πŸ‘ [RELEASE] Full Trainer Package (includes all my scripts already set up)

Posts 1–15 of 34 Β· Page 1 of 3
πŸ‘ [RELEASE] Full Trainer Package (includes all my scripts already set up)
Description:
- Should work with any version of Payday 2 because it uses signature scanning for injection (works with current release: Update 12).
- Logs error messages.
- Allows multiple keys to execute different scripts.
- Allows you to play wav files from within your Lua scripts [example in headshot.lua].
- Contains a large collection of my scripts up to 9/26/13, completely set up (easy 1 button to deactivate all scripts as well).


Instructions:
1) Copy all the files in this archive into your Payday 2 folder (alongside payday2_win32_release.exe).
2) Run Payday 2.
3) Press F1 at main menu to activate jobs.lua [adds all the good missions instantly when you join Crime.NET].
Press F1 in game to activate ingame.lua [contains most of the cheats I've come out with up to 9/26/13] and headshot.lua [plays headshot.wav when you get a headshot].
Press F2 to to activate restore.lua [restore any and all cheats that were used].
Press F3 in game to activate win.lua [win the game instantly].
Press F4 in game to activate lose.lua [lose the game instantly].
Press Extra Mouse Button #1 in game to activate slowmo.lua [slows down the game but not you, should semi-work on multiplayer].
Press Extra Mouse Button #2 in game to activate warp_to_crosshair.lua [warps to the crosshair].

Credits:
s0beit, n00854180t, bertix11, and myself TranscendPerfection/Transcend/dougbenham for making it log errors & allows configurable hotkeys for executing different scripts

History:
v1.0 -- Initial release.
v1.0.1 -- Fixed bug with not reading the OutputMode correctly. [9/11/13 @ 9 PM MST]
v1.0.2 -- Fixed bug with converting certain keys to displayable text (numpad, etc). [9/14/13 @ 10:30 PM MST]
v1.0.3 -- Fixed it to recognize hotkeys ONLY when Payday 2 is the active window.
Fixed it to no longer require the Microsoft Visual C++ Redistributable Package (hopefully).
Fixed possible crash when you use exactly 10, 20, 40, etc hotkeys.
Added support to play wav files from within your Lua scripts.
Added a collection of scripts to the package up to 9/26/13 (easy 1 button to deactivate all scripts as well).

Virus scans:
https://www.virustotal.com/en/file/a...is/1380255242/
Transcend.iphlpapi.v1.0.3.zip - Jotti's malware scan

FAQ:
Q: Where do I get more/updated scripts?
A: http://www.mpgh.net/forum/754-payday...-snippets.html

Q: What are the possible VK codes I can use?
A: Virtual-Key Codes (Windows)
Transcend.iphlpapi.v1.0.3.mpg.zip124 KB Β· 11,355 downloads Clean
Not everyone has extra mouse button 1 and extra mouse button 2, I'd suggest picking another key for them.

Nice release though man
Quote Originally Posted by SMIRL View Post
Not everyone has extra mouse button 1 and extra mouse button 2, I'd suggest picking another key for them.

Nice release though man
True but its easily configurable by anyone. Only takes a couple seconds to change it to other keys.
I have extra mouse buttons and i enjoy using them..

thanks for the update on the dll - Fixed it to recognize hotkeys ONLY when Payday 2 is the active window --- perfect..
Sounds very nice, good release.
Nice job, it could be cool to have iphlpadi.dll read iphlpadi.ini from the same folder where iphlpadi.dll is. This would make iphlpadi.dll winject friendly without having to put the .ini file in payday2_win32_release.exe directory to make it works.

Yea I know, it's useless for now since payday2 load all dll from the game directory but I prefer to launch it with winject.
Game crashed
Quote Originally Posted by mikkel12b View Post
Game crashed
Details? Make sure you are using Update 10+.
Nice. create more cheats
thanks man, this works and it's fun
Yep it works but i hope i wont get detected :d
First off, love this trainer build! The mess I was considering a LUA package was a hideous web of random code in multiple files, so I appreciate the cleaned up package. When I first read thru the post I misread and was looking for some sort of popup menu ingame to toggle scripts, then I face-palmed myself and had to do some editing. I'm still learning this stuff and I usually tear through the scripts to learn/tweak as I go.... so please bare with me...
Second I have a question about the restore function, the description in the readme states it will restore any and all cheats used... is this feature for re-enabling the cheats (assuming additional lua files added to ini) for every mission load? Or was this the feature to 'reset (disable)' cheats used in the game?
Quote Originally Posted by tweeter83 View Post
First off, love this trainer build! The mess I was considering a LUA package was a hideous web of random code in multiple files, so I appreciate the cleaned up package. When I first read thru the post I misread and was looking for some sort of popup menu ingame to toggle scripts, then I face-palmed myself and had to do some editing. I'm still learning this stuff and I usually tear through the scripts to learn/tweak as I go.... so please bare with me...
Second I have a question about the restore function, the description in the readme states it will restore any and all cheats used... is this feature for re-enabling the cheats (assuming additional lua files added to ini) for every mission load? Or was this the feature to 'reset (disable)' cheats used in the game?
It only disables cheats that are used in game (any function that is backed up with Interception.Backup(...) )
If you made your own scripts and hotkeys, be aware: using capitals in the filename of the lua file will cause PAYDAY not to load. To fix this, just rename all files to be purely lowercase, also in the settings file.
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