17.2 Hack Source -Started-

Posts 76–90 of 97 · Page 6 of 7
Quote Originally Posted by BlackRayquaza View Post
Its dutch xD.
I only have the .d files is that right? Also i already tried it with .swf
Either german or dutch, still suck at it, lel.

I guess you need the .exe for a command to work... I guess...

Seems you need only the .exe for it to work...
please make no clip code
Quote Originally Posted by rikaieners View Post
please make no clip code
How about not...
Wrong thread >.<
Cyeclops, could at least tell me the programming language for me to study? not want to depend on others to do the mods, would be happy if you give me the direction = D

PS: I do not know English, I use google translator
How do you rearrange the quest notifier?
Quote Originally Posted by Tignite View Post
How do you rearrange the quest notifier?
rearrange? I didnt add quest notifier.... or did I? 'm not even sure what that is, unless you mean "no delay quest"? which again I dont think I added. Or if you are asking about the one for realm relay, it may be more for a proxy than a client.
No i mean when you enter fullscreen with v2 fullscreen the quest notifier stays in position of non-fullscreen
Having a bit of trouble with the gold source code, the .swf itself runs without a hitch except that it has the same gold value, nothings changed. I've compiled it and decompiled it multiple times and there are no errors. I've copied and pasted the red source code into the correct places, though the only difference i've noticed is that instead of it saying QName(PackageNamespace("", "#0"), "_-0G") on the top line, it says my own. (PackageNamespace(""), "_-j6")
Should I edit that aswell? Or am i supposed to edit in some sort of # into the red text?
Quote Originally Posted by Liquidfox211 View Post
Having a bit of trouble with the gold source code, the .swf itself runs without a hitch except that it has the same gold value, nothings changed. I've compiled it and decompiled it multiple times and there are no errors. I've copied and pasted the red source code into the correct places, though the only difference i've noticed is that instead of it saying QName(PackageNamespace("", "#0"), "_-0G") on the top line, it says my own. (PackageNamespace(""), "_-j6")
Should I edit that aswell? Or am i supposed to edit in some sort of # into the red text?
What do you mean with "the same value"?
Quote Originally Posted by Liquidfox211 View Post
Having a bit of trouble with the gold source code, the .swf itself runs without a hitch except that it has the same gold value, nothings changed. I've compiled it and decompiled it multiple times and there are no errors. I've copied and pasted the red source code into the correct places, though the only difference i've noticed is that instead of it saying QName(PackageNamespace("", "#0"), "_-0G") on the top line, it says my own. (PackageNamespace(""), "_-j6")
Should I edit that aswell? Or am i supposed to edit in some sort of # into the red text?
All it does is move your gold to the outer edge of your window so it's not in its original place, doesn't change what gold you have.
Quote Originally Posted by Cyeclops View Post
All it does is move your gold to the outer edge of your window so it's not in its original place, doesn't change what gold you have.
Ohhh okay, thanks!
I have the codes of the ss debuff can post?
Quote Originally Posted by rikaieners View Post
I have the codes of the ss debuff can post?
If you post it with the non-updated names, the wrong .class and line and the missing localcount, yes.
@Cyeclops Do you have the updated classes for fullscreen?
Posts 76–90 of 97 · Page 6 of 7

Post a Reply

Similar Threads

Talk with us