Realm-esque Batch Game [Need Suggestions]
I am currently coding and developing a a progressive and RPG style batch game. This game will use dynamic variables to make things like accumulative items and money to level ups and stats.
I am currently coding it now, and am so far up to level 10 with singular creatures and a small shop with multiple weapons.
What I am planning out in order:
More to come.
[+]Added an armory with 5 sets of fully working armor.
[+]Added Armor Points that also effect combat.
[-]Fixed bug where HP could go up if armor was higher than monster damage.
[-]Fixed maxhp bug.
[+]Added an extended inventory that has sections.
[+]Added a username input.
Pics:



I am currently coding it now, and am so far up to level 10 with singular creatures and a small shop with multiple weapons.
What I am planning out in order:
#A mystic who can teach you magic and even enchant your gear.
#Stop being lazy and actually finish the level table even though it's repetitive.
#Dynamic monsters and 3-4 completed interactive bosses with unique drop tables.
#Skill levels that can be edited using skill points from leveling up.
#Races that will give you slight bonuses and detriments in certain skills.
#A City called Elvendorve with new weapons and armor sets, as well as a new boss!
#Stop being lazy and actually finish the level table even though it's repetitive.
#Dynamic monsters and 3-4 completed interactive bosses with unique drop tables.
#Skill levels that can be edited using skill points from leveling up.
#Races that will give you slight bonuses and detriments in certain skills.
#A City called Elvendorve with new weapons and armor sets, as well as a new boss!
Patch #1
[+]Added an armory with 5 sets of fully working armor.
[+]Added Armor Points that also effect combat.
[-]Fixed bug where HP could go up if armor was higher than monster damage.
[-]Fixed maxhp bug.
[+]Added an extended inventory that has sections.
[+]Added a username input.
Pics:




would be fun and we can tell you some glitches or ideas to add or fix