From _SafeStr_405.as
//com.company.assembleegameclient.game._SafeStr_405
package com.company.assembleegameclient.game
{
import flash.display.Sprite;
import _-1FZ._SafeStr_38;
import com.company.assembleegameclient.tutorial.Tutorial;
import com.company.assembleegameclient.map._SafeStr_400;
import _-02x._SafeStr_553;
import _-NS._SafeStr_307;
import com.company.assembleegameclient.map._SafeStr_840;
import _-0RB._SafeStr_701;
import com.company.assembleegameclient.objects.GameObject;
import _-0Q9._SafeStr_741;
public class _SafeStr_405 extends Sprite
{
public const closed:_SafeStr_38 = new _SafeStr_38();
public var isEditor:Boolean;
public var tutorial_:Tutorial;
public var mui_:_SafeStr_892;
public var lastUpdate_:int;
public var moveRecords_:_SafeStr_891;
public var map:_SafeStr_400;
public var model:_SafeStr_553;
public var hudView:_SafeStr_307;
public var camera_:_SafeStr_840;
public var gsc_:_SafeStr_701;
public function _SafeStr_405()
{
this.moveRecords_ = new _SafeStr_891();
this.camera_ = new _SafeStr_840();
super();
}
public function initialize():void
{
}
public function setFocus(_arg_1:GameObject):void
{
}
public function applyMapInfo(_arg_1:_SafeStr_741):void
{
}
public function evalIsNotInCombatMapArea():Boolean
{
return (false);
}
}
}//package com.company.assembleegameclient.game
// _SafeStr_307 = "_-v6" (String#5194, DoABC#2)
// _SafeStr_38 = "_-dO" (String#4930, DoABC#2)
// _SafeStr_400 = "_-0Xp" (String#3247, DoABC#2)
// _SafeStr_405 = "_-2D" (String#4409, DoABC#2)
// _SafeStr_553 = "_-VO" (String#4812, DoABC#2)
// _SafeStr_701 = "_-0YD" (String#3254, DoABC#2)
// _SafeStr_741 = "_-0xq" (String#3638, DoABC#2)
// _SafeStr_840 = "_-up" (String#5188, DoABC#2)
// _SafeStr_891 = "_-1BO" (String#11724, DoABC#2)
// _SafeStr_892 = "_-1k" (String#4313, DoABC#2)
