SmileSolvedBattleye Bypass creation help?

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Battleye Bypass creation help?
Hey

So I recently started looking around on how to "hack" the DayZ mod. I was wondering if anyone could link me to a recent Battleye bypass that I could reverse engineer, so that I can understand how it works etc...

NOTE: I AM NOT LOOKING FOR A WORKING ONE, I JUST NEED SOMETHING OUTDATED/DETECTED THAT I CAN LEARN FROM

NOTEv2: I have looked around the forums for some, but am yet to find one - so I apologise in advance if it turns out that the forum is plastered with them :L
Look into RPM's/WPM's. Battleye can't stop them. No need to bypass anything. Also, you can get the same functionality as scripts. http://www.mpgh.net/forum/624-dayz-m...r-leeched.html (I suggest looking at the original thread as there is a lot more information via the comments/added stuff)

I honestly don't see any point in attempting to code a bypass at this point with the Standalone out and being protected by a whole other anti-cheat. Especially if you were to publicly release it. Would be detected within a few hours of its release. If you kept it private, you might as well have made an RPM project in a quarter of the time.

With that being said: Here's some shit Normen leeched and released a while back:
http://www.mpgh.net/forum/624-dayz-m...urce-code.html

...But it probably won't do you any good since it's so old. tim0n even stopped releasing his decompilations of Battleye.
Thanks man I'll have a look around and see if I can get something put together.

I'm not really looking into doing anything with Standalone for the time being, just because of how little there is to do in its current state.
Quote Originally Posted by Mauzey View Post
I'm not really looking into doing anything with Standalone for the time being, just because of how little there is to do in its current state.
Well, it turns out that they might be using both VAC and Battleye.
Solved, closing thread.
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