OutdatedRotmg 19.4, multiboxing client 1

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Rotmg 19.4, multiboxing client 1
This is a alpha version, I need to get feedback and bug reports and suggestions for improvements.

Projectiles are fully functioning, I’ve tested the wizard, priest, warrior, archer, knight.
Ability items are current disregarded.

Movement code.
Currently the bot will move towards the player,
No waypoint system,
No avoiding solid objects.
Ground tiles are include in the speed calculation.
Currently the speed is fixed to 1 into a fix is found for the lost connection message.

Features
Auto nexus at 50 percent.
Auto moving to fountains to recover full health.
Auto reconnects to the last portal after(auto nexus at 50 percent) and when full health.
Auto teleporting to the master player.
Auto nexus when the master player nexus.
Auto equipping from loot bags, note only tiered items are currently supported, UT items are disregarded(discard), only higher tier items will be auto equipped from loot bags.
All dungeons and portals are accessible
Auto aiming at closest enemy.


http://i.imgur.com/Z4xjA24.jpg

Instructions
copy the "multiboxing client 1" folder to your desktop?
enter a email and password to a mule account
type in the players name to have the bot follow them around
select the server
click the save button
click the connect button.

The bot will automatic follow you around the nexus.
To have the bot enter a portal, move your player to a portal and wait for the bot to reach the portal, then enter and the bot will follow you in.

The old Multiboxing client video, will update tomorrow.


https://www.virustotal.com/uk/file/2...is/1394753517/
http://virusscan.jotti.org/en/scanre...f624b1b536aeda


@Raple
@Lovroman
No, no and no
I told you.
Stop!
Here we go. I hope you know what you just released.
To clarify this is a early version of a multiboxing client in it‘s alpha stage , it’s buggy, I doubt anyone would use this for a prolong period, especially not in it’s current state, there are a lot of random disconnects, purpose of releasing is to get peoples feedback and bug reports so I can fix the many issues
>public release
oh boy here we go
I only oppose a pub release because soon enough, people will have thousands of wizards in every server and kabam will be forced to do something, like limit the number of connections per ip...

Was the movement fixed, and does it have source?
Quote Originally Posted by 059 View Post
Was the movement fixed, and does it have source?
A temporary measure was introduced to avoid the movement “lost connection” issue, the speed stat is fixed to 1, surprisingly the bots still move around quite fast, no source code is included.
I want to try and figure out how this works. Any suggestions to help? Maybe a referral to a legit program that requires me to buy a key for?
Sthap pls ;__;
*chanting*UT Weekend, UT Weekend*chanting*
Indeed, I also agree. This should be put to an end before it begins indefinitely.
Why does everybody care so much? It's a dead game.
@Botmaker can post whatever he wants, and I find rotmg as a great game to learn different programming languages off of.
What's the deal? What else can you do besides farming fame?
Quote Originally Posted by horus20 View Post
What's the deal? What else can you do besides farming fame?
TONS. Everything the normal client can do, but on a massive scale. You can program bots, which is a very powerful and game breaking thing in my opinion. You could have bots closing realms, doing the castle, and killing oryx, and even doing wine cellars, thus getting a lot of loot. They could farm dungeons 24/7 thus getting you potions. They could farm white star accounts (with no name) and have a ton of fame. They could get to the leaderboards too - have dedicated farmers that get the most fame bonuses possible and have bots near it that farm gods. Et cetera, et cetera.

Yet the people who have bots seem to be only running fucking spam and overpriced vendor bots in usw (way to go guys!). That's all I've really seen, except botmaker who actually did cool shit with them like having them rank up.

Honestly, the release of public bots couldn't hurt the game more than kabam has.
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