Find something to execute a script, like darkys script executor. Then paste that code into it and execute it.
Originally Posted by Glergo
The engine is fundamentally flawed from a multiplayer aspect, mainly because it was not designed for this kind of use. Most of the hackers here have spent a lot of time with the engine and how scripts work to learn this kind of stuff. I personally would not advice you to do the same because scripts will essentially be obsolete in future updates.
Honestly, there isn't as much behind it. It's not hard at all. Arma is built around editing and allowing people to customize it with scripts, so naturally it's really easy to exploit it. The reason this isn't changed in DayZ is because of 2 things:
1. it would take a lot of time to rewrite a big portion of how the game works
2. (continuing on 1.) But, one could possibly disable or limit that aspect of the game severely, but the developers aren't competent enough/focusing on other things.
Don't get me wrong, I love the idea behind Dayz and it's a great concept, but it's being delivered wrong. Maybe it's because Dean Hall was just really pressured by his fans to release "something that works", or maybe not. Who knows?
Arma was an engine made on Heavily modding it. It allowed you to custom script everything you could imagine using what was in the game already, and if you could model, had very good mod support to.
People wanted a standalone DayZ. What they have gotten instead is an engine customized for DayZ, custom models, and a reworked map (which if anyone has been way north has seen isn't even finished). Being simply a modified engine means that all that customization is still there (and if it wasn't, the standalone would be dead with no scripting allowance for modding).
The max VAC will do is scan running processes, game files, and memory edits. To prevent scripting (which we would still need bypasses to do) they would have to integrate VAC into the game in a way that not even battleeye does. More along the lines of the current antihacks. This player had this when he logged in, did that change? Was there an item he picked up that was within the correct distance? He's sick, is he taking the right blood loss from it? The game would be more VAC than Arma when they were finally done.
So tldr; The DayZ devs are in trouble trying to make a balance between customization by server owners when it goes private, and limiting the commands for scripters. That, and VAC is only going to attempt to prevent injections and simple hacks, but will never prevent scripting.
I still dont know from where you got the fact that VAC is enabled, pretty sure it would show up in taskmanager.
any one else getting massive fps drops when using the 24/7 day script ? been running it for days without problem , today whenever i run it my fps just drops really low, can't even move ;/
Originally Posted by pApzx
any one else getting massive fps drops when using the 24/7 day script ? been running it for days without problem , today whenever i run it my fps just drops really low, can't even move ;/
Change the loop to 7
Originally Posted by Confin3d
Change the loop to 7
Can you please explain what i must change into 7?
while {alive player} do {
setDate [2012, 9, 1, 14, 0];
sleep 0;
};
- Sorry bit of a niewbie in whole dayz and scripting
Originally Posted by pApzx
Can you please explain what i must change into 7?
while {alive player} do {
setDate [2012, 9, 1, 14, 0];
sleep 0;
};
- Sorry bit of a niewbie in whole dayz and scripting
while {alive player} do {
setDate [2012, 9, 1, 14, 0];
sleep 7;
};
Not a daylight loop, but here is some light tweaking to makes things a lot easier to see at night.
figured that out a few hours ago when i actually looked at the code. pulled it off another site and shared it here since ive been looking for a daytime script that works well..
the one posted in here does work however everytime it loops i get a few seconds of lag which is annoying.
Shouldn't we find another condition for this? The lag is very annoying and the ''set hotkey'' doesn't work.
Is it possible to check if the date is different like (while{date != [2012, 9, 1, 14, 0] } or whatever syntax I should use since I'm completely new to this sqf scripting) instead of checking if the player is alive?