Hello! Today i will tell you about the first steps and select your game style in the World Of Tanks game.
1. First steps.

A brief description of the game would be in battles with tanks. If you go into details we can say that tanks are divided into Tier (rank, level) which is from 1 to 10. Tanks belong to several nations, namely Germany, Russia, Britain, France, China and Japan.

The tanks are of differents types:
☺Light Tank
☻Medium Tank
♥Heavy Tank
♦Anti-Tank
♣Artillery

In your path to tier 10, depending on the branch you choose, you have the opportunity to move from Light Tanks, Medium Tanks, Heavy Tanks to
Anti-Tank and Artillery branches are separate, these types of tanks are found in all your evolution.

In a fight, you gain experience and money (silver). The experience is used to research the Tank components and other higher tier tanks. Silver is money game. With this purchase components, tanks, equipment and crew.
Paths to tier 10, regardless of nation or type of tank is structured as a tree. To move to the next tier has to consider certain components. After the necessary components are investigated (doesn't request to buy them), you can try the new Tank.

Components of a tank are:
Turret - it provides life and a higher rotation speed gun.
Tracks - they provide rotation speed and movement larger Tank .
Tun - this is most important in this game. Gun ammunition disposal or termination leads to the inevitable destruction of the vehicle. The gun has two features, the power of destruction and power with the growing penetration of respectively the Tank.
Engine - it provides speed and less chance of burning your own vehicle.
Radio station - it provides a wider vision of enemies and teammates.


2. Select your game style.

I am more than sure many among you when you first entered the game and you see how many tanks are in a nation, you've probably wondered what to play and how.

Here come the answers:

Light Tanks

These are the first vehicles they try in World of Tanks and what helps us the most "basic" tactics we will be useful later medium tanks. In this respect, the former are used as guinea pigs and barely started the first battle a new player destroys an enemy and survive the battle. As we experience these tanks become increasingly faster. Virtually every nation has at least one light tank that serves as a scout. Although at first glance seem harmless, those who do not take seriously the presence of a scout, in most cases ends tragically.
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Medium Tanks

Medium tanks are the most diverse environments currently tartip World of Tanks. They are characterized by a good mobility, excellent view range, medium armor and firepower great (especially tier 9-10). Some environments can easily distinguish important categories about it as first-line Tank (M4A3E2), shooting tanks (Panther), Scout (T20) and the multitasking (T -54). Depending on the map and tanks present in the two teams, our role in conducting such a tank varies enormously from one fight to another.
One of the main tasks on any map is to secure the routes and positions as quickly as thyristors and eliminate Scout or cause them to retreat. The reason we do this is to prepare the ground for heavy tanks and anti-tanks represent the main force of attack subsequent phases of the battle. An example of a situation where the media can determine victory or defeat in a battle team is centered hill on the map "Mines" or routes on the map "Mountain Pass". In tier 8-10 battles environments often alone or accompanied by light tanks (by tanks available in that battle), fulfilling the role of scout.
Another role that environments shared with light tanks is the need to support a heavy tank. Like scouts environments should look fighting heavy tanks, they can flank every time possible. Ultimately, if we can not get behind them, we frontal attack, targeting areas with low armor and trying to move as much. Many environments have guns so powerful that they can penetrate the frontal armor of a heavy tank of the same tier. Thanks to a very good RoF environments can destroy heavy tanks and break enemy row to open the way to the enemy lines near the base.
A maneuver that uses the power of fire is called "Wolfpack". During the Second World War, it was the name of a submarine tactics used but in World of Tanks is used to denote a group of media in the same team. It is one of the most difficult to stop bands of attack, because immense firepower and mobility because they have enough to attack any point on the map. One of the two methods of attack against "Wolfpack" is to force enemyes front to fight heavy tanks, preferably in straits where we can flank environments. Another possibility is to discover in time the possible formation of a "Wolfpack" and attack the area with a large number of tanks to break the fast group and to remove the threat.
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Heavy Tanks

The last type of vehicle turret are the heavy tanks.
They form "steel fist" of our team and depends on the enemy tanks if I break the line or be trapped and destroyed. Heavy tanks have the thickest armor average of all units and also large caliber guns. For this reason, they are ideal to block passages or even entire sections of the battlefield - they can easily push even the enemies of the position they occupy. These are the only vehicles that can get a huge damage but keep their usefulness in the position where they are.
The tanks are divided into two categories: giant armor strong, but slow (IS -4, E -75, Maus) and tanks with thin armor, but faster (IS -8, M103). First class always creates center of the battlefield - they decide when to attack, or when sounded retreat. Team should support the decisions that they take heavy tanks. Who is not subject to lead the team to perdition . A team without the support of heavy tanks is like a football team without top attack. The conflict between the two heavy tanks can be likened to the duel of battleships: remote trucks that do not any fire damage. Thus, to break a line defended by so few tanks , you need the help of medium or light tanks to flank or using artillery. Frontal attack positions arising from heavy tanks without any support, in general tragic end.
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Anti-Tanks

If you prefer to play World of Tanks with remotely fires accurate to hunt your enemies in the bushes, then anti-tanks are the perfect choice for you. The disadvantage of a lower HP than the same tier tanks, these machines are the most powerful guns in the game and also have the best factors and camouflage, which makes them "pull out of nowhere".
Anti-tanks, as the name indicates, are mainly all used to Elim tanks. However, we must remember one thing: Do not ever sit in the front line. Even if you have thick frontal armor, they are made ​​to hunt from a distance, otherwise risk being flanked and destroyed easily. In addition, the discovery of an AT, the rule is a tempting target for artillery. Thus, we must look for places as ferrites, and away from the front line. Once we found the place, we left nothing to do but to go into sniper mode and wait for prey. AT 's are the foundation of a solid defense. Willing to 400-500 meters behind the main front are almost impossible to detect and eliminate any attempt to break the front initiated by any enemy brave enough to try. Thanks to large size, some ATs that cooperate in the same area can destroy a heavy tank in a single shot. What tactics and the use of these tanks are quite predictable and provides tangible results in the fight, remains a question: "How do we fight them?". There are ways ! One of them is a good scout - artillery coordination. Due to weak armor ceiling ATs is vulnerable and a good shot, it can turn into a relic in flames.
Another method is flanking. Apart from a few exceptions, ATs suffer from lack of turret, which puts them unable to attack an enemy stuck to their sides. The third and most risky tactic is to attack the front. In this case, the most recommended is fighting at close range, to ensure that the AT does not hide from our blows. The most important is to draw its fire after fire as tactical kick and kickback can not only lead to defeat.
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Artillery

Artillery give you the chance to shoot the enemy is hiding in the bushes somewhere far from the line I. In most cases, at least since the last update, so few tanks appear in battle, but should be taken into account as such a tank can change the fate of a fire battle.
The first and most important feature of artillery is the ability to fired upon enemies beyond hills or ruins. To be able to shoot, simply fill in "Sniper" (SHIFT), and so you see the battlefield as I see birds. Top! This mode is called "strategic view" and gives us the ability to hit any enemy, wherever they are on the battlefield, the only condition being to be visible at that time. In plus, we receive and a new indicator what help us to target - a line between our tank and midst point sighting. Depending color, we will know in any moment if our collar will be locked (red) or if will hit directly enemy (green). Mentioned another relationship: target changes shape as the distance to the target increases. If it is elongated, it means that your opponent is close enough and have the best chance to hit him. Target round means we are almost out of range and projectiles can fall apart opponent. A target that stops the continuous gray line, that means keeping it out of range. For this reason, even artillery can target almost any place of the map is good, from time to time to regroup, to improve our chances of stroke.
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