How to make D3D Wallhack undetected?
Hey I got a bypass for XTrap and HGWC and I use manual mapping...
So all is working fine. But I've got a question.
How I can make a D3D Wallhack.
Yes I hooked DIP and I got the strides but when I want to inject the hack into game nothing is happening.
So hope you can help me!
So I think it is right like this:
1. Hook DrawIndexedPrimitve(DIP)
2. Check stride
3. And then do your wallhack?
Can anyone tell me how to do this?
I mean the third step because the normal method don't work for me by enabling the z-buffer?!
So all is working fine. But I've got a question.
How I can make a D3D Wallhack.
Yes I hooked DIP and I got the strides but when I want to inject the hack into game nothing is happening.
So hope you can help me!
So I think it is right like this:
1. Hook DrawIndexedPrimitve(DIP)
2. Check stride
3. And then do your wallhack?
Can anyone tell me how to do this?
I mean the third step because the normal method don't work for me by enabling the z-buffer?!
Code:
if (myStride == 20) {pDevice->SetRenderState(D3DRS_ZENABLE,false);
pDevice->SetRenderState(D3DRS_FILLMODE,D3DFILL_SOLID);
pDevice->SetTexture( 0, texGreen);
pDevice->DrawIndexedPrimitive(Type,BaseVertexIndex, MinVertexIndex, NumVertices, startIndex,
primCount);
pDevice->SetRenderState(D3DRS_ZENABLE,true);
pDevice->SetRenderState(D3DRS_FILLMODE,D3DFILL_SOLID);
pDevice->SetTexture( 0, texRed);
}

