PTC - Push To Console
I haven't found any tutorials explaining this, so ill just explain it 
The Push To Console thread :
Few Console Commands : (all of these are on)
No World :
Player Wire Frame :
White Players :
White World :
To turn off, change values :
0 -> 1 (No World, White Players)
1 -> 0 (Player Wire frame, White World)
To use with hotkeys ~~
Credits :
@lucasheer715

The Push To Console thread :
Code:
VOID WINAPIV PushToConsole( CHAR* sVal)
{
DWORD CShell
if( CShell != NULL )
{
DWORD *zAddress = (DWORD*)( CShell + 0x600BEC ); //Push to Console
void* szConsole = (void*)*(DWORD*)( *zAddress + 0x204 ); //Push to Console Offset
_asm
{
PUSH sVal
CALL szConsole
ADD ESP, 0x4
}
}
}
No World :
Code:
PushToConsole("DrawWorld 0");
Code:
PushToConsole("WireframeModels 1");
Code:
PushToConsole("TextureModels 0");
Code:
PushToConsole("DrawFlat 1")
0 -> 1 (No World, White Players)
1 -> 0 (Player Wire frame, White World)
To use with hotkeys ~~
Code:
bool NoWorld;
if(GetAsyncKeyState(VK_F7)){
NoWorld = !NoWorld;
Sleep(300);
}
if(NoWorld){
PushToConsole("DrawWorld 0");
}
else{
PushToConsole("DrawWorld 1");
}
@lucasheer715


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