New hack ideas

Posts 601–615 of 848 · Page 41 of 57
Quote Originally Posted by Five View Post
I tried, but nothing really helps. I'd like features that allows Orape to have average or high quality graphics.
If you want better graphics and better performance, you need to upgrade your specs. Other than some graphic settings the client doesn't really help with lag.
Maybe u just have shit internettss
Alright, thanks.
There should be a way to send the server the ID from another Account to access that Account's vault.

It's possible to get the ID from a Plugin for K-Relay already, but i wonder if there's a way to trick the server go steal other people's vaults.
Quote Originally Posted by CaIamity View Post
There should be a way to send the server the ID from another Account to access that Account's vault.

It's possible to get the ID from a Plugin for K-Relay already, but i wonder if there's a way to trick the server go steal other people's vaults.
Not possible, server obtains the account id straight from the database.
Quote Originally Posted by CaIamity View Post
There should be a way to send the server the ID from another Account to access that Account's vault.

It's possible to get the ID from a Plugin for K-Relay already, but i wonder if there's a way to trick the server go steal other people's vaults.
possible on private servers still, not on prod
I dont know if this is server side or not, but revealing the map when you go into a dungeon to make rushing easier would be extremely helpful, or adding a priority autoaim (aiming brutes in abysses first, etc). Just some suggestions
Quote Originally Posted by sunatf2 View Post
I dont know if this is server side or not, but revealing the map when you go into a dungeon to make rushing easier would be extremely helpful, or adding a priority autoaim (aiming brutes in abysses first, etc). Just some suggestions
revealing the map? what do you mean?
Quote Originally Posted by sunatf2 View Post
I dont know if this is server side or not, but revealing the map when you go into a dungeon to make rushing easier would be extremely helpful, or adding a priority autoaim (aiming brutes in abysses first, etc). Just some suggestions
Maps are randomized so 'revealing' the map when you first enter the dungeon is impossible.
Quote Originally Posted by A_Random_Idiot View Post
revealing the map? what do you mean?
I think he means, like, revealing the map.
I don't know where tje right place to say this is but in ORape when yo take a screenshot big loot bag, item viewer, and color locked players are all visible

(with the F9 shortcut)
First. Do you alrdy done a Hack for ROTMG?. If yes please tell me Name.
Secound. I've never saw a Hack in 2k16 which had a working scamm hack.
Yesterday someone scammed me with a hack. So i am wondering which hack he was using.?...
Quote Originally Posted by LeckerKing View Post
First. Do you alrdy done a Hack for ROTMG?. If yes please tell me Name.
Secound. I've never saw a Hack in 2k16 which had a working scamm hack.
Yesterday someone scammed me with a hack. So i am wondering which hack he was using.?...
Nillys client most likely.
Timer when you kill Oryx 1 it counts till WC portal dissapears. Also could work on every dungeon: Small timer on portal and would count till it dissapears
Like here, used my pain skills http://imgur.com/UjzFXAH

I saw this one in EuEast by player CaTaHa and he was counting from 1min (not sure about right time) till 0 and then portal dissapeared.
Higher view-distance would be nice, I'm not sure if you can tweak the whole centering thing to give you a higher view distance, or if it is impossible to trick the server into letting you see farther.
Another one that would be nice but might be a bit hard to code is an indicator on each realm whether major bosses like Hermit have been killed and how close the realm is to closing.
I think yet another good hack would be one that allows you to hover over more names close to you than 6 names, but that'll probably be a pain in the ass to code, since you have to add an extended interface and all that. Would really help when I have 10 guild members locked, though.
Quote Originally Posted by ASERHaerheadrherherh View Post
Higher view-distance would be nice, I'm not sure if you can tweak the whole centering thing to give you a higher view distance, or if it is impossible to trick the server into letting you see farther.
Another one that would be nice but might be a bit hard to code is an indicator on each realm whether major bosses like Hermit have been killed and how close the realm is to closing.
I think yet another good hack would be one that allows you to hover over more names close to you than 6 names, but that'll probably be a pain in the ass to code, since you have to add an extended interface and all that. Would really help when I have 10 guild members locked, though.
I made a different type of map scale that gives you a higher view distance but it breaks the viewing rectangle as you can see on the circular edges of this (maybe cause I'm combining it with fullscreenv3).


Posts 601–615 of 848 · Page 41 of 57

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