//K.E.M strike per kill
The addresses are 144A78E48 and 144A78E90, these work for the new patch (3.3.3)
What is it? Name Changer
Type of address: String
Address: &H201372 (VB.NET)
0x00201372 (C#)
Version: 3.3.3
NoRecoil (3.3.3)
VB: &H140236344
C#: 0x140236344
To Patch: Change array of byte to {90, 90, 90, 90}
VB (Using Master's Module): WriteMemory(&H140236344, New Byte() {&H90, &H90, &H90, &H90})
rank addresses updated +0x11F80
Extinction V 3.4.3:
Rapid fire (4 Bytes): 141711830, 1443B74D0, 14171184C, 1443B74EC (you have to freeze the value of the addresses to 0)
Money (4 Bytes): 1444C58B4, 14644A288(value of money*256)
Skill points (4 Bytes): 1444C58D0, 14644A2A4(value of skill points*256)
Give weapon (4 Bytes): 1443B7508
Current weapon ID (4 Bytes): 140B05CA0
Jump height (Float): 14081D994
Health (4 Bytes): 1441E6B3C
Position X (Float): 1443B723C
Position Y (Float): 1443B7240
Position Z (Float): 1443BA810
Noclip (4 Bytes): 1443BA810 (3=noclip on, 0=noclip off)
Timescale (Float): 144508FA4
Ammo addresses (4 Bytes): 1443B76DC, 1443B76E8, 1443B7700, 1443B76E0, 1443B76F4, 1443B770C, 1443B7718
Speed (4 Bytes): 1403744FC
Extreme Knockback (Host Required, 3.4.3.1)
Addy: 0x1443619B8
Offset: 10
Value Type: Float
Default Value: 1000
Higher the value, higher the knockback.
I used to use maxpacket in quake4 to deliberately lag myself, the lower the packet rate the less people knew exactly where you were,
this was before automatic ping correction and all the other stuff come into play.
My guess is it is something left in the engine that has no use but good find, if it still has a function it will play havoc with the aimboters.
Name Changer 3.4.3.X
Addy: 001CACC2
Lenght : 10
Value Type: String
Default Value: N/A