17.2 Hack Source -Started-

Posts 3145 of 97 · Page 3 of 7
Quote Originally Posted by the0fox View Post
yeah it happened to me too i think that code is broken too
It isn't, don't add the code, replace pushbyte 1 with pushbyte 8
Quote Originally Posted by c2k8s View Post
It isn't, don't add the code, replace pushbyte 1 with pushbyte 8
tried that too dosnt work :/
Quote Originally Posted by the0fox View Post
tried that too dosnt work :/
Then its something else, it worked fine for me.
did anyone got the autoaim to work?

and did anyone tried the sprite world speed hack? it doesnt work for me, the others work fine tho.

and btw, thanks for the great work!
It's the first time im trying to make my own client and it would be impossible without all of your hard work!
Quote Originally Posted by notsooriginal View Post
did anyone got the autoaim to work?

and did anyone tried the sprite world speed hack? it doesnt work for me, the others work fine tho.

and btw, thanks for the great work!
It's the first time im trying to make my own client and it would be impossible without all of your hard work!
Sprite works, did you notice the note at the end??

*SPRITE WORLD*

Tiles
~/rabcasm/client-1/com/company/assembleegameclient/objects/Player.class.asasm

Line: 4619

Code:
      ;----------------------
      ;Sprite world Tile hack 
      ;---------------------- 
      getlex              QName(PackageNamespace("com.company.assembleegameclient.parameters"), "Parameters")
      getproperty         QName(PackageNamespace("", "#0"), "data_")
      iffalse             END12

      pop       
      pushfalse
      END12:
      ;----------------------
Speed Hack

Line: 5064
New line:

Code:
      ;-----------------------------  
      ; Sprite World Speed Hack
      ;-----------------------------
      getlex QName(PackageNamespace(""), "map_")
      getproperty QName(PackageNamespace(""), "name_")
      pushstring "Sprite World"
      ifne NORMAL
            
      getlocal0
      pushdouble 1.6
      setproperty           QName(ProtectedNamespace("_-Ui"), "_-1Wy")

      NORMAL:
      ;-----------------------------
No Slow
~/rabcasm/client-1/com/company/assembleegameclient/objects/GameObject.class.asasm

Search: "_-0yN"

Line: 1659

Place code after the "pushscope"

Code:
      ;----------------------------  
      ; Sprite World NoSlow
      ;----------------------------
      getlocal0
      getproperty     QName(PackageNamespace("", "#0"), "map_")
      getproperty     QName(PackageNamespace("", "#0"), "name_")
      pushstring      "Sprite World"
      ifne            SKIP_swNs

      pushfalse
      returnvalue

      SKIP_swNs:
      ;----------------------------


Please note: Some lines may very depending on what codes have been added previous, an example would be Sprite world hack here and its lines assume you have already done the Autonexus codes (both Sprite and Autonexus codes reside in Player.class)... if not, the line numbers I provided wont match, and you will need to find the correct line(s).

Sounds to me that the codes have been placed in the wrong spot.
Quote Originally Posted by c2k8s View Post
mines also does this with Hardware Acc on:

Is it suppose to do this/broken?
Hello Nuggernaut you should hide yourself better.
Quote Originally Posted by moot06 View Post
Hello Nuggernaut you should hide yourself better.
I loled so hard
Lava Walls

/client-1/com/company/assembleegameclient/objects/Player.class.asasm
Line: 3194
method is _-1K8
Right under setlocal3
Code:
      ;-------------------------
      ; NOWALK ON LAVA
      ;-------------------------
      getlocal3
      getproperty        QName(PackageNamespace(""), "props_")        
      getproperty        QName(PackageNamespace(""), "id_")      
      pushstring          "Lava"  
      callproperty          QName(Namespace("http://adobe.com/AS3/2006/builtin"), "search"), 1
      pushint             -1
      ifeq                SKIPNOWALK    
     
      getlocal3    
      getproperty        QName(PackageNamespace(""), "obj_")
      pushnull
      ifne                SKIPNOWALK        
      
      pushfalse         
      returnvalue     
      
      ; trace obj, only for debug
      ;findpropstrict      QName(PackageNamespace(""), "trace")
      ;getlocal3
      ;getproperty        QName(PackageNamespace(""), "obj_")
      ;callpropvoid        QName(PackageNamespace(""), "trace"), 1                
	  
      SKIPNOWALK:
Quote Originally Posted by Cryogen235 View Post
Lava Walls

/client-1/com/company/assembleegameclient/objects/Player.class.asasm
Line: 3194
method is _-1K8
Right under setlocal3
Code:
      ;-------------------------
      ; NOWALK ON LAVA
      ;-------------------------
      getlocal3
      getproperty        QName(PackageNamespace(""), "props_")        
      getproperty        QName(PackageNamespace(""), "id_")      
      pushstring          "Lava"  
      callproperty          QName(Namespace("http://adobe.com/AS3/2006/builtin"), "search"), 1
      pushint             -1
      ifeq                SKIPNOWALK    
     
      getlocal3    
      getproperty        QName(PackageNamespace(""), "obj_")
      pushnull
      ifne                SKIPNOWALK        
      
      pushfalse         
      returnvalue     
      
      ; trace obj, only for debug
      ;findpropstrict      QName(PackageNamespace(""), "trace")
      ;getlocal3
      ;getproperty        QName(PackageNamespace(""), "obj_")
      ;callpropvoid        QName(PackageNamespace(""), "trace"), 1                
	  
      SKIPNOWALK:
Why thank you
thx my favorit cenobit
Quote Originally Posted by BlackRayquaza View Post
RABCDasm doesnt seem to work

My deutsche is shit, but I assume you are missing "abcexport.exe" and/or "abcexport.d". Also, remember to add .swf at the end of your client name.
Would love to try it, but I can not find a version of rabdcasm for mac to decompile it with (blah blah mac n00bl3t gTF0 wutevar). Is there any way to decompile and inset the code, and recompile with a mac? I could not find anything searching through the forum. Thanks in advance.
Quote Originally Posted by Jopper View Post
Would love to try it, but I can not find a version of rabdcasm for mac to decompile it with (blah blah mac n00bl3t gTF0 wutevar). Is there any way to decompile and inset the code, and recompile with a mac? I could not find anything searching through the forum. Thanks in advance.
Look here
That thread links to the mac version and how to use it.
Thanks for the codes, No problems using them, but I am trying to make my own client with more features...it is going to be hard because no one ( for very good reasons of keeping it private) wants to help with certain parts. :/
Posts 3145 of 97 · Page 3 of 7

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