You're welcome.
Aaaaaaand Cyec now gets his well deserved and late thank.
Aaaaaaand Cyec now gets his well deserved and late thank.
;------------- REMOVE RED BAG ----------------
returnvoid
;---------------------------------------------
trait method QName(PackageNamespace("", "#0"), "_-1JJ")
method
refid "com.company.assembleegameclient.game:GameSprite/instance/_-1JJ"
returns QName(PackageNamespace("", "#0"), "void")
body
maxstack 4
localcount 3
initscopedepth 10
maxscopedepth 11
code
pushfalse
;------------- REMOVE RED BAG ----------------
returnvoid
;---------------------------------------------
pushtrue
setlocal1
jump L10
subtract
dup
add_i
astypelate
urshift
pushtrue
L10:
setlocal2
getlocal0
pushscope
getlocal1
dup
iftrue L19
pop
getlocal1
convert_b
L19:
iffalse L25
getlocal0
callproperty QName(PackageNamespace("", "#0"), "evalIsNotInCombatMapArea"), 0
iffalse L29
getlocal1
iffalse L29
L25:
getlocal0
findpropstrict QName(PackageNamespace("_-1eo"), "PackageButton") <<< Search for "PackageButton"
constructprop QName(PackageNamespace("_-1eo"), "PackageButton"), 0 <<< Search for "PackageButton"
callpropvoid QName(PrivateNamespace("*", "com.company.assembleegameclient.game:GameSprite/instance"), "_-6Q"), 1
returnvoid
returnvoid
trait method QName(PackageNamespace(""), "draw") flag OVERRIDE
method
refid "_-RV:HitEffect/HitParticle/instance/draw"
param TypeName(QName(PackageNamespace("__AS3__.vec"), "Vector")<QName(PackageNamespace("flash.display"), "IGraphicsData")>)
param QName(PackageNamespace("com.company.assembleegameclient.map"), "_-17X")
param QName(PackageNamespace(""), "int")
returns QName(PackageNamespace(""), "void")
body
maxstack 13
localcount 9
initscopedepth 5
maxscopedepth 6
code
returnvoid
end ; code
end ; body
end ; method
end ; trait
L315:
label
getlocal2
getproperty QName(PackageNamespace("", "#0"), "goDict_")
getlocal1
getproperty QName(PackageNamespace("", "#0"), "targetObjectId_")
getproperty MultinameL([PrivateNamespace("*", "_-Gq:_-Ko"), PackageNamespace("", "#0"), PackageNamespace("_-Gq"), PackageNamespace("_-ei"), PackageNamespace("_-Jj"), PackageNamespace("com.company.assembleegameclient.objects"), PrivateNamespace("*", "_-Gq:_-Ko/instance"), PackageInternalNs("_-Gq"), Namespace("http://adobe.com/AS3/2006/builtin"), PackageNamespace("_-RV"), PackageNamespace("_-05f"), ProtectedNamespace("_-0eM"), StaticProtectedNs("_-0eM"), StaticProtectedNs("_-g-")])
coerce QName(PackageNamespace("com.company.assembleegameclient.objects"), "GameObject")
setlocal3
getlocal 8
dup
iffalse L329
pop
getlocal1
convert_b
L329:
iftrue L333
getlocal3
pushnull
ifne L334
L333:
jump L1080
L334:
findpropstrict QName(PackageNamespace("_-RV"), "FlowEffect")
getlocal1
getproperty QName(PackageNamespace("", "#0"), "pos1_")
getlocal3
getlocal1
getproperty QName(PackageNamespace("", "#0"), "color_")
constructprop QName(PackageNamespace("_-RV"), "FlowEffect"), 3
coerce QName(PackageNamespace("_-RV"), "_-8B")
returnvoid