double post sorry*
17.2 Hack Source -Started-
Edited. I did found it thx c2k8s, i just miss your post earlier. I made one mistake 

My guess is this :NOT TESTED:
~/rabcasm/client-1/com/company/assembleegameclient/objects/Player.class.asasm
Line: 8279
On new line:
and put in this before that trait (after end ; trait)
~/rabcasm/client-1/com/company/assembleegameclient/objects/Player.class.asasm
Line: 8279
On new line:
Code:
;--------- aimbot -----------------
getlocal0
getlocal1
callpropvoid QName(PackageNamespace("", "#0"), "aim_"), 1
returnvoid
;-----------------------------------
Code:
;----------------------------------
;AIMBOT
;----------------------------------
; NAMES TO UPDATE
;
#set fullfunctionname "com.company.assembleegameclient.objects:Player/aim_"
#set functionname "aim_"
#set mouseClass "com.company.assembleegameclient.game:_-1dh#0"
#set mouseClicked "_-0-v"
#set playerNamespace "_-Ui"
#set characterNamespace "_-0uD"
#set gameobjectNamespace "_-KQ"
#set basicobjectNamespace "_-6c"
#set projectileNamespace "_-1R8"
#set Aimbot_charMaxHealth "_-1SZ"
#set ObjLibDictionary "_-0tZ"
#set ObjPropertiesDictionary "_-f5"
#set gameobjVector "_-0rR"
#set FunctionIsInvincible "_-01c"
#set FunctionsIsStasis "_-Vt"
#set FunctionsIsInvulnerable "_-1Iu"
trait method QName(PackageNamespace(""), $"functionname" );
method
refid $"fullfunctionname"
param QName(PackageNamespace(""), "Number")
returns QName(PackageNamespace(""), "void")
body
maxstack 16
localcount 16
initscopedepth 16
maxscopedepth 18
code
getlocal0
pushscope
getlocal1
getlex QName(PackageNamespace("com.company.assembleegameclient.parameters"), "Parameters")
getproperty QName(PackageNamespace(""), "data_")
getproperty Multiname("cameraAngle", [PrivateNamespace("*", "com.company.assembleegameclient.objects:Player#0"), PackageNamespace(""), PrivateNamespace("*", "com.company.assembleegameclient.objects:Player#1"), PackageNamespace("com.company.assembleegameclient.objects"), PackageInternalNs("com.company.assembleegameclient.objects"), Namespace("http://adobe.com/AS3/2006/builtin"), ProtectedNamespace($"playerNamespace"), StaticProtectedNs($"playerNamespace"), StaticProtectedNs($"characterNamespace"), StaticProtectedNs($"gameobjectNamespace"), StaticProtectedNs($"basicobjectNamespace")])
add
setlocal 7
getlex QName(PackageNamespace(""), "map_")
getproperty QName(PackageNamespace(""), "gs_")
getproperty QName(PackageNamespace(""), "mui_")
getproperty QName(PrivateNamespace("*", $"mouseClass"), $"mouseClicked")
iftrue SHOOT
pushnull
coerce QName(PackageNamespace("com.company.assembleegameclient.objects"), "GameObject")
setlocal 4
pushbyte 255
setlocal 8
pushbyte 0
setlocal 9
pushnull
coerce_a
setlocal 11
pushbyte 0
setlocal 12
pushbyte 0
setlocal 13
pushbyte 0
setlocal 5
getlex QName(PackageNamespace(""), "map_")
getproperty QName(PackageNamespace(""), "goDict_")
coerce_a
setlocal 6
jump NEXTOBJ
L34:
label
getlocal 6
getlocal 5
nextvalue
coerce QName(PackageNamespace("com.company.assembleegameclient.objects"), "GameObject")
dup
setlocal 4
getlex QName(PackageNamespace("com.company.assembleegameclient.objects"), "Character")
istypelate
iffalse NEXTOBJ
getlocal 4
getproperty QName(PackageNamespace(""), "props_")
getproperty QName(PackageNamespace(""), "isEnemy_")
iffalse NEXTOBJ
getlocal 4
callproperty QName(PackageNamespace(""), $"FunctionIsInvincible"), 0 ;Check if target is INVINCIBLE
iftrue NEXTOBJ
getlocal 4
callproperty QName(PackageNamespace(""), $"FunctionsIsStasis"), 0 ;Check if target is in STASIS
iftrue NEXTOBJ
getlex QName(PackageNamespace(""), "Math")
getlocal 4
getproperty QName(PackageNamespace(""), "y_")
getlex QName(PackageNamespace(""), "y_")
subtract
dup
multiply
getlocal 4
getproperty QName(PackageNamespace(""), "x_")
getlex QName(PackageNamespace(""), "x_")
subtract
dup
multiply
add
callproperty QName(PackageNamespace(""), "sqrt"), 1
dup
setlocal 9
getlex QName(PackageNamespace("com.company.assembleegameclient.objects"), "ObjectLibrary")
getproperty QName(PackageNamespace(""), $"ObjLibDictionary")
getlex QName(PackageNamespace(""), $"gameobjVector")
pushbyte 0
getproperty MultinameL([PrivateNamespace("*", "com.company.assembleegameclient.objects:Projectile#0"), PrivateNamespace("*", "com.company.assembleegameclient.objects:Projectile#1"), PackageNamespace(""), PackageNamespace("com.company.assembleegameclient.objects"), PackageInternalNs("com.company.assembleegameclient.objects"), Namespace("http://adobe.com/AS3/2006/builtin"), ProtectedNamespace($"projectileNamespace"), StaticProtectedNs($"projectileNamespace"), StaticProtectedNs($"basicobjectNamespace")])
convert_i
