Crossfire Log

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Crossfire Log
When crossfire patches i will automatically update a log...
Code:
//--------->Log Start<---------\\
    //--------->C4<--------\\   
    #define C4PlantTime 0x7C
    #define C4DefuseTime 0x80
    //-------->Wall<-------\\
    #define Wall Hack 0x743AD4
    //------->Weapon<------\\
    #define WeaponMgr 0x1002664
    //------->Player<------\\
    #define PlayerPtr 0xF4320000
    #define PlayerPtrOffset 0x54
    #define PlayerBasicInfo 0xF9B398
    //------->Errors<------\\
    #define Client28_3 0x3A9155
    //------->Others<------\\
    #define FlyHack 0x64C
    #define No Reload 0xC3C
    #define No Change 0xC40
    #define NoSpread 0x3F88
    #define FallDamage 0x1002644
//---------->Log End<----------\\
Good job
It's nice & clean addylog, but unfortunately I've only have CF PH. I'm still dreaming to have this kind of simple but perfect logger.
Quote Originally Posted by remzkee0903 View Post
It's nice & clean addylog, but unfortunately I've only have CF PH. I'm still dreaming to have this kind of simple but perfect logger.
trying to make it automaticly make the font in the middle
Quote Originally Posted by lucasheer715 View Post
trying to make it automaticly make the font in the middle
Make a tut how to make a addy logger
Quote Originally Posted by The Conjurer View Post
Make a tut how to make a addy logger
well,there is a tut already i gave it to lu...
Quote Originally Posted by The Conjurer View Post
Make a tut how to make a addy logger
I second the motion. Please make a tut of it..
Quote Originally Posted by mamo007 View Post


well,there is a tut already i gave it to lu...
lu... -> lucas?
Quote Originally Posted by lucasheer715 View Post
When crossfire patches i will automatically update a log...
Code:
//--------->Log Start<---------\\
    //--------->C4<--------\\   
    #define C4PlantTime 0x7C
    #define C4DefuseTime 0x80
    //-------->Wall<-------\\
    #define Wall Hack 0x743AD4
    //------->Weapon<------\\
    #define WeaponMgr 0x1002664
    //------->Player<------\\
    #define PlayerPtr 0xF4320000 Wrong
    #define PlayerPtrOffset 0x54
    #define PlayerBasicInfo 0xF9B398
    //------->Errors<------\\
    #define Client28_3 0x3A9155
    //------->Others<------\\
    #define FlyHack 0x64C
    #define No Reload 0xC3C
    #define No Change 0xC40
    #define NoSpread 0x3F88
    #define FallDamage 0x1002644
//---------->Log End<----------\\
what ever they still the same only Bypass 28_3 addys is changed
Quote Originally Posted by mamo007 View Post


what ever they still the same only Bypass 28_3 addys is changed
everyone says my player pointer is wrong idk how to fix
Good Job
U can change PlayerPtr by writing the right pattern
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