Improved my prediction.

Posts 16–30 of 37 · Page 2 of 3
define 'productive'
If you mean spoonfeeding a huge community then what would that exactly gain him? He already told you how he did it which should be more than enough.
Quote Originally Posted by hhh111 View Post
Daz you should lighten it up a bit, it's one thing to be sarcastic, but calling shits on everyone else doesn't lead to anything productive besides pissing fights.
I help people willing to learn, that are respectful, this entire community is neither of those. I have met a single person here that is actually willing to learn and is respectful (kazmo), the rest I've met have been willing to help me learn. (BlueKirby, vmt, wuat)
y u no includ meh? i ar nice

(Sorry, I am trying to adapt so I don't get a headache everytime I log in here)
Quote Originally Posted by TheyCallMeDaz View Post
30fps is from old PC & recording with fraps (Frame limit.)

Don't use the think hook, it's slower than the CreateMove hook. CreateMove runs every tick, which is why it's idle for aimbots.

This gives me 0 lag, I receive very little frame drop, the only thing that drops frames for me is the hitbox ESP (which I mainly use for testing purposes, anyway, I almost never use it in servers.)
I know CreateMove is called more often than Think, that's why calcview prediction uses 0.0067 while think prediction uses 0.013. But I've never though that the actual difference in effectiveness was that big. My actual issue is my GetTarget function, whenever i used that in CalcView it created a lot of lag because it was resource consuming, however when you actually had a target i realized that frame drop for CalcView really isn't that much. Anyways, I'm going to edit my aimbot to use CalcView instead of Think, and thanks for making me actually consider the difference.
Quote Originally Posted by Atheon View Post
I know CreateMove is called more often than Think, that's why calcview prediction uses 0.0067 while think prediction uses 0.013. But I've never though that the actual difference in effectiveness was that big. My actual issue is my GetTarget function, whenever i used that in CalcView it created a lot of lag because it was resource consuming, however when you actually had a target i realized that frame drop for CalcView really isn't that much. Anyways, I'm going to edit my aimbot to use CalcView instead of Think, and thanks for making me actually consider the difference.
Sure, I'm here to help those willing to ask questions that aren't stupid as fuck.
I am going to just release my prediction here.. (inb4 trolls)

First what I do is make a table, make two variables in the table, time and oldtime. Next, create a hook in CreateMove, in that hook copy the table to a new variable, then make oldtime what time used to be, and time what the new time is. Find your mult which is (timenow - oldtable.time) / (oldtable.time - oldtable.oldtime) in your aimbot code, make it go through every person at least once every time the hook is run, and store the position of the player in the table, multiply the mult by the velocity of the player, and add that to what you are going to be aiming at.

beware, you shouldn't do this for the z axis, so exclude z velocity.
Quote Originally Posted by MeepDarknessMeep View Post
I am going to just release my prediction here.. (inb4 trolls)

First what I do is make a table, make two variables in the table, time and oldtime. Next, create a hook in CreateMove, in that hook copy the table to a new variable, then make oldtime what time used to be, and time what the new time is. Find your mult which is (timenow - oldtable.time) / (oldtable.time - oldtable.oldtime) in your aimbot code, make it go through every person at least once every time the hook is run, and store the position of the player in the table, multiply the mult by the velocity of the player, and add that to what you are going to be aiming at.

beware, you shouldn't do this for the z axis, so exclude z velocity.
Somebody else's prediction, and you can't even explain how it works correctly. rifk
Quote Originally Posted by MeepDarknessMeep View Post
I am going to just release my prediction here.. (inb4 trolls)

First what I do is make a table, make two variables in the table, time and oldtime. Next, create a hook in CreateMove, in that hook copy the table to a new variable, then make oldtime what time used to be, and time what the new time is. Find your mult which is (timenow - oldtable.time) / (oldtable.time - oldtable.oldtime) in your aimbot code, make it go through every person at least once every time the hook is run, and store the position of the player in the table, multiply the mult by the velocity of the player, and add that to what you are going to be aiming at.

beware, you shouldn't do this for the z axis, so exclude z velocity.
MeepBotPredictionFX
Quote Originally Posted by D3M0L1T10N View Post
MeepBotPredictionFX
RandomPointlessPostMockingYouFX420Blazin
Quote Originally Posted by JohnOfDicks View Post
Somebody else's prediction, and you can't even explain how it works correctly. rifk
No, I actually made this by myself. If you think differently, prove it, or kill yourself.

EDIT: Better wording
define 'productive'
If you mean spoonfeeding a huge community then what would that exactly gain him? He already told you how he did it which should be more than enough.

You seem to be quite upset, you realize you don't need to reply considering OP already replied. I can't tell if actually upset or just looking for posts around every corner.

Also, the massive amount of immature cursing isn't needed.. you can explain things without acting like a raging child.

Thank you.
Quote Originally Posted by BlargMan123 View Post
You seem to be quite upset
Also, the massive amount of immature cursing isn't needed.. you can explain things without acting like a raging child.
how about no
Quote Originally Posted by Pato@940 View Post
i've uploaded my autoexec, if anybody needs a high-fps config // SET LAUNCH PARM. -dxlevel 80 //Water r_cheapwaterstart "1" r_cheapwateren - Pastebin.com

Well, shouldn't be a problem to get good FPS even if you're hooking CreateMove / running with esp etc
I'd thank you but for some reason MPGH isn't letting me thank people.

Either way, thanks, I'm not going to use it, but it's a contribution (I'll probably look at it, however.)
Quote Originally Posted by TheyCallMeDaz View Post
I'd thank you but for some reason MPGH isn't letting me thank people.

Either way, thanks, I'm not going to use it, but it's a contribution (I'll probably look at it, however.)
It's currently disabled for everyone.
Along with the mention-system.
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