Thumbs upUndetected Base - SimpleWH Source

Posts 16–30 of 58 · Page 2 of 4
leech1122, pls help

I see msbx - Press F10 ingame to activate wallhack!

but in game then i press F10 i not hear the beep. And not work WH

i use this

if(keyState(VK_F10))
{
beep(200,200);
memcpy((void*)(Wallhack), (PBYTE)"\x90\x90\x90\x90", 4);

}
Quote Originally Posted by BOKN View Post
leech1122, pls help

I see msbx - Press F10 ingame to activate wallhack!

but in game then i press F10 i not hear the beep. And not work WH

i use this

if(keyState(VK_F10))
{
beep(200,200);
memcpy((void*)(Wallhack), (PBYTE)"\x90\x90\x90\x90", 4);

}
If you are building the hack on your own, you need to tell me more about what your cmd prompt says when injecting.
Quote Originally Posted by XxJuggernauTxX View Post
I've already fixed the problem. Thank you so much @leech1122

OMG! It's detected by xTrap.
No, no it's not. It may get detected sometimes, but when ran again it will work. xTrap can just detect the Injector... if the injection is done before that and the cmd prompt closes, xtrap cannot detect. Try it again sir.
Thanks for sharing sir..
print this and close the injecting

Quote Originally Posted by BOKN View Post
print this and close the injecting

That looks exactly right.
Quote Originally Posted by leech1122 View Post
No, no it's not. It may get detected sometimes, but when ran again it will work. xTrap can just detect the Injector... if the injection is done before that and the cmd prompt closes, xtrap cannot detect. Try it again sir.
There's no any prompt after the dll has been injected. I'm using CFPH here & I've already change the respective wallhack addys. I think it's working in CFNA only or there's something wrong with the base itself. Giving up is the only choice..
I've got these errors

1>------ Build started: Project: Test, Configuration: Release Win32 ------
1>Compiling...
1>Base.cpp
1>.\Base.cpp(173) : error C2470: 'Code' : looks like a function definition, but there is no parameter list; skipping apparent body
1>.\Base.cpp(175) : error C2062: type 'int' unexpected
1>.\Base.cpp(192) : error C2146: syntax error : missing ';' before identifier 'entry'
1>.\Base.cpp(192) : error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
1>.\Base.cpp(192) : error C2146: syntax error : missing ';' before identifier 'point'
1>.\Base.cpp(192) : error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
1>.\Base.cpp(192) : error C2470: 'point' : looks like a function definition, but there is no parameter list; skipping apparent body
1>.\Base.cpp(193) : error C2059: syntax error : ':'
1>.\Base.cpp(246) : error C2065: 'main' : undeclared identifier
1>Build log was saved at "file://c:\Documents and Settings\Asti\Desktop\Test\Test\Release\BuildLog.h tm"
1>Test - 9 error(s), 0 warning(s)
========== Build: 0 succeeded, 1 failed, 0 up-to-date, 0 skipped ==========




this is for C++ or C#?
Quote Originally Posted by Astr3Lune View Post
I've got these errors

1>------ Build started: Project: Test, Configuration: Release Win32 ------
1>Compiling...
1>Base.cpp
1>.\Base.cpp(173) : error C2470: 'Code' : looks like a function definition, but there is no parameter list; skipping apparent body
1>.\Base.cpp(175) : error C2062: type 'int' unexpected
1>.\Base.cpp(192) : error C2146: syntax error : missing ';' before identifier 'entry'
1>.\Base.cpp(192) : error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
1>.\Base.cpp(192) : error C2146: syntax error : missing ';' before identifier 'point'
1>.\Base.cpp(192) : error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
1>.\Base.cpp(192) : error C2470: 'point' : looks like a function definition, but there is no parameter list; skipping apparent body
1>.\Base.cpp(193) : error C2059: syntax error : ':'
1>.\Base.cpp(246) : error C2065: 'main' : undeclared identifier
1>Build log was saved at "file://c:\Documents and Settings\Asti\Desktop\Test\Test\Release\BuildLog.h tm"
1>Test - 9 error(s), 0 warning(s)
========== Build: 0 succeeded, 1 failed, 0 up-to-date, 0 skipped ==========




this is for C++ or C#?
Well since you can't already tell by the code... it's c++ my friend.
I found the reason

i used
DWORD CShell = (DWORD)GetModuleHandleA(CShell.dll);
and game close )

how can be found CShell use you code ?
Quote Originally Posted by BOKN View Post
I found the reason

i used
DWORD CShell = (DWORD)GetModuleHandleA(CShell.dll);
and game close )

how can be found CShell use you code ?
Code injection is very touchy... You simply need to get the addy of GetModuleHandleA and use a pointer like is shown with Beep or MessageBox.

This is me being really nice:

Code:
typedef HMODULE (WINAPI* myGetModuleHandle)(LPCTSTR);
And inside CDATA struct add:
Code:
char cshell_str[11];
LPVOID getmodule_addr;
Now inside ject() function:
Code:
strcpy_s(cdata.cshell_str, "cshell.dll");
cdata.getmodule_addr = GetProcAddress(kernel, "GetModuleHandleA");
Now inside Injected function:
Code:
myGetModuleHandle ModuleHandle = (myGetModuleHandle)data->getmodule_addr;

CShell = (DWORD)ModuleHandle(data->cshell_str);
Enjoy!
Good Job Man Work Fine For me
Quote Originally Posted by zikox View Post
Good Job Man Work Fine For me
Awesome, glad it's working.
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