-- Toggle marking enemies script.lua (Crashing PD2 version 1.4.2)
-- Toggle marking enemies script.lua (Crashing PD2 version 1.4.2)
Any help repairing and getting working again would be great.
This is the basic toggle marking enemies script, but is now crashing out in version 1.4.2 PD2. Not sure why but just letting every1 know, maybe post a reply for repair or replacement of script. Thanks for all the help and replies. I'll continue on trying to repair myself also, and post any progress I my stumble across.
Any help repairing and getting working again would be great.
This is the basic toggle marking enemies script, but is now crashing out in version 1.4.2 PD2. Not sure why but just letting every1 know, maybe post a reply for repair or replacement of script. Thanks for all the help and replies. I'll continue on trying to repair myself also, and post any progress I my stumble across.
Code:
-- Toggle marking enemies function setEnemyColor(unit) local enemyType = unit:base()._tweak_table local color, target_color -- Civilians | Green if enemyType == "civilian" or enemyType == "civilian_female" then color = Vector3( 0.1687, 0.5529, 0 ) target_color = Vector3( 0.1688, 0.5529, 0 ) -- Taser | Blue elseif enemyType == "taser" then color = Vector3(0, 0.3804, 0.6235) target_color = Vector3(0.001, 0.3804, 0.6235) -- Shield | Orange elseif enemyType == "shield" then color = Vector3(1, 0.5, 0) target_color = Vector3(1.001, 0.5, 0) -- Tank | Yellow elseif enemyType == "tank" then color = Vector3(1, 1, 0) target_color = Vector3(1.001, 1, 0) -- Sniper | Pink elseif enemyType == "sniper" then color = Vector3(1, 0.35, 0.35) target_color = Vector3(1.001, 0.35, 0.35) -- Cop/unknown | Purple else color = Vector3(0.5216, 0, 0.5529) target_color = Vector3(0.5217, 0, 0.5529) end -- Set colors managers.game_play_central._enemy_contour_units[unit:key()].color = color managers.game_play_central._enemy_contour_units[unit:key()].target_color = target_color end function mark_enemies() local units = World:find_units_quick( "all", 3, 16, 21, managers.slot:get_mask( "enemies" ) ) for i,unit in ipairs( units ) do if not unit:brain() or not unit:brain()._logic_data or not unit:brain()._logic_data.objective or (unit:brain()._logic_data.objective.type ~= "surrender" and unit:brain()._logic_data.objective.type ~= "follow") then if tweak_data.character[ unit:base()._tweak_table ].silent_priority_shout then managers.game_play_central:add_enemy_contour( unit, true ) setEnemyColor(unit) elseif unit:character_damage().on_marked_state then managers.game_play_central:add_enemy_contour( unit, false ) setEnemyColor(unit) end end end for u_key, unit in pairs( managers.groupai:state()._security_cameras ) do managers.game_play_central:add_marked_contour_unit( unit ) end end function UnitNetworkHandler:mark_enemy( unit, marking_strength, sender ) end if not _markingToggle then _markingToggle = true else _markingToggle = nil end if not _gameUpdate then _gameUpdate = GameSetup.update end do local _gameUpdateLastMark function GameSetup:update( t, dt ) _gameUpdate(self, t, dt) if _markingToggle and (not _gameUpdateLastMark or t - _gameUpdateLastMark > 4) then _gameUpdateLastMark = t mark_enemies() end end end
