HelpNo Recoil

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No Recoil
No matter how many addresses i change, all i get is visual no recoil... I also get error 28_3 with that. My current method is WeaponMgr but i understand that that wont work without a bypass anymore, anyone got any ideas to give me on how to do it with PlayerPointer? If you have nothing good to say please click the <- button
@mamo007
Change the timing of no recoil.
how to make the timing of no recoil?

btw, rocil playerpointer or WeaponMgr?
@-[I]fLuX posted this on MPGH :

PlayerPtr 0x5A8928 + 0x54
NoRecoil1 0x272
NoRecoil2 0x50
NoRecoil3 0x278
SuperJump 0x299
wtw1 0x200
wtw2 0x204
wtw3 0x208
FLY 0x64C
Teleport 0x144
Yaw 0x150
Pitch 0x154
Roll 0x158

http://www.mpgh.net/forum/242-crossf...w-offsets.html

NoRecoil :

*(DWORD*)(pPlayerPointer+NoRecoil1) = -1;
*(DWORD*)(pPlayerPointer+NoRecoil1) = 100000;
*(DWORD*)(pPlayerPointer+NoRecoil1) = 100000;


And @CFHackerExtreme posted this :


#define Reload 0x340
#define SupperJump 0x299
#define WalkInAir 0x64C

http://www.mpgh.net/forum/242-crossf...-features.html

NoReload & NoChangeDelay & NoNadeDelay & NoSnipeDelay

*(DWORD*)(pPlayerPointer+NoReload) = 12;
@CoderCf
Thanks for mentioning me

Full Source:

Code:
DWORD pPlayerPointer = *(DWORD*)(PlayerPointer + CShell + 0x54);
if(pPlayerPointer)
{
    *(DWORD*)(pPlayerPointer+NoRecoil1) = -1;
    *(DWORD*)(pPlayerPointer+NoRecoil1) = 1000000;
    *(DWORD*)(pPlayerPointer+NoRecoil1) = 1000000;
}
Much fun and give Credits to -[I]FLuX for Offsets
Quote Originally Posted by CFHackerExtreme View Post
@CoderCf
Thanks for mentioning me

Full Source:

Code:
DWORD pPlayerPointer = *(DWORD*)(PlayerPointer + CShell + 0x54);
if(pPlayerPointer)
{
    *(DWORD*)(pPlayerPointer+NoRecoil1) = -1;
    *(DWORD*)(pPlayerPointer+NoRecoil1) = 1000000;
    *(DWORD*)(pPlayerPointer+NoRecoil1) = 1000000;
}
Much fun and give Credits to -[I]FLuX for Offsets
i already use this :P but it gives 28_3 error
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