New hack ideas

Posts 211–225 of 848 · Page 15 of 57
Add a "tell" button in the menu that appear when you click on a player's name, because having to write /tell playername when searching for offers in crowded Nexus is just painfull
Why not, instead of using rabdcasm and predefined lines for the mod selector, use sigscanning files and inserting bytes into the sigscanned area? This is how many other games do stuff like this. Why not rotmg? It would mean an almost 100% always updated rotmg client, and if it changed you could just change a config file. It would also mean:
- Smaller compiling times
- No waiting (like devoidcoder's realmrelay which is pretty much no waiting)
- Less people spamming rotmg threads for approval
Quote Originally Posted by MeepDarknessMeep View Post
Why not, instead of using rabdcasm and predefined lines for the mod selector, use sigscanning files and inserting bytes into the sigscanned area? This is how many other games do stuff like this. Why not rotmg? It would mean an almost 100% always updated rotmg client, and if it changed you could just change a config file. It would also mean:
- Smaller compiling times
- No waiting (like devoidcoder's realmrelay which is pretty much no waiting)
- Less people spamming rotmg threads for approval
I don't think this is possible or at least really difficult. A lot of this mods are more complex than the simple nop/change value in your average windows executable hack. References to functions will change position breaking any kind of insert these bytes here method.
Quote Originally Posted by nilly View Post
I don't think this is possible or at least really difficult. A lot of this mods are more complex than the simple nop/change value in your average windows executable hack. References to functions will change position breaking any kind of insert these bytes here method.
maat's tool is already able to auto update many hacks.
Your code just have to mimic the way you are manually updating.
It still lacks of complexes hacks like aimbot and inv viewer but its possible.

This is why COMMENTS are very importants in hacks source
Quote Originally Posted by JustAnoobROTMG View Post
maat's tool is already able to auto update many hacks.
Your code just have to mimic the way you are manually updating.
It still lacks of complexes hacks like aimbot and inv viewer but its possible.

This is why COMMENTS are very importants in hacks source
I wasn't talking about auto update in general. I was talking about sig scanning and byte replacement.

Since you brought up auto updating in general, I'm sure you seen my post in the showoff thread about my own auto updater. It actually updates mods dynamically (meaning I can make a mod for the mod selector and I don't need to write any code in my updater to update it).
Quote Originally Posted by nilly View Post
I wasn't talking about auto update in general. I was talking about sig scanning and byte replacement.

Since you brought up auto updating in general, I'm sure you seen my post in the showoff thread about my own auto updater. It actually updates mods dynamically (meaning I can make a mod for the mod selector and I don't need to write any code in my updater to update it).
Ok, my bad. I perfectly know about search and replace, byte patterns stuff, i coded some by myself in the past
reconnect to ghall
Quote Originally Posted by MohanSkinny View Post
reconnect to ghall
That's so easy that it isn't even funny
Quote Originally Posted by MohanSkinny View Post
reconnect to ghall
Look at the code for reconnect V2. You need to copy the one of the blocks for dispatch to make a new key trigger (running out you really need 4 lol?). Then you need to make a new traitslot copy an old one down in vars. then in the save you need to store gh to the new trait just like to others.

Can't imagine why you would need this though. Gh portal inside of vault...
I don't know if this is possible but when you enter a dungeon, a line on your radar shows up which guides you to the boss room. If this is possible, this would make all dungeons 100% faster and a ton more l00tz
not sure if its been said already but

Map hack for dungeons, so there is no more wrong turns, this way u can see treasure rooms without actually looking for them
Quote Originally Posted by drcain View Post
Map hack for dungeons
Impossible, they're randomly generated
Quote Originally Posted by CrazyJani View Post
Impossible, they're randomly generated
Is it impossible to get the generator code ? I think it's server side so, the server give the map to the client when the client join the dungeon or when he explore the dungeon ? Because if it's when the client join the map you could take the packet with a proxy no ?
Quote Originally Posted by Elmoren81 View Post
Is it impossible to get the generator code ? I think it's server side so, the server give the map to the client when the client join the dungeon or when he explore the dungeon ? Because if it's when the client join the map you could take the packet with a proxy no ?
The client gets the map from the server piece by piece as you explore it
Posts 211–225 of 848 · Page 15 of 57

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