idstring( "units/payday2/characters/ene_spook_1/ene_spook_1" )
local myobjective = FollowUnit()

local spawn_ai = { 
init_state = "idle",
objective = myobjective
}

local unit = World:spawn_unit( unit_name, spawn_pos, spawn_rot )

unit:movement():set_character_anim_variables()


end
Quote Originally Posted by fapdarklord View Post


This should work;

Code:
function FollowUnit()

local new_objective

local valid_criminals = {}
for pl_key, pl_record in pairs( managers.groupai:state():all_player_criminals() ) do
if pl_record.status ~= "dead" then
table.insert( valid_criminals, pl_key )
end
end

if #valid_criminals > 0 then
local follow_unit = managers.groupai:state():all_player_criminals()[ valid_criminals[ math.random( #valid_criminals ) ] ].unit -- pick a random player
new_objective = { 
type = "follow",
follow_unit = follow_unit,
scan = true,
is_default = true
}
end
return new_objective
end


function SpawnMob()

local spawn_point = managers.network:game():get_next_spawn_point()

local spawn_pos = spawn_point.pos_rot[1]
local spawn_rot = spawn_point.pos_rot[2]

local unit_name = Idstring( "units/payday2/characters/ene_spook_1/ene_spook_1" )
local myobjective = FollowUnit()

local spawn_ai = { 
init_state = "idle",
objective = myobjective
}

local unit = World:spawn_unit( unit_name, spawn_pos, spawn_rot )

unit:movement():set_character_anim_variables()


end
Thanks man!

Edit: After inserting in Lua, i dont see any Spooks around, does it only spawn in Overkill?
Quote Originally Posted by b60494651b236325 View Post
Thanks man!

Edit: After inserting in Lua, i dont see any Spooks around, does it only spawn in Overkill?
Your not alone. I'm trying to get the Cloakers aka now Spooks to spawn. I am playing on Overkill difficulty I am hosting but still nothing. Any help?
Posts 16–30 of 135 · Page 2 of 9

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