Simple Struct
Code:
//===================================================
//| Ryuzaki™ Addy Logger |
//| MADE BY: RYUZAKI™ |
//| ADDY LOGGER FOR: WRPH |
//===================================================
//Date Logged: 2014-3-29
//Time Logged: 18:26
//*Note: Pointers, Addys, Offsets and ASM REMOVED
// _______ _______ ______ _ _ _______ _______ _______ //
// |______ | |_____| | | | | |______ //
// ______| | | |_ |_____| |______ | ______| //
// //
struct CPlayer
{
char skipbyte00[50240]; //0x0
float NORECOIL1; //0xC440
float NORECOIL2; //0xC444
float NORECOIL3; //0xC448
char skipbyte01[76]; //0xC44C
BYTE MYINDEX; //0xC498
char skipbyte02[15479]; //0xC499
float NOSPREAD; //0x10110
float FASTNADE; //0x10114
char skipbyte03[212]; //0x10118
WORD WEAPON1; //0x101EC
WORD WEAPON2; //0x101EE
WORD WEAPON3; //0x101F0
char skipbyte04[246]; //0x101F2
float NOFALLDMG; //0x102E8
char skipbyte05[20]; //0x102EC
float POSX; //0x10300
char skipbyte06[4]; //0x10304
float POSZ; //0x10308
char skipbyte07[4]; //0x1030C
float POSY; //0x10310
char skipbyte08[92]; //0x10314
float AUTOPLANT; //0x10370
float AUTODEFUSE; //0x10374
char skipbyte09[152]; //0x10378
float NODELAY; //0x10410
};
struct cserver
{
char skipbyte01[972]; //0x0
float PREMIUM1; //0x3CC
float PREMIUM2; //0x3D0
char skipbyte02[444316]; //0x3D4
BYTE SLOT1; //0x6CB70
BYTE SLOT2; //0x6CB71
BYTE SLOT3; //0x6CB72
BYTE SLOT4; //0x6CB73
BYTE SLOT5; //0x6CB74
BYTE SLOT6; //0x6CB75
BYTE SLOT7; //0x6CB76
BYTE SLOT8; //0x6CB77
};
struct CBase
{
char skipbyte00[11046128]; //0x0
cserver *cServer
char skipbyte01[4180]; //0xA88CF4
CPlayer* local
//*Note: Global pointer REMOVED to avoid OPK abuse
};
CBase* pBase;






Goodluck sa mga coder's 
