need source ESP drawBonei need DrawBones ESP source code . but i don't know how to make ESP function. help for my ask thanks
oh my god very thanks man ComboDance & -[I]fLuX. but i have problem one more. see; how to find this pointer plz: #define PlayerStart 0x IDK #define PlayerSize 0x IDK #define MeOffset 0x IDK #define LTClientShell 0x <===WeaponReload? #define LTClient 0x <===CursorCenter 0? #define LTModel 0xIDK sory my englis bad
@Astr3Lune : Code: #define LTClientShell 0x600BF8 #define LTClientShell Size .. 0x7490 #define PlayerSize 0x4C8 #define GetMyPlayerIndex 0x25C56 @-[I]fLuX Right !? , and btw is there a way to make memory aimbot without using d3d !?
Originally Posted by I2espect @Astr3Lune : Code: #define LTClientShell 0x600BF8 #define LTClientShell Size .. 0x7490 #define PlayerSize 0x4C8 #define GetMyPlayerIndex 0x25C56 @-[I]fLuX Right !? , and btw is there a way to make memory aimbot without using d3d !? Code: // ESP // #define ESP 0x600BF8 #define GetBoneAddress 0x5FE104 #define dwCPlayerStart 0x748C #define MEOffset 0x7494 #define dwCPlayerSize 0x4C8 this is my address logg and yes there is a way for memory aimbot. http://www.mpgh.net/forum/242-crossf...mbot-come.html
Originally Posted by -[I]fLuX Code: // ESP // #define ESP 0x600BF8 #define GetBoneAddress 0x5FE104 #define dwCPlayerStart 0x748C #define MEOffset 0x7494 #define dwCPlayerSize 0x4C8 this is my address logg & About the Memory aimbot :/ !?
Originally Posted by -[I]fLuX edited my last post^^ wow thx .. it's really seems complex but worth a try PS : how to update the classes In : http://www.mpgh.net/forum/242-crossf...-code-esp.html
I2espect & -[I]fLuX see Right or not? 56 8B F1 0F B6 86 ?? ?? ?? ?? 50 E8 ?? ?? ?? ?? 83 C4 04 100254C3 0FB686 8C740000 MOVZX EAX,BYTE PTR DS:[ESI+748C] 100254CA 50 PUSH EAX 100254CB E8 D0B81F00 CALL CShell.10220DA0 100254D0 83C4 04 ADD ESP,4 100254D3 84C0 TEST AL,AL 100254D5 75 04 JNZ SHORT CShell.100254DB 100254D7 0C FF OR AL,0FF 100254D9 5E POP ESI ; ntdll.7C950010 100254DA C3 RETN 100254DB 0FB68E 8C740000 MOVZX ECX,BYTE PTR DS:[ESI+748C] 100254E2 69C9 E8070000 IMUL ECX,ECX,7E8 100254E8 8A8431 94740000 MOV AL,BYTE PTR DS:[ECX+ESI+7494] #define ESP 0x600BF8 <===WeaponReload? #define GetBoneAddress 0x <===== How to find #define dwCPlayerStart 0x748C #define MEOffset 0x7494 #define dwCPlayerSize 0x7E8 help please!
Originally Posted by Astr3Lune I2espect & -[I]fLuX see Right or not? 56 8B F1 0F B6 86 ?? ?? ?? ?? 50 E8 ?? ?? ?? ?? 83 C4 04 100254C3 0FB686 8C740000 MOVZX EAX,BYTE PTR DS:[ESI+748C] 100254CA 50 PUSH EAX 100254CB E8 D0B81F00 CALL CShell.10220DA0 100254D0 83C4 04 ADD ESP,4 100254D3 84C0 TEST AL,AL 100254D5 75 04 JNZ SHORT CShell.100254DB 100254D7 0C FF OR AL,0FF 100254D9 5E POP ESI ; ntdll.7C950010 100254DA C3 RETN 100254DB 0FB68E 8C740000 MOVZX ECX,BYTE PTR DS:[ESI+748C] 100254E2 69C9 E8070000 IMUL ECX,ECX,7E8 100254E8 8A8431 94740000 MOV AL,BYTE PTR DS:[ECX+ESI+7494] #define ESP 0x600BF8 <===WeaponReload? #define GetBoneAddress 0x <===== How to find #define dwCPlayerStart 0x748C #define MEOffset 0x7494 #define dwCPlayerSize 0x7E8 help please! String: M-bone Head
Originally Posted by Astr3Lune String: M-bone Head = GetBoneAddress. Right? and how to find ESP pointer? read this carefully please http://www.mpgh.net/forum/242-crossf...-code-esp.html
Originally Posted by ComboDance read this carefully please http://www.mpgh.net/forum/242-crossf...-code-esp.html classes need update as i think , right !?