Following this topic, I saw a comment on reddit today:
https://www.reddit.com/r/RotMG/comme...erson/dtv2t1l/
I'm sure its very possible but certainly difficult to make. Perhaps to keep up with the market the bot can read in data from realmeye trade offers. Perhaps to hear other people's voices from drocsid it can make use the mic. to do end game dungeons such as lost halls it can used an advanced /follow hack where instead of just following one single person it follows the center of mass of large groups of people where the mass would be calculated with maxed stats of players. It could read in data from the mic and drocsid bots to decide what group/who it would follow. Same thing for shatters. Perhaps it can even have some type of fast algorithm to determine what the most beneficial next action to take is. It could also use this feature to figure out where glands are in large realms and teleport there. Perhaps it can differentiate between rare and common uts when decideding what to feed. Maybe it can even read in the locations of in coming bullets and weave around them automatically. And when it can't, maybe it can decide when its best to nexus or if there is way to survive by only taking smaller hits. Perhaps it can be coded to teleport to the nearest player to a desired quest once the other player gets close enough.
These are all just ideas, but to me a lot of them seem pretty doable considering the existing hacks.
https://www.reddit.com/r/RotMG/comme...erson/dtv2t1l/
I'm sure its very possible but certainly difficult to make. Perhaps to keep up with the market the bot can read in data from realmeye trade offers. Perhaps to hear other people's voices from drocsid it can make use the mic. to do end game dungeons such as lost halls it can used an advanced /follow hack where instead of just following one single person it follows the center of mass of large groups of people where the mass would be calculated with maxed stats of players. It could read in data from the mic and drocsid bots to decide what group/who it would follow. Same thing for shatters. Perhaps it can even have some type of fast algorithm to determine what the most beneficial next action to take is. It could also use this feature to figure out where glands are in large realms and teleport there. Perhaps it can differentiate between rare and common uts when decideding what to feed. Maybe it can even read in the locations of in coming bullets and weave around them automatically. And when it can't, maybe it can decide when its best to nexus or if there is way to survive by only taking smaller hits. Perhaps it can be coded to teleport to the nearest player to a desired quest once the other player gets close enough.
These are all just ideas, but to me a lot of them seem pretty doable considering the existing hacks.

