17.2 Hack Source -Started-

Posts 1630 of 97 · Page 2 of 7
double post sorry*
Edited. I did found it thx c2k8s, i just miss your post earlier. I made one mistake
Quote Originally Posted by Xerad View Post
Thx for the input guys really !!! I manage to implement everything but... autoaim works, but if i want to shoot myself it is not, so i have aa without possibility to shoot myself any help would be appriated
in witch file did u put it mind sharing?
Quote Originally Posted by the0fox View Post
in witch file did u put it mind sharing?
My guess is this :NOT TESTED:

~/rabcasm/client-1/com/company/assembleegameclient/objects/Player.class.asasm

Line: 8279
On new line:

Code:
	  ;--------- aimbot -----------------
	  getlocal0
          getlocal1
          callpropvoid        QName(PackageNamespace("", "#0"), "aim_"), 1
		
          returnvoid
	 ;-----------------------------------
and put in this before that trait (after end ; trait)


Code:
;----------------------------------
;AIMBOT
;----------------------------------
; NAMES TO UPDATE
;
	#set fullfunctionname "com.company.assembleegameclient.objects:Player/aim_"
	#set functionname "aim_"
	#set mouseClass "com.company.assembleegameclient.game:_-1dh#0"
	#set mouseClicked "_-0-v"
	#set playerNamespace "_-Ui"
	#set characterNamespace "_-0uD"
	#set gameobjectNamespace "_-KQ"
	#set basicobjectNamespace "_-6c"
	#set projectileNamespace "_-1R8"
	#set Aimbot_charMaxHealth "_-1SZ"                             
 	#set ObjLibDictionary "_-0tZ"                                  
	#set ObjPropertiesDictionary "_-f5"                            
	#set gameobjVector "_-0rR"                                    
	#set FunctionIsInvincible "_-01c"                          
        #set FunctionsIsStasis "_-Vt"
        #set FunctionsIsInvulnerable "_-1Iu"

trait method QName(PackageNamespace(""), $"functionname" );
   method
    refid $"fullfunctionname"
    param QName(PackageNamespace(""), "Number")
    returns QName(PackageNamespace(""), "void")
    body
    maxstack 16
     localcount 16
     initscopedepth 16
     maxscopedepth 18
     code
      getlocal0
      pushscope
      
      getlocal1
      getlex              QName(PackageNamespace("com.company.assembleegameclient.parameters"), "Parameters")
      getproperty         QName(PackageNamespace(""), "data_")
      getproperty         Multiname("cameraAngle", [PrivateNamespace("*", "com.company.assembleegameclient.objects:Player#0"), PackageNamespace(""), PrivateNamespace("*", "com.company.assembleegameclient.objects:Player#1"), PackageNamespace("com.company.assembleegameclient.objects"), PackageInternalNs("com.company.assembleegameclient.objects"), Namespace("http://adobe.com/AS3/2006/builtin"), ProtectedNamespace($"playerNamespace"), StaticProtectedNs($"playerNamespace"), StaticProtectedNs($"characterNamespace"), StaticProtectedNs($"gameobjectNamespace"), StaticProtectedNs($"basicobjectNamespace")])
      add
      setlocal            7
      
      getlex              QName(PackageNamespace(""), "map_")
      getproperty         QName(PackageNamespace(""), "gs_")
      getproperty         QName(PackageNamespace(""), "mui_")
      getproperty         QName(PrivateNamespace("*", $"mouseClass"), $"mouseClicked")
      iftrue              SHOOT
      
      pushnull
      coerce              QName(PackageNamespace("com.company.assembleegameclient.objects"), "GameObject")
      setlocal            4
  
      pushbyte            255
      setlocal            8
      
      pushbyte            0
      setlocal            9
      
	  pushnull
      coerce_a
      setlocal            11

      pushbyte            0
      setlocal            12
	  
      pushbyte            0
      setlocal            13
	  
      pushbyte            0
      setlocal            5
      
      getlex              QName(PackageNamespace(""), "map_")
      getproperty         QName(PackageNamespace(""), "goDict_")
      coerce_a
      setlocal            6

