IP rerouting or Packet catching
Hi, im new to game hacking, ive tried to see what happens when i send a multiplayer server some data (simple C# TCP client), what i receive. Well what a got was data with a home brew cypher so i cant do anything with that, ive figured out that the first thing the server asks is authentification (of course) but i would have to send that to the server encrypted, so the only thing possible to do then is get the data that the client sends, now to do that i would have to either reroute the IP that the client connects to and send the data to some PC where i can run a virtual server (simple C# TCP server) and see what the authentification is that the client sends. Or i could directly see what data is being sent from the programm out, either way, i have no idea where to start, i dont even know if that is possible, or if there is another more simple way. If anyone has any experience with that it would be really nice if he could help me.