getproperty MultinameL([PrivateNamespace("*", "com.company.assembleegameclient.objects:Projectile#0"), PrivateNamespace("*", "com.company.assembleegameclient.objects:Projectile#1"), PackageNamespace(""), PackageNamespace("com.company.assembleegameclient.objects"), PackageInternalNs("com.company.assembleegameclient.objects"), Namespace("http://adobe.com/AS3/2006/builtin"), ProtectedNamespace($"projectileNamespace"), StaticProtectedNs($"projectileNamespace"), StaticProtectedNs($"basicobjectNamespace")])
getproperty QName(PackageNamespace(""), $"ObjPropertiesDictionary")
pushbyte 0
getproperty MultinameL([PrivateNamespace("*", "com.company.assembleegameclient.objects:Projectile#0"), PrivateNamespace("*", "com.company.assembleegameclient.objects:Projectile#1"), PackageNamespace(""), PackageNamespace("com.company.assembleegameclient.objects"), PackageInternalNs("com.company.assembleegameclient.objects"), Namespace("http://adobe.com/AS3/2006/builtin"), ProtectedNamespace($"projectileNamespace"), StaticProtectedNs($"projectileNamespace"), StaticProtectedNs($"basicobjectNamespace")])
dup
setlocal 11
getproperty QName(PackageNamespace(""), "speed_")
pushshort 10000
divide
getlocal 11
getproperty QName(PackageNamespace(""), "lifetime_")
multiply
pushbyte 1
add
ifgt NEXTOBJ
getlocal 4
getproperty QName(PackageNamespace(""), "props_")
getproperty QName(PackageNamespace(""), "id_")
setlocal 15
getlocal 15
pushstring "Steel Bot"
ifeq NEXTOBJ
getlocal 15
pushstring "Rock Bot"
ifeq NEXTOBJ
getlocal 15
pushstring "Paper Bot"
ifeq NEXTOBJ
getlocal 15
pushstring "Oryx Suit of Armor"
ifeq NEXTOBJ
getlocal 15
pushstring "Sprite Child"
ifeq NEXTOBJ
getlocal 15
pushstring "Shield Orc Shield"
ifeq NEXTOBJ
getlocal 15
pushstring "Shield Orc Key"
ifeq NEXTOBJ
getlocal 15
pushstring "Shield Orc Flooder"
ifeq NEXTOBJ
getlocal 15
pushstring "Pentaract Eye"
ifeq NEXTOBJ
getlocal 15
pushstring "Beach Spectre"
ifeq NEXTOBJ
getlocal 15
pushstring "Mysterious Crystal"
ifeq NEXTOBJ
getlocal 15
pushstring "Crystal Prisoner Steed"
ifeq NEXTOBJ
getlocal 15
pushstring "Crystal Prisoner Clone"
ifeq NEXTOBJ
getlocal 15
pushstring "Stheno Swarm"
ifeq NEXTOBJ
getlocal 15
pushstring "Stheno Pet"
ifeq NEXTOBJ
getlocal 15
pushstring "Top Vertical Trap"
ifeq NEXTOBJ
getlocal 15
pushstring "45-225 Diagonal Trap"
ifeq NEXTOBJ
getlocal 15
pushstring "135-315 Diagonal Trap"
ifeq NEXTOBJ
getlocal 15
pushstring "Left Horizontal Trap"
ifeq NEXTOBJ
getlocal 15
pushstring "Anti-Spectator"
ifeq NEXTOBJ
getlocal 15
pushstring "Black Moon"
ifeq NEXTOBJ
getlocal 15
pushstring "Black Planet"
ifeq NEXTOBJ
getlocal 15
pushstring "Chase Element"
ifeq NEXTOBJ
getlocal 15
pushstring "Guardian Element"
ifeq NEXTOBJ
getlocal 15
pushstring "Ring Element"
ifeq NEXTOBJ
getlocal 15
pushstring "White Moon"
ifeq NEXTOBJ
getlocal 15
pushstring "White Planet"
ifeq NEXTOBJ
getlocal 15
pushstring "Limon Element"
ifeq NEXTOBJ
getlocal 15
pushstring "Active Sarcophagus"
ifeq NEXTOBJ
getlocal 15
pushstring "Beam Priestess"
ifeq NEXTOBJ
getlocal 15
pushstring "Beam Priest"
ifeq NEXTOBJ
getlocal 15
pushstring "Horrid Reaper"
ifeq NEXTOBJ
getlocal 15
pushstring "Body Segment Tail"
ifeq NEXTOBJ
getlocal 15
pushstring "Ghost Lanturn Off"
ifeq NEXTOBJ
getlocal 15
pushstring "Ghost Lanturn On"
ifeq NEXTOBJ
getlocal 15
pushstring "Limon Element 1"
ifeq NEXTOBJ
getlocal 15
pushstring "Limon Element 2"
ifeq NEXTOBJ
getlocal 15
pushstring "Limon Element 3"
ifeq NEXTOBJ
getlocal 15
pushstring "Limon Element 4"
ifeq NEXTOBJ
getlocal 4
getproperty QName(PackageNamespace(""), $"Aimbot_charMaxHealth")
dup
setlocal 13
getlocal 12
ifeq L103
getlocal 13
getlocal 12
iflt NEXTOBJ
jump L107
L103:
getlocal 9
getlocal 8
iflt L107
jump NEXTOBJ
L107:
getlocal 13
setlocal 12
getlocal 9
setlocal 8
getlex QName(PackageNamespace(""), "Math")
getlocal 4
getproperty QName(PackageNamespace(""), "y_")
getlex QName(PackageNamespace(""), "y_")
subtract
getlocal 4
getproperty QName(PackageNamespace(""), "x_")
getlex QName(PackageNamespace(""), "x_")
subtract
callproperty QName(PackageNamespace(""), "atan2"), 2
setlocal 7
jump NEXTOBJ
NEXTOBJ:
hasnext2 6, 5
iftrue L34
kill 6
kill 5
getlocal 12
pushbyte 0
ifeq END
SHOOT:
getlocal0
getlocal 7
callpropvoid QName(PrivateNamespace("*", "com.company.assembleegameclient.objects:Player#0"), "shoot"), 1
END:
returnvoid
end ; code
end ; body
end ; method
end ; trait
;-----------------------------------------------------------------------------------------------------------------------
Edited: Player.class and _-1dh.class (old -3D.class) as Cyeclops wrote post before.
Hmm somethings broken for me, no compile errors but crashes at startup, my guess is fullscreen scale 

