Help With Adding "No Particle Effects" to Mod Selector
So the other day I came across 059's post on Multiboxing. I checked it out because I was always interested in Multiboxing but had never tried it. In there I saw him talk about adding mods to the Mod Selector and saw that he had the "No Particle Effects" mod listed as one that he would have added for Multiboxing.
No Particle Effects:
in the mods folder make a new folder called anything, I did 18.0.0_arcNoPart and inside that make two files, 18.0_arcNoPart.xml and return.txt.
Inside the xml file put:
Inside return.txt file put:
returnvoid
No Text Notifications:
in the mods folder make a new folder called anything, I did 18.0.0_arcNoText and inside that make three files, 18.0_arcNoText.xml and return.txt.
Inside the xml file put:
Inside return.txt put:
returnvoid
Then when you start mod selector you should see my mods - special thanks to @infern000 for helping me with remove particles!
Anyways, I tried this exactly as it was posted and every time I try to put the mods in and build the client, I always get these two .abc files named "client-0" and "client-1" along with a folder named "client-1." I'm assuming this happens when the fails to recompile the hacks into the .swf file.
Not sure if I just hardcore derped, or if I did it right and my computer was just like, "Nope." Anyways, help would be greatly appreciated. Thanks! Maybe you could help @059?
Mod Selector mods
No Particle Effects:
in the mods folder make a new folder called anything, I did 18.0.0_arcNoPart and inside that make two files, 18.0_arcNoPart.xml and return.txt.
Inside the xml file put:
Code:
<?xml version="1.0" encoding="UTF-8"?>
<rotmg>
<mod id="Arcanine's No Particle mod">
<code file2mod="_-12e\Particle.class.asasm"
line="446">
return.txt
</code>
</mod>
</rotmg>
returnvoid
No Text Notifications:
in the mods folder make a new folder called anything, I did 18.0.0_arcNoText and inside that make three files, 18.0_arcNoText.xml and return.txt.
Inside the xml file put:
Code:
<?xml version="1.0" encoding="UTF-8"?>
<rotmg>
<mod id="Arcanine's No Text mod">
<code file2mod="_-0fW\_-0Jk.class.asasm"
line="190">
return.txt
</code>
</mod>
</rotmg>
returnvoid
Then when you start mod selector you should see my mods - special thanks to @infern000 for helping me with remove particles!
Anyways, I tried this exactly as it was posted and every time I try to put the mods in and build the client, I always get these two .abc files named "client-0" and "client-1" along with a folder named "client-1." I'm assuming this happens when the fails to recompile the hacks into the .swf file.
Not sure if I just hardcore derped, or if I did it right and my computer was just like, "Nope." Anyways, help would be greatly appreciated. Thanks! Maybe you could help @059?
