I would like to develop a hack in multiplayer for "Wargame: Red Dragon". This is a sever-based RTS game without anti-cheat mechanism. I have basic knowledge of Java. Please tell me how approachable this project is, and what tools/SDK should I learn?
I used to explore hacking in this game with Cheat Engine. It achieves some hacking but only works in single player. Since the multiplayer features a sever sync mechanism, the sever verifies the legitimacy of players' actions, and all invalid traffic would be simply forfeited by the sever. Since these hacking actions will still register on my own machine, it causes my game to look different from what's in the sever and other players. I guess it is time to do network coding/hacking.