SolvedGetting the Sprite Sheets

Posts 1–10 of 10 · Page 1 of 1
Getting the Sprite Sheets
Hey guys I have been playing around with making my own game using XNA Game Studios and I was going to start out by basically recreating ROTMG. Does anyone know a good way to get the sprite sheets and images such as the title screen?

Thanks!
You can just decompile it lol
Decompile with?
I am well aware of where they are located within the .swf, but I dont know how to pull them with RABCDasm. I tried using the snapshot tool from Sothink, but it doesnt work very well and will require more work than I care for.

All the references to the embedded assets are in *\kabam\rotmg\assets but not the actual sheets

Care to elaborate
/SOLVED
I made a tutorial answering this for others
Quote Originally Posted by JustAnoobROTMG View Post
FFDEC, bro
I've been looking at this lately. Looks way better than rabcdasm. Since it is open source, I was thinking of updating the mod selector to make use of it. Advantages? Will be cross platform compatible (no more excuses for mac users), the possibility of using as3 source code inserts rather than avm2 bytecode, and the ability to add features like auto updating of mods.

As a first project, I was thinking about making a client hexer out of it to get familiar with the source. It would automatically apply the current version to the swf without needing to input the version the person wants to hex to or the current version of the swf being hexed. It would also work with macs.
Quote Originally Posted by nilly View Post
I've been looking at this lately. Looks way better than rabcdasm. Since it is open source, I was thinking of updating the mod selector to make use of it. Advantages? Will be cross platform compatible (no more excuses for mac users), the possibility of using as3 source code inserts rather than avm2 bytecode, and the ability to add features like auto updating of mods.

As a first project, I was thinking about making a client hexer out of it to get familiar with the source. It would automatically apply the current version to the swf without needing to input the version the person wants to hex to or the current version of the swf being hexed. It would also work with macs.
Really good idea.
I use that all the time. It has an option to save assets as a .png?
hum. FFDEC always fail to properly disassemble many functions in of one of the important class, like Player.
But, its still helps.
As3 Sorcerer is more accurate, but we dont have the source, and its ot free.

Quote Originally Posted by maat7043 View Post
I use that all the time. It has an option to save assets as a .png?
Nice. That would have saved me some time
Posts 1–10 of 10 · Page 1 of 1
This thread is closed for replies.

Similar Threads

Tags for this Thread

None

Talk with us