EDIT: Moved Sprite to OP
How exactly do i make a client? what program do i plug all the codes into? 

It seems your
Increase View
~/rabcasm/client-1/com/company/assembleegameclient/map/_-17X.class.asasm
Line: 1129
On new line:
Is broken, everything upto adding this is fine, once added it crashes on startup, ive tried moving the line to no avail
.
Edit:
Forget that, I derped, adding in two pushbytes broke it.
Increase View
~/rabcasm/client-1/com/company/assembleegameclient/map/_-17X.class.asasm
Line: 1129
On new line:
Code:
;------------------------- INCREASE VIEW ---------------------------
;------------------ Change this value to 8 or more -----------------
pushbyte 8
;-------------------------------------------------------------------
.Edit:
Forget that, I derped, adding in two pushbytes broke it.
ok there is a problem
first
#1 text is too big
#2 the red damage text is too big too
#3 the quest marks are big too
#4 the view is short <-- i did the code but it didnt work
*Dont mind the attachment*
first

#1 text is too big
#2 the red damage text is too big too
#3 the quest marks are big too
#4 the view is short <-- i did the code but it didnt work
*Dont mind the attachment*
Not sure what you have done, like I noted, depending on whether or not you have been adding all the codes so far, you should be ok, but if only adding ones you want, then you might find codes are put in the wrong place.
If all fsv2 have been added correctly you should have something more like this

If all fsv2 have been added correctly you should have something more like this

RABCDasm doesnt seem to work


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