      jump                NEXTOBJ

L34:
      label
      getlocal            6
      getlocal            5
      nextvalue
      coerce              QName(PackageNamespace("com.company.assembleegameclient.objects"), "GameObject")
      dup
	  setlocal            4
	  
      getlex              QName(PackageNamespace("com.company.assembleegameclient.objects"), "Character")
      istypelate
      iffalse             NEXTOBJ
	   
      getlocal            4
      getproperty         QName(PackageNamespace(""), "props_")
      getproperty         QName(PackageNamespace(""), "isEnemy_")
      iffalse             NEXTOBJ

      getlocal            4
      callproperty        QName(PackageNamespace(""), $"FunctionIsInvincible"), 0 ;Check if target is INVINCIBLE 
      iftrue              NEXTOBJ

      getlocal            4
      callproperty        QName(PackageNamespace(""), $"FunctionsIsStasis"), 0  ;Check if target is in STASIS
      iftrue              NEXTOBJ
	  
      getlex              QName(PackageNamespace(""), "Math")
      getlocal            4
      getproperty         QName(PackageNamespace(""), "y_")
      getlex              QName(PackageNamespace(""), "y_")
      subtract
      dup
      multiply
      getlocal            4
      getproperty         QName(PackageNamespace(""), "x_")
      getlex              QName(PackageNamespace(""), "x_")
      subtract
      dup
      multiply
      add
      callproperty        QName(PackageNamespace(""), "sqrt"), 1
      dup
      setlocal            9

      getlex              QName(PackageNamespace("com.company.assembleegameclient.objects"), "ObjectLibrary")
      getproperty         QName(PackageNamespace(""), $"ObjLibDictionary")
      getlex              QName(PackageNamespace(""), $"gameobjVector")
      pushbyte            0 
      getproperty         MultinameL([PrivateNamespace("*", "com.company.assembleegameclient.objects:Projectile#0"), PrivateNamespace("*", "com.company.assembleegameclient.objects:Projectile#1"), PackageNamespace(""), PackageNamespace("com.company.assembleegameclient.objects"), PackageInternalNs("com.company.assembleegameclient.objects"), Namespace("http://adobe.com/AS3/2006/builtin"), ProtectedNamespace($"projectileNamespace"), StaticProtectedNs($"projectileNamespace"), StaticProtectedNs($"basicobjectNamespace")])
      convert_i
      getproperty         MultinameL([PrivateNamespace("*", "com.company.assembleegameclient.objects:Projectile#0"), PrivateNamespace("*", "com.company.assembleegameclient.objects:Projectile#1"), PackageNamespace(""), PackageNamespace("com.company.assembleegameclient.objects"), PackageInternalNs("com.company.assembleegameclient.objects"), Namespace("http://adobe.com/AS3/2006/builtin"), ProtectedNamespace($"projectileNamespace"), StaticProtectedNs($"projectileNamespace"), StaticProtectedNs($"basicobjectNamespace")])
      getproperty         QName(PackageNamespace(""), $"ObjPropertiesDictionary")
      pushbyte            0
      getproperty         MultinameL([PrivateNamespace("*", "com.company.assembleegameclient.objects:Projectile#0"), PrivateNamespace("*", "com.company.assembleegameclient.objects:Projectile#1"), PackageNamespace(""), PackageNamespace("com.company.assembleegameclient.objects"), PackageInternalNs("com.company.assembleegameclient.objects"), Namespace("http://adobe.com/AS3/2006/builtin"), ProtectedNamespace($"projectileNamespace"), StaticProtectedNs($"projectileNamespace"), StaticProtectedNs($"basicobjectNamespace")]) 
      dup
      setlocal            11
      
      getproperty         QName(PackageNamespace(""), "speed_")
      pushshort           10000
      divide
      getlocal            11
      getproperty         QName(PackageNamespace(""), "lifetime_")
      multiply   
      pushbyte            1
      add	  
      ifgt                NEXTOBJ
      
      getlocal            4
      getproperty         QName(PackageNamespace(""), "props_")      
      getproperty         QName(PackageNamespace(""), "id_")
      setlocal            15
      
      getlocal            15
      pushstring          "Steel Bot"
      ifeq                NEXTOBJ

