OutdatedBasic 17.4

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Quote Originally Posted by Cyeclops View Post
If someone could please let me know if full screen is working for them. Dont forget to turn Hardware Acceleration off...
Yes it works when its off, just tested it when its on and its broken
I don't understand how to make the swf file run
Fixed my issue, I had tried to use realmeye earlier today, to no avail, and needed to go back to my host files and remove a line that I added. Thank you anyway.
Auto nexus and auto aim are preferred by many, I am just the one who comes out to say it... You don't want us asking because you can't do it I suppose?
Quote Originally Posted by pogh10 View Post
Auto nexus and auto aim are preferred by many, I am just the one who comes out to say it... You don't want us asking because you can't do it I suppose?
lol yes that must be it.....
Quote Originally Posted by pogh10 View Post
Auto nexus and auto aim are preferred by many, I am just the one who comes out to say it... You don't want us asking because you can't do it I suppose?
It already has auto nexus at around 25%

Read the first post!
Load error, retrying Help me plz ?
Thanks a lot mate, I had the thought last night that I was going to have to take a little vacation from ROTMG due to the fact that they are most likely going to update again soon meaning you did not want to waste time updating then doing it again.


- Also full screen does not seem to be the same as it was in your last client? These black blocks follow you around, last time they did not. I mean it's still better then what it would be like without it.
Quote Originally Posted by Jennings169 View Post
Thanks a lot mate, I had the thought last night that I was going to have to take a little vacation from ROTMG due to the fact that they are most likely going to update again soon meaning you did not want to waste time updating then doing it again.


- Also full screen does not seem to be the same as it was in your last client? These black blocks follow you around, last time they did not. I mean it's still better then what it would be like without it.

Seems that

<!-- Increase view distance (part 2) -->
<code file2mod="com/company/assembleegameclient/map/_-0o5.class.asasm"
line="1116">
fsv2_3.txt
</code>
wasn't edited correctly. Decompile and look.


--- Just as I thought. -Fm.class.asasm doesn't contain the edit for

Code:
pop
pushbyte 16
It does however contain
Code:
pushbyte 8
but no pop

Not sure why it's done like this, but if you can fix that it'll most likely fix it. Testing theory now.

Edit: yes that fixed it. just fm.class has to be fixed to fix this problem. goto line 1131 and replace
Code:
      callproperty        QName(PackageNamespace("", "#0"), "sqrt"), 1
      pushbyte            8
      jump                L394
with

Code:
      callproperty        QName(PackageNamespace("", "#0"), "sqrt"), 1
      pushbyte            1
      pop
      pushbyte 16	  
      jump                L394
I cannot download it. it gives me error on the file.
The full screen works fine for me
Quote Originally Posted by Zong14 View Post
Seems that



wasn't edited correctly. Decompile and look.


--- Just as I thought. -Fm.class.asasm doesn't contain the edit for

Code:
pop
pushbyte 16
It does however contain
Code:
pushbyte 8
but no pop

Not sure why it's done like this, but if you can fix that it'll most likely fix it. Testing theory now.
For HD Accel -On, I don't have it on so don't need it, and Cryo has done mod selector now. Basic 17.4, which is exactly what it is... Basic.

Pushbyte 8 is enough to increase the view for 'my' needs, I don't need a massive view, and the more tiles in view = more lag in my experience, which is why I keep mods to a minimum. If you are able to modify it yourself then by all means, do it.
It's not approved though. Why do you like it like that, you don't use FSv2?
Posts 1630 of 39 · Page 2 of 3
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