Thanks you, it works without crash.
Undetected Base - SimpleWH Source
leech1122, pls help
I see msbx - Press F10 ingame to activate wallhack!
but in game then i press F10 i not hear the beep. And not work WH
i use this
if(keyState(VK_F10))
{
beep(200,200);
memcpy((void*)(Wallhack), (PBYTE)"\x90\x90\x90\x90", 4);
}
I see msbx - Press F10 ingame to activate wallhack!
but in game then i press F10 i not hear the beep. And not work WH
i use this
if(keyState(VK_F10))
{
beep(200,200);
memcpy((void*)(Wallhack), (PBYTE)"\x90\x90\x90\x90", 4);
}
Thanks for sharing sir..
I've got these errors
1>------ Build started: Project: Test, Configuration: Release Win32 ------
1>Compiling...
1>Base.cpp
1>.\Base.cpp(173) : error C2470: 'Code' : looks like a function definition, but there is no parameter list; skipping apparent body
1>.\Base.cpp(175) : error C2062: type 'int' unexpected
1>.\Base.cpp(192) : error C2146: syntax error : missing ';' before identifier 'entry'
1>.\Base.cpp(192) : error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
1>.\Base.cpp(192) : error C2146: syntax error : missing ';' before identifier 'point'
1>.\Base.cpp(192) : error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
1>.\Base.cpp(192) : error C2470: 'point' : looks like a function definition, but there is no parameter list; skipping apparent body
1>.\Base.cpp(193) : error C2059: syntax error : ':'
1>.\Base.cpp(246) : error C2065: 'main' : undeclared identifier
1>Build log was saved at "file://c:\Documents and Settings\Asti\Desktop\Test\Test\Release\BuildLog.h tm"
1>Test - 9 error(s), 0 warning(s)
========== Build: 0 succeeded, 1 failed, 0 up-to-date, 0 skipped ==========
this is for C++ or C#?
1>------ Build started: Project: Test, Configuration: Release Win32 ------
1>Compiling...
1>Base.cpp
1>.\Base.cpp(173) : error C2470: 'Code' : looks like a function definition, but there is no parameter list; skipping apparent body
1>.\Base.cpp(175) : error C2062: type 'int' unexpected
1>.\Base.cpp(192) : error C2146: syntax error : missing ';' before identifier 'entry'
1>.\Base.cpp(192) : error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
1>.\Base.cpp(192) : error C2146: syntax error : missing ';' before identifier 'point'
1>.\Base.cpp(192) : error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
1>.\Base.cpp(192) : error C2470: 'point' : looks like a function definition, but there is no parameter list; skipping apparent body
1>.\Base.cpp(193) : error C2059: syntax error : ':'
1>.\Base.cpp(246) : error C2065: 'main' : undeclared identifier
1>Build log was saved at "file://c:\Documents and Settings\Asti\Desktop\Test\Test\Release\BuildLog.h tm"
1>Test - 9 error(s), 0 warning(s)
========== Build: 0 succeeded, 1 failed, 0 up-to-date, 0 skipped ==========
this is for C++ or C#?
I found the reason
i used
DWORD CShell = (DWORD)GetModuleHandleA(CShell.dll);
and game close )
how can be found CShell use you code ?
i used
DWORD CShell = (DWORD)GetModuleHandleA(CShell.dll);
and game close )
how can be found CShell use you code ?
Code injection is very touchy... You simply need to get the addy of GetModuleHandleA and use a pointer like is shown with Beep or MessageBox.
This is me being really nice:
And inside CDATA struct add:
Now inside ject() function:
Now inside Injected function:
Enjoy!
This is me being really nice:
Code:
typedef HMODULE (WINAPI* myGetModuleHandle)(LPCTSTR);
Code:
char cshell_str[11]; LPVOID getmodule_addr;
Code:
strcpy_s(cdata.cshell_str, "cshell.dll"); cdata.getmodule_addr = GetProcAddress(kernel, "GetModuleHandleA");
Code:
myGetModuleHandle ModuleHandle = (myGetModuleHandle)data->getmodule_addr; CShell = (DWORD)ModuleHandle(data->cshell_str);
thanks brow
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