      getlocal            15
      pushstring          "Rock Bot"
      ifeq                NEXTOBJ

      getlocal            15
      pushstring          "Paper Bot"
      ifeq                NEXTOBJ

      getlocal            15
      pushstring          "Oryx Suit of Armor"
      ifeq                NEXTOBJ

      getlocal            15
      pushstring          "Sprite Child"
      ifeq                NEXTOBJ

      getlocal            15
      pushstring          "Shield Orc Shield"
      ifeq                NEXTOBJ

      getlocal            15
      pushstring          "Shield Orc Key"
      ifeq                NEXTOBJ

      getlocal            15
      pushstring          "Shield Orc Flooder"
      ifeq                NEXTOBJ

      getlocal            15
      pushstring          "Pentaract Eye"
      ifeq                NEXTOBJ

      getlocal            15
      pushstring          "Beach Spectre"
      ifeq                NEXTOBJ

      getlocal            15
      pushstring          "Mysterious Crystal"
      ifeq                NEXTOBJ

      getlocal            15
      pushstring          "Crystal Prisoner Steed"
      ifeq                NEXTOBJ

      getlocal            15
      pushstring          "Crystal Prisoner Clone"
      ifeq                NEXTOBJ

      getlocal            15
      pushstring          "Stheno Swarm"
      ifeq                NEXTOBJ

      getlocal            15
      pushstring          "Stheno Pet"
      ifeq                NEXTOBJ
	  
	  getlocal            15
      pushstring          "Top Vertical Trap"
      ifeq                NEXTOBJ
      
      getlocal            15
      pushstring          "45-225 Diagonal Trap"
      ifeq                NEXTOBJ
      
      getlocal            15
      pushstring          "135-315 Diagonal Trap"
      ifeq                NEXTOBJ
      
      getlocal            15
      pushstring          "Left Horizontal Trap"
      ifeq                NEXTOBJ
       
      getlocal            15
      pushstring          "Anti-Spectator"
      ifeq                NEXTOBJ
       
      getlocal            15
      pushstring          "Black Moon"
      ifeq                NEXTOBJ
       
      getlocal            15
      pushstring          "Black Planet"
      ifeq                NEXTOBJ
       
      getlocal            15
      pushstring          "Chase Element"
      ifeq                NEXTOBJ
       
      getlocal            15
      pushstring          "Guardian Element"
      ifeq                NEXTOBJ
       
      getlocal            15
      pushstring          "Ring Element"
      ifeq                NEXTOBJ
       
      getlocal            15
      pushstring          "White Moon"
      ifeq                NEXTOBJ
       
      getlocal            15
      pushstring          "White Planet"
      ifeq                NEXTOBJ
	  
	  getlocal            15
      pushstring          "Limon Element"
      ifeq                NEXTOBJ
	  
	  getlocal            15
      pushstring          "Active Sarcophagus"
      ifeq                NEXTOBJ
	  
	  getlocal            15
      pushstring          "Beam Priestess"
      ifeq                NEXTOBJ
	  
	  getlocal            15
      pushstring          "Beam Priest"
      ifeq                NEXTOBJ
	  
	  getlocal            15
      pushstring          "Horrid Reaper"
      ifeq                NEXTOBJ
	  
	  getlocal            15
      pushstring          "Body Segment Tail"
      ifeq                NEXTOBJ
	  
	  getlocal            15
      pushstring          "Ghost Lanturn Off"
      ifeq                NEXTOBJ
	  
	  getlocal            15
      pushstring          "Ghost Lanturn On"
      ifeq                NEXTOBJ
	  
	  getlocal            15
      pushstring          "Limon Element 1"
      ifeq                NEXTOBJ
	  	  
	  getlocal            15
      pushstring          "Limon Element 2"
      ifeq                NEXTOBJ
	  	  
	  getlocal            15
      pushstring          "Limon Element 3"
      ifeq                NEXTOBJ
	  	  
	  getlocal            15
      pushstring          "Limon Element 4"
      ifeq                NEXTOBJ
       
      getlocal            4
      getproperty         QName(PackageNamespace(""), $"Aimbot_charMaxHealth")
      dup
      setlocal            13

