17.2 Hack Source -Started-
did anyone got the autoaim to work?
and did anyone tried the sprite world speed hack? it doesnt work for me, the others work fine tho.
and btw, thanks for the great work!
It's the first time im trying to make my own client and it would be impossible without all of your hard work!
and did anyone tried the sprite world speed hack? it doesnt work for me, the others work fine tho.
and btw, thanks for the great work!
It's the first time im trying to make my own client and it would be impossible without all of your hard work!
Sprite works, did you notice the note at the end??
*SPRITE WORLD*
Tiles
~/rabcasm/client-1/com/company/assembleegameclient/objects/Player.class.asasm
Line: 4619
Speed Hack
Line: 5064
New line:
No Slow
~/rabcasm/client-1/com/company/assembleegameclient/objects/GameObject.class.asasm
Search: "_-0yN"
Line: 1659
Place code after the "pushscope"
Please note: Some lines may very depending on what codes have been added previous, an example would be Sprite world hack here and its lines assume you have already done the Autonexus codes (both Sprite and Autonexus codes reside in Player.class)... if not, the line numbers I provided wont match, and you will need to find the correct line(s).
Sounds to me that the codes have been placed in the wrong spot.
*SPRITE WORLD*
Tiles
~/rabcasm/client-1/com/company/assembleegameclient/objects/Player.class.asasm
Line: 4619
Code:
;----------------------
;Sprite world Tile hack
;----------------------
getlex QName(PackageNamespace("com.company.assembleegameclient.parameters"), "Parameters")
getproperty QName(PackageNamespace("", "#0"), "data_")
iffalse END12
pop
pushfalse
END12:
;----------------------
Line: 5064
New line:
Code:
;-----------------------------
; Sprite World Speed Hack
;-----------------------------
getlex QName(PackageNamespace(""), "map_")
getproperty QName(PackageNamespace(""), "name_")
pushstring "Sprite World"
ifne NORMAL
getlocal0
pushdouble 1.6
setproperty QName(ProtectedNamespace("_-Ui"), "_-1Wy")
NORMAL:
;-----------------------------
~/rabcasm/client-1/com/company/assembleegameclient/objects/GameObject.class.asasm
Search: "_-0yN"
Line: 1659
Place code after the "pushscope"
Code:
;----------------------------
; Sprite World NoSlow
;----------------------------
getlocal0
getproperty QName(PackageNamespace("", "#0"), "map_")
getproperty QName(PackageNamespace("", "#0"), "name_")
pushstring "Sprite World"
ifne SKIP_swNs
pushfalse
returnvalue
SKIP_swNs:
;----------------------------
Please note: Some lines may very depending on what codes have been added previous, an example would be Sprite world hack here and its lines assume you have already done the Autonexus codes (both Sprite and Autonexus codes reside in Player.class)... if not, the line numbers I provided wont match, and you will need to find the correct line(s).
Sounds to me that the codes have been placed in the wrong spot.
Lava Walls
/client-1/com/company/assembleegameclient/objects/Player.class.asasm
Line: 3194
method is _-1K8
Right under setlocal3
/client-1/com/company/assembleegameclient/objects/Player.class.asasm
Line: 3194
method is _-1K8
Right under setlocal3
Code:
;-------------------------
; NOWALK ON LAVA
;-------------------------
getlocal3
getproperty QName(PackageNamespace(""), "props_")
getproperty QName(PackageNamespace(""), "id_")
pushstring "Lava"
callproperty QName(Namespace("http://adobe.com/AS3/2006/builtin"), "search"), 1
pushint -1
ifeq SKIPNOWALK
getlocal3
getproperty QName(PackageNamespace(""), "obj_")
pushnull
ifne SKIPNOWALK
pushfalse
returnvalue
; trace obj, only for debug
;findpropstrict QName(PackageNamespace(""), "trace")
;getlocal3
;getproperty QName(PackageNamespace(""), "obj_")
;callpropvoid QName(PackageNamespace(""), "trace"), 1
SKIPNOWALK:
thx my favorit cenobit
Would love to try it, but I can not find a version of rabdcasm for mac to decompile it with (blah blah mac n00bl3t gTF0 wutevar). Is there any way to decompile and inset the code, and recompile with a mac? I could not find anything searching through the forum. Thanks in advance.
Thanks for the codes, No problems using them, but I am trying to make my own client with more features...it is going to be hard because no one ( for very good reasons of keeping it private) wants to help with certain parts. :/
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