24/7 Day Time Script

Posts 16–30 of 43 · Page 2 of 3
Quote Originally Posted by Glergo View Post
The engine is fundamentally flawed from a multiplayer aspect, mainly because it was not designed for this kind of use. Most of the hackers here have spent a lot of time with the engine and how scripts work to learn this kind of stuff. I personally would not advice you to do the same because scripts will essentially be obsolete in future updates.
I aint feel like learning sqf think its too much work too learn then u can actually use it atm
Oh my god stop worrying about VAC, you shouldn't be fucking with the game at all if you don't want to risk your copy of the game. Not to mention VAC isn't even running, when it is you'll have to switch to private hacks which still run you a possible ban but not as fast as public releases here will.

Also, running code constantly like that is a waste of resources when the server checks the time every 8-10 seconds.
Quote Originally Posted by OCX. View Post
Oh my god stop worrying about VAC, you shouldn't be fucking with the game at all if you don't want to risk your copy of the game. Not to mention VAC isn't even running, when it is you'll have to switch to private hacks which still run you a possible ban but not as fast as public releases here will.

Also, running code constantly like that is a waste of resources when the server checks the time every 8-10 seconds.
It is running now. Please show proof of it not running.
I think one of the best AntiCheat System's is FairFight, because its not Scanbased, but based on a healthy human Mind . Also i think that PunkBuster does a good Job out of all these Anti-Cheat Systems out there. VAC is bs tbh .
Quote Originally Posted by NitoNeat View Post
I think one of the best AntiCheat System's is FairFight, because its not Scanbased, but based on a healthy human Mind . Also i think that PunkBuster does a good Job out of all these Anti-Cheat Systems out there. VAC is bs tbh .
Fairfight is not based on the human brain.
It is the human brain. People are watching what u do
Quote Originally Posted by xCyberxx View Post


Fairfight is not based on the human brain.
It is the human brain. People are watching what u do
Well, FairFight is a Module which catches your Statistics - These Statistics get analyzed and if you are suspicious, A livestream will start to an employee of FairFight. Therefore its not the human brain all alone. it would be madness if ppl watch you 24/7 lol.
Quote Originally Posted by xCyberxx View Post
U can RPM without chandemof getting banned. Wpm will get u banned. VAC detects darky if im right. Maybe not yet but! VAC needs to heavily modified for it to detect scripts. Everybody can use scripts without getting kicked like battleye. Be compared to VAC.. I think be is better for a game like this. What do you guys think about which anticheat is better for this game? And chrck ur services. VAC should be in ur services now. Ps @bowen2k12 thbh i think VAc aint detecting script executions (yet)
wtf, why do you think VAC is so good? lol

VAC will never be able to detect script execution itself, they would need some callback like BE does in arma (not happening, because VAC is not interacting with the game). all they can detect is something like CE running, but if youre smart you just inject your scripts before connecting to a server.
Quote Originally Posted by knucklehead1 View Post
wtf, why do you think VAC is so good? lol

VAC will never be able to detect script execution itself, they would need some callback like BE does in arma (not happening, because VAC is not interacting with the game). all they can detect is something like CE running, but if youre smart you just inject your scripts before connecting to a server.
Im not saying VAC is good. Im saying its different. And yes VAC can be able to detect Script Executions. It just needs to be heavily modified and read the memory and check for script executions or something.
and VAC is not banning for CE being open or Attached to the game. It can be attached open and reading. Writing is getting u banned (Ofc)

Quote Originally Posted by NitoNeat View Post
Well, FairFight is a Module which catches your Statistics - These Statistics get analyzed and if you are suspicious, A livestream will start to an employee of FairFight. Therefore its not the human brain all alone. it would be madness if ppl watch you 24/7 lol.
Ya. Fairfight got something different than other AntiCheats.
But still its not a special A/C + the AC is not fully automatic so imo its not that good. But they do ban alot and its a good A/C for a lil game or if u have alot of employee's that are watching the game the whole day. BE is fully automatic all they need are a couple of Dev that make Signature's for hacks
Quote Originally Posted by xCyberxx View Post
Im not saying VAC is good. Im saying its different. And yes VAC can be able to detect Script Executions. It just needs to be heavily modified and read the memory and check for script executions or something.
and VAC is not banning for CE being open or Attached to the game. It can be attached open and reading. Writing is getting u banned (Ofc)
"or something" - right, obviously you know.

again, without actual game integration they cannot ever detect which scripts the game is executing right now. Im not talking about detecting modifications (to inject scripts), sqf files or anything else, keep that in mind.
Quote Originally Posted by knucklehead1 View Post
"or something" - right, obviously you know.

again, without actual game integration they cannot ever detect which scripts the game is executing right now. Im not talking about detecting modifications (to inject scripts), sqf files or anything else, keep that in mind.
Imo VAC needs to be modified for Dayz. Cuz dayz has more ways to cheat
Please stay on-topic.
Doesn't running such a tight loop lag out the server?

I had one loop before the last update running every 5 seconds and the whole server would have a lag spike when it hit, no idea how much lag a loop with a 0 sleep would cause (as sleep 0 is literally stop for 0 seconds)
Quote Originally Posted by Light_ View Post
Doesn't running such a tight loop lag out the server?

I had one loop before the last update running every 5 seconds and the whole server would have a lag spike when it hit, no idea how much lag a loop with a 0 sleep would cause (as sleep 0 is literally stop for 0 seconds)
It does. it does even lag the Client on some Systems because DayZ is build on a MMO-Architecture, or at least is going to be since what I heard. So i only can imagine why the Lag does occur on some Systems.
Quote Originally Posted by Light_ View Post
Doesn't running such a tight loop lag out the server?

I had one loop before the last update running every 5 seconds and the whole server would have a lag spike when it hit, no idea how much lag a loop with a 0 sleep would cause (as sleep 0 is literally stop for 0 seconds)
I was running it fine for about 30 mins with no lag.
Posts 16–30 of 43 · Page 2 of 3
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