WarRock Addys

Posts 76–90 of 974 · Page 6 of 65
Simple Struct
Code:
//===================================================
//|                Ryuzaki™ Addy Logger             |
//|                  MADE BY: RYUZAKI™              |
//|                ADDY LOGGER FOR: WRPH            |
//===================================================



//Date Logged: 2014-3-29
//Time Logged: 18:26

//*Note: Pointers, Addys, Offsets and ASM REMOVED

// _______ _______  ______ _     _ _______ _______ _______ //
// |______    |    |_____| |     | |          |    |______ //
// ______|    |    |    |_ |_____| |______    |    ______| //
//                                                         //

struct CPlayer
{
char skipbyte00[50240]; //0x0
float NORECOIL1;	//0xC440
float NORECOIL2;	//0xC444
float NORECOIL3;	//0xC448
char skipbyte01[76]; //0xC44C
BYTE MYINDEX;	//0xC498
char skipbyte02[15479]; //0xC499
float NOSPREAD;	//0x10110
float FASTNADE;	//0x10114
char skipbyte03[212]; //0x10118
WORD WEAPON1;	//0x101EC
WORD WEAPON2;	//0x101EE
WORD WEAPON3;	//0x101F0
char skipbyte04[246]; //0x101F2
float NOFALLDMG;	//0x102E8
char skipbyte05[20]; //0x102EC
float POSX;	//0x10300
char skipbyte06[4]; //0x10304
float POSZ;	//0x10308
char skipbyte07[4]; //0x1030C
float POSY;	//0x10310
char skipbyte08[92]; //0x10314
float AUTOPLANT;	//0x10370
float AUTODEFUSE;	//0x10374
char skipbyte09[152]; //0x10378
float NODELAY;	//0x10410
};

struct cserver
{
char skipbyte01[972]; //0x0
float PREMIUM1;	//0x3CC
float PREMIUM2;	//0x3D0
char skipbyte02[444316]; //0x3D4
BYTE SLOT1;	//0x6CB70
BYTE SLOT2;	//0x6CB71
BYTE SLOT3;	//0x6CB72
BYTE SLOT4;	//0x6CB73
BYTE SLOT5;	//0x6CB74
BYTE SLOT6;	//0x6CB75
BYTE SLOT7;	//0x6CB76
BYTE SLOT8;	//0x6CB77
};

struct CBase
{
char skipbyte00[11046128]; //0x0
cserver *cServer
char skipbyte01[4180]; //0xA88CF4
CPlayer* local
//*Note: Global pointer REMOVED to avoid OPK abuse
};
CBase* pBase;
Enjoy
Quote Originally Posted by Ryuzaki2 View Post
Code:
//===================================================
//|                Ryuzaki™ Addy Logger             |
//|                  MADE BY: RYUZAKI™              |
//|                ADDY LOGGER FOR: WRPH            |
//===================================================



//Date Logged: 2014-3-29
//Time Logged: 18:26

//*Note: Pointers, Addys, Offsets and ASM REMOVED

// _______ _______  ______ _     _ _______ _______ _______ //
// |______    |    |_____| |     | |          |    |______ //
// ______|    |    |    |_ |_____| |______    |    ______| //
//                                                         //

struct CPlayer
{
char skipbyte00[50240]; //0x0
float NORECOIL1;    //0xC440
float NORECOIL2;    //0xC444
float NORECOIL3;    //0xC448
char skipbyte01[76]; //0xC44C
BYTE MYINDEX;    //0xC498
char skipbyte02[15479]; //0xC499
float NOSPREAD;    //0x10110
float FASTNADE;    //0x10114
char skipbyte03[212]; //0x10118
WORD WEAPON1;    //0x101EC
WORD WEAPON2;    //0x101EE
WORD WEAPON3;    //0x101F0
char skipbyte04[246]; //0x101F2
float NOFALLDMG;    //0x102E8
char skipbyte05[20]; //0x102EC
float POSX;    //0x10300
char skipbyte06[4]; //0x10304
float POSZ;    //0x10308
char skipbyte07[4]; //0x1030C
float POSY;    //0x10310
char skipbyte08[92]; //0x10314
float AUTOPLANT;    //0x10370
float AUTODEFUSE;    //0x10374
char skipbyte09[152]; //0x10378
float NODELAY;    //0x10410
};

struct cserver
{
char skipbyte01[972]; //0x0
float PREMIUM1;    //0x3CC
float PREMIUM2;    //0x3D0
char skipbyte02[444316]; //0x3D4
BYTE SLOT1;    //0x6CB70
BYTE SLOT2;    //0x6CB71
BYTE SLOT3;    //0x6CB72
BYTE SLOT4;    //0x6CB73
BYTE SLOT5;    //0x6CB74
BYTE SLOT6;    //0x6CB75
BYTE SLOT7;    //0x6CB76
BYTE SLOT8;    //0x6CB77
};

