OutdatedAntihax Compatible Scroll Menu v.0.8

Posts 16–30 of 59 · Page 2 of 4
Quote Originally Posted by Hoxer View Post
can i edit this script and upload my version of that script?
Yes, anyone who wants to make edited or improved versions of these please feel free to do so. That is the whole point of releasing publicly. However, please don't post a version that uses the same method of bringing up the menu with just a few added scripts. That would be pointless because this method will be blocked in a short time. Also please don't post versions with scripts that don't work on antihax servers.

Most methods we come up with of bringing up a scroll menu or menu interface will be blocked in about one week. There are always more though. You can take advantage of whitelisted actions and dialogs. For example, someone could make a menu out of the Epoch trader dialog, zombie actions or overwatch build gyrocopter and build bike actions. They can always add checks to antihax for that too, but it takes time. Look through the publicly available Epoch and Overwatch server files and you will see they added lots of custom actions which are begging to be exploited. For testing just join a non-battleye server with the latest antihax.
Quote Originally Posted by furiouswai View Post
Yes, anyone who wants to make edited or improved versions of these please feel free to do so. That is the whole point of releasing publicly. However, please don't post a version that uses the same method of bringing up the menu with just a few added scripts. That would be pointless because this method will be blocked in a short time. Also please don't post versions with scripts that don't work on antihax servers.

Most methods we come up with of bringing up a scroll menu or menu interface will be blocked in about one week. There are always more though. You can take advantage of whitelisted actions and dialogs. For example, someone could make a menu out of the Epoch trader dialog or use the overwatch build gyrocopter and build bike actions. They can always add checks to antihax for that too, but it takes time. Look through the publicly available Epoch and Overwatch server files and you will see they added lots of custom actions which are begging to be exploited. For testing just join a non-battleye server with the latest antihax.
i added esp(all mods based on chernorus)
i added veh spawn(not local)
i changed the box spawning things. it spawns more things in less boxes. and it's organized
working on the origins spawn.. ill do a gearbot cuz the boxes wont work there.
you can open the menu when you're in vehicle
thats what i did for now, not much. but still better
and yeah ill change the method dw.
Quote Originally Posted by Hoxer View Post
i added esp(all mods based on chernorus)
i added veh spawn(not local)
i changed the box spawning things. it spawns more things in less boxes. and it's organized
working on the origins spawn.. ill do a gearbot cuz the boxes wont work there.
you can open the menu when you're in vehicle
thats what i did for now, not much. but still better
and yeah ill change the method dw.
If you got a working ESP that bypasses the latest antihax from blur / infi then props and I hope you post it. Also if you have a better method of getting a scroll menu to stay up without being removed by antihax then double props.

If you are using Rustler's no RE vehicle spawn then I hope you modified it quite a bit. It hardly worked as posted because the server cleanup routine deleted/exploded it, BE filters would kick you or both.

I made the amount of weapons and items < 40 because that is the limit once past hangender's and infi's antihax will delete it and kick you. I also put in sleeps because without them you will get kicked for addmagazine/weapon cargo count restrictions on servers with strict BE filters for spawning too much too fast.

The 40 limit applies to all vehicles including bots and boxes. The only exceptions are tents (60) and drivable vehicles. Also hangender and infi have no doubt seen this thread and will lower the limits even further in their next update or put a check for the number of boxes around the player or something. Origins antihax does not automatically kick you and delete it, but will instead give you a delayed ban for interacting with too many items at once. I do not know exactly what the Origins gear limits are, but I assume they are based on the amount that fits in a house or large garage.
Quote Originally Posted by furiouswai View Post
The ESP from the previous versions still works on Origins atm, but it will get you delayed Origins GB. It doesn't work at all on overwatch and epoch servers with the latest antihax. And it is not a simple fix to make it bypass antihax again (it needs to be completely rewritten). Since Origins is going to be implementing MAC address bans soon I figured it would be better just to take it off all together.
Lmfaooooooo they are gonna start hardware banning??? XD
Quote Originally Posted by Gku2 View Post
Lmfaooooooo they are gonna start hardware banning??? XD
Yes, in 1.7.7. They have already developed a player history tool:
DayzOrigins 1.7.7 Origins Guard for Admins

An old game I used to play did this. It is actually a good idea because it makes one more step for us every time we get banned. And for those who don't know how to spoof their mac or have a static IP it will be a problem.
Quote Originally Posted by Gku2 View Post
Lmfaooooooo they are gonna start hardware banning??? XD
MAC ≠ HWID
MAC is basicly your wireless card's digital signature, of which can be spoofed in less than 2-3 seconds if you know what you're doing.
HWID is a digital signature of your computer, of which can also be spoofed but is more time consuming and difficult.
Quote Originally Posted by JDawg147 View Post
MAC ≠ HWID
MAC is basicly your wireless card's digital signature, of which can be spoofed in less than 2-3 seconds if you know what you're doing.
HWID is a digital signature of your computer, of which can also be spoofed but is more time consuming and difficult.
It's pretty simple if you use Techinitium
Same thing...
i cannot find the Settings file mentioned in the loader section :/
Quote Originally Posted by Issra View Post
i cannot find the Settings file mentioned in the loader section :/
That file only creates itself after injecting the basic bypass. That is assuming you are using the loader those directions are intended for.
I don't think I am.. Is there any other way to do it? Using a different bypass.
Will i need my own individual BE bypass or is the basic bypass BE ready.
Posts 16–30 of 59 · Page 2 of 4
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