      getlocal            12
      ifeq                L103

      getlocal            13
      getlocal            12
      iflt                NEXTOBJ

      jump                L107

L103:
      getlocal            9
      getlocal            8
      iflt                L107

      jump                NEXTOBJ

L107:
      getlocal            13
      setlocal            12

      getlocal            9
      setlocal            8

      getlex              QName(PackageNamespace(""), "Math")
      getlocal            4
      getproperty         QName(PackageNamespace(""), "y_")
      getlex              QName(PackageNamespace(""), "y_")
      subtract
      getlocal            4
      getproperty         QName(PackageNamespace(""), "x_")
      getlex              QName(PackageNamespace(""), "x_")
      subtract
      callproperty        QName(PackageNamespace(""), "atan2"), 2
      setlocal            7

      jump                NEXTOBJ

NEXTOBJ:
      hasnext2            6, 5
      iftrue              L34

      kill                6
      kill                5
      getlocal            12
      pushbyte            0
      ifeq                END

SHOOT:
      getlocal0
      getlocal            7
      callpropvoid        QName(PrivateNamespace("*", "com.company.assembleegameclient.objects:Player#0"), "shoot"), 1

END:
      returnvoid
     end ; code
    end ; body
   end ; method
  end ; trait
;-----------------------------------------------------------------------------------------------------------------------
Edited: Player.class and _-1dh.class (old -3D.class) as Cyeclops wrote post before.
Hmm somethings broken for me, no compile errors but crashes at startup, my guess is fullscreen scale
EDIT: Moved Sprite to OP
How exactly do i make a client? what program do i plug all the codes into?
Quote Originally Posted by AshtonAshton_ View Post
How exactly do i make a client? what program do i plug all the codes into?
You are the 4th to ask that same question for my evening already... if you can't help yourself by using the search bar, I'm not helping you either.
Quote Originally Posted by Cyeclops View Post
You are the 4th to ask that same question for my evening already... if you can't help yourself by using the search bar, I'm not helping you either.
It seems your


Increase View
~/rabcasm/client-1/com/company/assembleegameclient/map/_-17X.class.asasm

Line: 1129
On new line:


Code:
 ;------------------------- INCREASE VIEW ---------------------------
      ;------------------ Change this value to 8 or more -----------------
      pushbyte            8
      ;-------------------------------------------------------------------
Is broken, everything upto adding this is fine, once added it crashes on startup, ive tried moving the line to no avail .


Edit:
Forget that, I derped, adding in two pushbytes broke it.
Quote Originally Posted by c2k8s View Post
It seems your


Increase View
~/rabcasm/client-1/com/company/assembleegameclient/map/_-17X.class.asasm

Line: 1129
On new line:


Code:
 ;------------------------- INCREASE VIEW ---------------------------
      ;------------------ Change this value to 8 or more -----------------
      pushbyte            8
      ;-------------------------------------------------------------------
Is broken, everything upto adding this is fine, once added it crashes on startup, ive tried moving the line to no avail .


Edit:
Forget that, I derped, adding in two pushbytes broke it.
yeah it happened to me too i think that code is broken too
ok there is a problem

first
#1 text is too big
#2 the red damage text is too big too
#3 the quest marks are big too
#4 the view is short <-- i did the code but it didnt work


*Dont mind the attachment*
Untitled.png171 KB · 5 downloads
Quote Originally Posted by the0fox View Post
ok there is a problem

first
#1 text is too big
#2 the red damage text is too big too
#3 the quest marks are big too
#4 the view is short <-- i did the code but it didnt work


*Dont mind the attachment*
Not sure what you have done, like I noted, depending on whether or not you have been adding all the codes so far, you should be ok, but if only adding ones you want, then you might find codes are put in the wrong place.

If all fsv2 have been added correctly you should have something more like this

Quote Originally Posted by Cyeclops View Post
Not sure what you have done, like I noted, depending on whether or not you have been adding all the codes so far, you should be ok, but if only adding ones you want, then you might find codes are put in the wrong place.

If all fsv2 have been added correctly you should have something more like this

mines also does this
Posts 1630 of 97 · Page 2 of 7

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