struct CBase
{
char skipbyte00[11046128]; //0x0
cserver *cServer
char skipbyte01[4180]; //0xA88CF4
CPlayer* local
//*Note: Global pointer REMOVED to avoid OPK abuse
};
CBase* pBase;
Enjoy

nice share, good job bro keep it up the good works ^^
Good Job @ryuzaki..™
Next time Add ViewX,Y,Z on your CPlayer struct. I need it.
Quote Originally Posted by Jhem View Post
Good Job @ryuzaki..™
Next time Add ViewX,Y,Z on your CPlayer struct. I need it.
Testing out some ESP I suppose?
Quote Originally Posted by TrAdEMaRc View Post
Testing out some ESP I suppose?
Yeah you right.
Quote Originally Posted by Jhem View Post


Yeah you right.
You got a preview? By now you probably have one already
Quote Originally Posted by TrAdEMaRc View Post
You got a preview? By now you probably have one already
Yea, i have but i don't want to share it.
Quote Originally Posted by Jhem View Post


Yea, i have but i don't want to share it.

share it, so that I can leech it, nyahaha, lol
Quote Originally Posted by Jhem View Post


Yea, i have but i don't want to share it.
Hah! Ok, it's not like I haven't had my own
Quote Originally Posted by Jhem View Post
Good Job @ryuzaki..™
Next time Add ViewX,Y,Z on your CPlayer struct. I need it.
here leech view x y z, nyahaha, lol, credits to: I don't care, I love it, nyahaha, lol

Code:
struct CLeecher
{
char skipbyte00[50240]; //0x0
float NORECOIL1;	//0xC440
float NORECOIL2;	//0xC444
float NORECOIL3;	//0xC448
char skipbyte01[76]; //0xC44C
BYTE MYINDEX;	//0xC498
char skipbyte02[15479]; //0xC499
float NOSPREAD;	//0x10110
float FASTNADE;	//0x10114
char SKIPLEECH[188];0x10118
float VIEWX;	//0x0x101D4
float VIEWY;	//0x0x101D8
float VIEWZ;	//0x0x101DC
char skipbyte03[12]; //0x101EO
WORD WEAPON1;	//0x101EC
WORD WEAPON2;	//0x101EE
WORD WEAPON3;	//0x101F0
char skipbyte04[244]; //0x101F2
float NOFALLDMG;	//0x102E8
char skipbyte05[20]; //0x102EC
float POSX;	//0x10300
char skipbyte06[4]; //0x10304
float POSZ;	//0x10308
char skipbyte07[4]; //0x1030C
float POSY;	//0x10310
char skipbyte08[92]; //0x10314
float AUTOPLANT;	//0x10370
float AUTODEFUSE;	//0x10374
char skipbyte09[152]; //0x10378
float NODELAY;	//0x10410
};
Code:
Updated Addies /04/01/14

#define RemotePointer 0xB05028
#define HealthPointer 0x31FB8
#define UserPointer 0xA88CF0
#define VehiclePointer 0xA87EF8
#define RemoteVehicle 0xA87E90
#define ZombiePointer 0xA881A8
#define BombPointer 0xA8A348
#define WarRockHWID 0xA87D80
#define ViewAngles 0xA87D84
#define GearBase 0xAA7DD0
#define ScopeSize 0x913C90|
#define MapColor1 0xA8A238
#define MapColor2 0xA8A234
#define MapColor3 0xA8A230
#define FogColor1 0xA8A250
#define FogColor2 0xA8A24C
#define FogColor3 0xA8A248
#define OFS_GravityY 0xC4B0
#define OFS_GravityX 0xC4B8
#define OFS_GravityZ 0xC4B4
#define OFS_Index 0xC498
#define NoWater1 0xB14DC8
#define NoMuzzleFlash 0x8B1FD8
Sana makatulong mga idol Goodluck sa mga coder's
I don't think if this is correct.
Code:
#define OFS_GlobalSize		     0x0B00
#define OFS_LocalIndex	     0x15EDC
#define OFS_Invisible                0x84DF4
Maybe the LocalIndex is Correct.
Quote Originally Posted by Jhem View Post
Maybe the LocalIndex is Correct.
of course it's correct, nyahaha, lol
WORD WEAPON1; //0x101EC
WORD WEAPON2; //0x101EE
WORD WEAPON3; //0x101F0

Confused lang ako. Ano meron sa WEAPON1-3 ? o.O
Posts 76–90 of 974 · Page 6 of 65

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