New hack ideas

Posts 766–780 of 848 · Page 52 of 57
Following this topic, I saw a comment on reddit today:


https://www.reddit.com/r/RotMG/comme...erson/dtv2t1l/

I'm sure its very possible but certainly difficult to make. Perhaps to keep up with the market the bot can read in data from realmeye trade offers. Perhaps to hear other people's voices from drocsid it can make use the mic. to do end game dungeons such as lost halls it can used an advanced /follow hack where instead of just following one single person it follows the center of mass of large groups of people where the mass would be calculated with maxed stats of players. It could read in data from the mic and drocsid bots to decide what group/who it would follow. Same thing for shatters. Perhaps it can even have some type of fast algorithm to determine what the most beneficial next action to take is. It could also use this feature to figure out where glands are in large realms and teleport there. Perhaps it can differentiate between rare and common uts when decideding what to feed. Maybe it can even read in the locations of in coming bullets and weave around them automatically. And when it can't, maybe it can decide when its best to nexus or if there is way to survive by only taking smaller hits. Perhaps it can be coded to teleport to the nearest player to a desired quest once the other player gets close enough.

These are all just ideas, but to me a lot of them seem pretty doable considering the existing hacks.
Ok, with the invention of OpAutonexus has made it a lot more became viable, with only a little bit of kiting or avoidence scripting and a algoryhtm to generate a point in the middle of the largest group and enter a portal when a large playermass disappears and a rutimentey autoaim, you can have a bot that literaly plays the game. If you take player movment of players in the blob you can combine them and try to move to the front back or sides of the group. All of the projectiles are handled by the client anyways so its just a matter of reposioning to another point in the region of the group.
Quote Originally Posted by ArkMods View Post
Ok, with the invention of OpAutonexus has made it a lot more became viable, with only a little bit of kiting or avoidence scripting and a algoryhtm to generate a point in the middle of the largest group and enter a portal when a large playermass disappears and a rutimentey autoaim, you can have a bot that literaly plays the game. If you take player movment of players in the blob you can combine them and try to move to the front back or sides of the group. All of the projectiles are handled by the client anyways so its just a matter of reposioning to another point in the region of the group.
So making a new god mode is literally as easy as changing a few numbers? ehh...
Yep, but the server disconnects you as soon as you take ~ 10 hits.
maybe the option to reskin some stuff client sided maybe through a confg? idk im not a coder and idk how this stuff works, just trying to give idead.
Make a hacked client that hides your hacked client options... Lowers the risk of players being banned from LH Disc Servers if they get asked to screenshot their options -_-
Turn your hp bars off
Enable normal ui
Enable ui shadow
Disable fullscreen
Make shure costom lock colors/dammage text
Quote Originally Posted by Laydolf135 View Post
Make a hacked client that hides your hacked client options... Lowers the risk of players being banned from LH Disc Servers if they get asked to screenshot their options -_-
There’s a version of that already released.
1) Auto Spell Bomb in Crazy Client
2) Time of tier/loot pots (or make infinity, if possible)
3) Hotkey TP to key popping
4) Lich location on minimap
Ok so for the hide pets hack can you make it so that everyone else's pet is hidden except yours? It just gets annoying that I can't see my pet all the time
alright so, this is a long thread and the possibility of these already being said is high, so bear with me.

1. Better timer showing. In crazyclient a timer shows above your head for ability cooldown, but it also shows for every other timer and overlaps with it, so if you wanna see the oryx timer while in a dungeon it goes away if you ability. Oryx timer should be moved to top right or something of the sort. (Maybe put it on the top right/left of the map?)

2. This one is likely impossible, but would be amazing if implemented. Realm encounter notifications showing in dungeons. Essentially working the same way as when oryx calls out that hes moving you to his castle, while in dungeons you will still see notifications from the realm for things like pentaracts, ghost ships, hermits, sphinx, ect.

3. Removal of ALL effects on allies. This includes the spam of "no effect" and general healing/pet healing. This would help people with lag issues in bigger dungeons and could have a lot of different customization options.

4. A secondary button next to enter that serves to allow the changing of characters BEFORE entering the dungeon. The button will queue up your character into the dungeon but instead send you to the character select screen, and when you select the character it will send you into the dungeon instead of the nexus, bypassing the new reconnect blocking since it is your first time into the dungeon? Not fully sure how it works, so this may not be possible.

5. Fame Train Helper. A toggle-able option that will show the world number above the map, the spots on the map to place pause bots (which greatly increase the success & efficiency of the train (if you need to see the pause spots, they are in the public train *******), and the general path people should take (maybe indicated by the rest of the tiles being replaced by gray along the path?) so the likelihood of people messing up the train because they dont know how to properly move with it is lowered. Also, a counter of how much fame you have gained in a session and perhaps even a timer to show how much fpm you are getting would be nice. Also, im assuming since muledump can calculate how much dead fame you will have, perhaps a client could do it as well. All of these features would make for a very solid train helper for sure.

6. The ability to "whitelist" users in chat. This means that even if you have chat off, their messages will be seen. this could include pms, public chat, or guild chat (and you can whitelist guildchat as a whole as well. This would make for a cleaner chat system where you would only need to see what was important to you and not random kids spamming "ur mum gay" in chat channels.

7. The ability to make people smaller. Now, I know that you can make players invisible as a whole, but its often not helpful as you need to know where the group is even if you have pets off. So if everyone was smaller, you could see yourself in big groups, see loot bags and chests, and still stay with the group. It would also look kawaii af plz implement

Aight thats all I have for now, let me know if any are helpful/ unable to be done/ already said. Will accept critical feedback
Quote Originally Posted by WilliamLoor View Post
2. This one is likely impossible, but would be amazing if implemented. Realm encounter notifications showing in dungeons. Essentially working the same way as when oryx calls out that hes moving you to his castle, while in dungeons you will still see notifications from the realm for things like pentaracts, ghost ships, hermits, sphinx, ect.
The only way for this to be done is to have another account in the realm.

Quote Originally Posted by WilliamLoor View Post
3. Removal of ALL effects on allies. This includes the spam of "no effect" and general healing/pet healing. This would help people with lag issues in bigger dungeons and could have a lot of different customization options.
I believe this is included in 059's client. It disables "a LOT" of stuff to achieve it's low CPU mode.


Quote Originally Posted by WilliamLoor View Post
5. Fame Train Helper. A toggle-able option that will show the world number above the map, the spots on the map to place pause bots (which greatly increase the success & efficiency of the train (if you need to see the pause spots, they are in the public train *******), and the general path people should take (maybe indicated by the rest of the tiles being replaced by gray along the path?) so the likelihood of people messing up the train because they dont know how to properly move with it is lowered. Also, a counter of how much fame you have gained in a session and perhaps even a timer to show how much fpm you are getting would be nice. Also, im assuming since muledump can calculate how much dead fame you will have, perhaps a client could do it as well. All of these features would make for a very solid train helper for sure.
This would be kinda annoying, as the crazyclient map hack isn't 100%, but I like the idea to this feature. A timer, fame count, and fame per minute calculator are already implemented in crazy client (/fame). Also the clients (minus crazy) are currently able to calculate your dead fame.
good idea for me is to allow set shortcut to ON/OFF safe walk setting
Posts 766–780 of 848 · Page 52 of 57

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